
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错。美工和剧情都不错。
还不错的国风战棋,新手教程通俗易懂,从基础移动到策略进阶,一步步拆解玩法,从未接触过战棋的玩家也能快速上手。不存在 “门槛高、上手难” 的刻板印象。
无敌,虽然乍一看一股浓浓的页游风,但是玩起来真的很舒服,纯粹的回合制战棋快乐,复杂度把握的刚刚好,又不会太简单无聊,也不至于太复杂烧脑。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到18关,场景资源很浪费,够大但是没有用,探索一圈就只有两个宝箱,我探索了个寂寞,如果改为走路随机遇怪我还可以顺路刷刷冷板凳角色的等级,不然战斗经验固定的情况,我肯定不会提升冷板凳角,当然你也有个鸡肋的野外BOSS重复刷机制,先不说难度和时长问题,为了提升冷板凳角色需要再投入10个小时,主线又不是打不过,那不就是鸡肋了。然后场景的高低落差不够多,一开始以为上坡打下坡会很有感觉结果,可利用的地形寥寥无几,然后精英或者BOSS级别不吃控制,甚至法器也不起作用,那法器就又是可有可无了,除了特定免伤,增伤还能作用作用,最后战旗游戏风格和故事算是中规中矩(可以中上的),支线强差人意(提示相当不清晰),我不奢望这个价钱做到火纹,或者三国志11那种程度,但是功能方面可以学习一下,机战,人家的套路搭配都这么多年没变动,你用天赋图,起码得给够天赋点啊,然后宝石系统参考轨迹系列,按照公式使用宝石有额外加成
什么时候出19章以后的内容
游戏还可以 难度有点大 boss跟玩家同等级 除了毒全免疫 血是玩家的30倍以上 你一周目用最高难度玩给我看看
很不错的一款战旗类游戏,国风画面,玩法新颖,操作简单,很适合我这样的玩家,推荐!
还是不错的。战棋爱好者可以入手!
挺不错的战棋,美术很好。就是有点堆怪。
还不错,老派的战棋游戏,类似天地劫,风色幻想,不过难度似乎过低了(目前只打了七八章),最高难度也很简单? 资源系统需要重做一下,完全感受不到资源的一丁点压力。 同样也是难度过低,导致天相系统基本用不上? 可能后期会好一些?打完再补充
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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