
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 95% | — | $12.1M |
| $23.99−20% | 297ratings | 80% | #259 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very niche
I had first bought this when it first was released into early access, was not impressed, and refunded. With 1.0, I cannot stop playing it. If you love TOME, Dwarf Fortress's Adventure mode, or just want to be immersed in a ludicrous amount of lore and mechanics, I highly recommend picking this up. I wish I had sooner! So far I've only played as a mutated human. I cannot wait to try the True Kin as I've stumbled upon some of their lore and mechanics. Considering I had 1 hour played previously, I've been playing non stop over the last couple of days and put in 11 hours.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dwarf Fortress Adventure mode on steroids
Caves of Slop - that should be the name of the game. The visuals, sounds, gameplay mechanics are really basic and low quality. They are used to explore an infinite boring procedurial world with some authored locations. All this is boring because it lacks a story. The slop exploration has neither meaning nor fun.
Brilliant systems, great procedural writing, totally earned awards
This is the kind of game that unlocks the imagination, its like reading a book and constructing every detail of a character in your head, better than any modern graphics could conjure. initially its hard to start out and i recommend reading beginners guide on a site like qudzoo so you get a handle of how to start out and the controls. after that the otherworldly experiences constructed by your imagination pile in.
O jogo é, certamente, intimidador à primeira vista e tem uma curva de aprendizado um tanto íngreme. Mas, para quem curte um bom roguelike, é um prato BEM cheio: múltiplas mecânicas interessantes, progressão multilateral e um mundo bem vasto pra ser explorado. 9/10 - Ainda acho que o jogo poderia ter um pouco mais de conteúdo, depois de certo tempo pode se tornar um tanto repetitivo.
I've been waiting for a true spiritual successor to Nethack for years, and I've been sleeping on this jewel for so long. The feelings of discovery, creative possibilities, fun, and oh, dumb deaths. It's all there, polished and in spades. Virtually every component and system that makes a Rogue-like is turned up to 11 here. Wonderful evolution in the genre. I've only scratched the surface of this wonder and the scale of complexity, lore and hard work that clearly went into the game is amazing. It's made with love and you'll know it when you play it. Live and drink, friend.
Caves of Qud es una experiencia difícil de clasificar, pero sobre todo es inmersiva. El juego construye una atmósfera única gracias a su estilo visual, que está cuidadosamente diseñado para potenciar la imaginación del jugador. A esto se le suma una banda sonora dinámica que acompaña los distintos momentos del juego, ya ean relajados, tensos o misteriosos. Uno de los puntos altos de Caves of Qud es su mundo. La combinación de fantasía y ciencia ficción ("science fantasy") de los creadores nos coloca en un mundo fascinante que pide a gritos ser explorado. Hay historia en los elementos más sencillos: una simple vasija o el grafiti de una pared, lo cual genera una curiosidad constante por descubrir más. La sensación de curiosidad se ve reforzada por un diseño de sistemas muy bien logrado. Las mecánicas son tantas y están tan bien interconectadas que el juego posee varios elementos de simulación más que un RPG tradicional. Esta complejidad fortalece la inmersión, haciendo que cada decisión traiga consecuencias sorpresivas. Sin embargo, esa profundidad también tiene su costo: algunos sistemas —como la cocina— pueden resultar abrumadores al principio, con una gran cantidad de ingredientes y efectos que no siempre son fáciles de comprender. En general, es un juego que exige paciencia y aprendizaje. La dificultad sigue el espíritu “roguelike”, ofreciendo un desafío exigente y configurable. Hay un buen equilibrio entre el mundo abierto y las misiones de los NPCs, que permite a cada jugador experimentar el juego a su gusto y ritmo. En general, recomiendo el modo “roleplay”, que permite guardar y volver a cargar la partida en los pueblos. Después de más de 35 horas, ya pasé por varios momentos inesperados, por ej. la sorpresa absurda de morir luchando contra un caracol eléctrico miembro de un culto religioso o la frustración de ver cómo tu propio perro detona una mina que habías marcado cuidadosamente para evitar. Incluso detalles aparentemente menores, como encontrar un graffiti que dice “Shº is not so old”, contribuyen a la sensación de estar en un mundo vivo y extraño. Caves of Qud es un juego para quienes disfrutan perderse en sistemas complejos, experimentar y aprender a través del error, y disfrutar de las derrotas por más absurdas que resulten. Recompensa la curiosidad y la persistencia, y no es un RPG amable: es profundo y caótico, donde cada partida genera una narrativa distinta.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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