
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, amazing atmosphere, fun sorting system but progress felt a little slow for my taste.
um dos meus cozy games favoritos do ano <3
This game offers you a nice cozy experience with no time pressure but a worthy simulation experience running a post office as a cat. I love this game, it is truly a piece or art. The game has many ways of sorting your packages and keeping them "good" while stored in your post office. You're a cat, your customers are cats too, you'll handle packages for different regions and all this is put into a cozy puzzle simulation game. There is a story to the game, which is not pushed into your face all the time. You only have to focus on a couple customers each shift and their packages. When you start off, you're in a short tutorial, in which you handle a couple packages to get to know the workings of the game. Soon after starting, the backroom area opens up and you get access to more storage and more fun. There are area's that you need to unlock too. These area's offer specific storage conditions for certain packages. During your gameplay, you'll unlock different package conditions, regions to ship too and ways to handle the packages. The puzzle effect lies purely in managing your storage and shipping packages to other regions by boat. Yes, your post office has a dock in which a boat will dock after each shift to give you more packages and to take some off your hand. The captain is a talkative guy and some of his texts are tied to the story. To be honest, it is not abundantly obvious that you follow a story and that is the beauty of it. The game has very nice music, very calming. The only downside for the music is that it can put you to sleep when you're extremely tired hehe. I mean you, the player, in this case, not the in-game character. There are two shifts each day. Even if there is no real day counter, or any sense of time progression, outside a clock that shows you the time of day, you'll work a day and a night shift. The night shift has some extra possibilities for handling your packages, which will be unlocked during your gameplay. The game has some minor things that I find slightly annoying, but not as much to write the game off. These minor things don't break the game and are personal preferences. For one, the game mixes voices, names and genders. Where cats come for a package for their wife or their mom, the names on the packages are almost always are a male name, and vice versa. When a customer sounds like a male cat, and don't give you a name, the package you need could have a female name, and vice versa. This annoys me to some extend but can easily be ignored. Another annoyance is working with linked packages. When packages are linked, the link only shows when using the appropriate machine. During day time, you won't know which packages are linked together, making it highly possible for you to send out packages with the boat and getting them back because you missed a linked package. I have not found any way to keep them together, I have to write notes on a piece of paper, or at least outside of the game, if I want to keep track of which package is linked to which other package and where they are stored. Because, putting them together is in most cases not possible. Just because they need different storage conditions. Besides these two annoyances, the game runs smoothly and wonderful. I haven't seen all content yet, because I am not yet at the end of the game. I also haven't seen the workings of the second lens, which is one of the unlocks. The game has room for more content, like a sandbox mode and difficulties. At the moment, you start a game and that is it. There is no increase in difficulty besides the different storage conditions. There is more than enough room to store your packages too, I have many shelves unused during my gameplay. The repair shop is hardly used too, because there is no need for it when everything gets stored correctly and shipped out quickly. At one point, there was an update, which increased the amount of packages that you could put on the boat for shipping. I would have loved to see that in an upgrade setting, where you could buy more space or unlock it through points. Same goes for the amount of packages the boat brings in, or the amount of customers you can receive during the day. Especially when playing solo, these things would be nice. But, all in all, this is a great and wonderful game. A true masterpiece and refreshing game in a sea of bad simulators and boring puzzle games. Well done, developers.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시간 제한 없이 일할 수 있어서 좋고 재밌는데 뒤로 갈수록 조금의 자동화나 편의성이 있으면 좋겠어요 택배 너무 많음... 그리고 애들이 이름 알려주는데 제임스면 택배에 제 ㅇㅈㄹ로 적혀있어서 쪼매 찾기 힘듭니다. 하지만 추천
Cute albeit repetitive and a little too grindy. I thoroughly enjoyed it and would recommend to anyone who loves a good simulation/organization type of game (very akin to Unpacking). Playing solo the whole time I eventually reached a point where I had almost nothing to do, but I am unsure of how the pacing changes if you play in multiplayer. One of the classifications of parcels (the [spoiler]Lovers stamp[/spoiler] ) ends up being completely obsolete if you're good at placing the parcels on the ship for the correct destinations. I wish there was a little more control over how things unlock instead of cleaning up enough mail, but was a pleasant experience overall and I think it's fairly priced for the amount of hours it took me to finish the game. Editing to add that there are very little repercussions for returned or damaged parcels. I handed a customer a damaged one just to see, and they said nothing about it. Very low stress, though I wish there was a little more to it in that regard.
Fun and relaxing
Played this with my fiancee and had a blast
this is fun because i probably have autism
Fun game, addictive, if somewhat shallow.
单人10小时通关主线,评价为一般,没什么惊喜,适合模拟玩家、整理癖、强迫症 1.主要玩法就是收发快递,著作组想弄成轻松的氛围,所以没有经济系统,游戏动力就是单纯的找快递、发快递。动力不足,容易无聊。 2.算上本岛一共七个地区快递要发放,个人玩起来没什么压力,但是联机起来争吵可想而知,到时候可就一点也不放松了。 3.快递有7种特殊状态,实际上就是按照要求放到各自的房间,没感觉有什么特色,实际上就是按要求放到相应的房间存放。 4.夜晚的魔法要素有两个镜子,但是第一个镜子没感觉有啥用(看别人的评测说是用来照爱心邮件的,会跳成就,但是这个成就被删除了),第二个镜子只能用来清除印记(据说有印记的无法发出去,没感觉到),所以魔法部份完全失败,没存在感。 5.最后的结局有点无语,虽然是轻松的氛围,但是我在那边库库干活,他在那睡大觉,看着就很头大。另外船长和老快递员最后就没什么剧情吗。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.