
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⣀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣶⣿⣿⣿⣿⣿⠟⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣶⡀⠈⣿⣿⣿⣿⣿⠟⠋ ⠀⠀⠀⠀⠀⣀⣄⠀⠀⢿⣶⣾⣿⣿⣇⣼⣿⣿⣿⣿⡃ ⠀⠀⢀⣰⣾⣿⣿⣷⣄⣈⣉⣿⣿⣿⣿⣿⣿⣿⣿⣿⠆ ⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡅ ⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣦ ⢸⡟⠋⠉⠉⠙⠋⠀⠀⠉⠛⠋⠉⠛⠿⣿⡟⠻⠅⠈⠷⠆ ⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣧⠄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈ Dracula yippie :3
A historia, arte e mecanicas desse jogo e do primeiro são incríveis, mas ainda prefiro a lore do primeiro.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一群智力低下的巨婴,恶意差评,G肥怎么不管管这些恶意巨婴
Замечательная игра которую я никому не буду рекомендовать. Ради наикрасивейшего стилька атмосферы и персонажей сыграть можно, но если вам нужен крутой геймплей, сюжет или что-то еще то игра скорее расстроит. Очень сильно устарела, всунули непонятные и нелогичные стелс-механики посреди игры, боевка скучноватая и превращается в долбилдовку одного и того же нпс проигрывая любому другому слешеру, поиск куда идти будет занимать большую часть игрового времени, красивые виды готических замков будут только меньшую половину игры, большую займут серые и скучные улицы рандомного города. В длс ситуация еще хуже, тк долбление одного и того же бомжа по году возведено в абсолют как и загадки на локациях, зато присутствует второй интересный босс (после финального в основной игре, тоже финальный). В игре непростительно много душнейших сегментов и оно того явно не стоит, но все же из за вампирской тематики мне это чем-то да понравилось и заставило пройти полностью.. Решать тратить на это 15+ часов жизни или нет уже вам.
我作为一位通关过恶魔城系列绝大部分作品的玩家,对这个游戏的评价是很复杂的,优缺点都很明显。 优点: 1.取消了第一部那像手游的分段式关卡,变成可自由探索的大地图、取消固定视角、人物动作和运镜更成熟,减少了天气对画面的遮挡,镜头也不会过于频繁的晃动了(第一部的镜头晃动像是佐贝克扛着大摄影机跟在后面偷拍一样奇怪且频繁); 2.流程体验节奏比第一部快,流程中不再有第一部那种重复无聊的钥匙开门、骑乘开路、站桩解密,第二部攀爬手感更流畅而且可以点亮攀爬点,qte可以完全取消; 3.菜单加入了指路功能,而且本作继承了传送点、商店等更多银河战士恶魔城要素; 4.增加了非常实用的附魔消耗道具,还增加了处决回血和道具回血两种回复手段; 5.三种武器的伤害和特殊效果都可永久提升,相比第一部,技能设计更好更实用,魔法耐用多了,防反容错大幅提高、闪避动作快距离长,打击感更好; 6.怪物设计比1代更有趣,取消了第一部的纯qte的boss战,大部分boss战是和主线剧情强相关的对决战斗,而不是第一部那种难度忽高忽低的拦路虎; 7.背景音乐在编曲变化和律动感上比第一部丰富了许多,保持了恶魔城系列高质量音乐的传统,第一部音乐的交响乐感过重且编曲重复度太高。 缺点: 1.主题和一代截然相反是魔王重回光明的故事,剧情过于聚焦加百列个人视角,整体氛围感不强,剧情深度也比不上1代,同时因为拖沓的潜行环节让游戏剧情更加憋屈,玩家很难感同身受,加百列可以用受苦换来救赎但是玩家不想受苦啊,还要好多关键设定和细节都塞在卷轴信息里,导致剧情完成度不高部分情节略显突兀(点名维克托和佐贝克的死亡剧情); 2.地图过于复杂,没有完整的宏观地图供玩家查缺补漏,地图点亮范围太小需要频繁走来走去太浪费时间,为了增加剧情紧凑度减少了道中战斗和解密的难度和数量,导致游戏流程比1代短很多; 3.武器熟练度的系统让战斗的自由度和爽快感大打折扣,玩家必须使用其他技能来刷熟练度否则无法升级武器,而且二周目也不继承熟练度,防御和闪避同时绑定一个键容易误操作; 4.中后期粪怪堆得太多,但是boss不怎么经打,导致小怪比boss麻烦很多,尤其是血骷髅、大羊角恶魔和大机甲这三个超级烦。 本作用了当年时兴的类似战神和鬼泣的游戏系统,还将恶魔城系列的月下夜想曲、白夜协奏曲、晓月圆舞曲的某些独特设计融入其中,但由于加入了潜行和生化要素导致风评褒贬不一,而且3D恶魔城本来就不被老恶魔城玩家接受,综合来看我个人觉得第二部的游戏体验是比第一部好很多的,但游戏氛围感严重倒退,总的来说能给7.5分好评。 水银蒸气制作团队当年的游戏设计比较不成熟,但是不完美的游戏也有自己的魅力,本作还是很有诚意很用心的,感谢制作人员在恶魔城系列最艰难的时候做出的辛苦努力。
underrated asf good game
只推荐给喜欢看电影,对美术风格感兴趣的人。 表面上二代加了自由视角,但其实对战斗的作用几乎没有,因为敌人还是会从死角给你来一个不能防御的死亡冲撞,不如一代直接固定视角拉远看到战斗全局。 表面上加入了3种武器,实际上是把一套连招表复制粘贴3次,还删除了一些一代的技能,比如一代的电锯就没了。 表面上加了无缝地图,实际上地图就2个,一个恶魔城内,一个市区,就两套美术风格,完全没有一代十几种不同地形风貌的震撼。 表面上你是德古拉,实际上,你还是爱妻护子狂魔加百列,又打了一遍撒旦,堪比蝙蝠侠电影连续两次打小丑。 网上喷的潜行 实际上 在游戏15个小时流程中,只有大概4次强制潜行的戏份,每次耗时如果很熟练的话 就2分钟。 这游戏最大的缺点是敌人战斗AI是瞎搞的!不知道游戏是鼓励你用弹反还是不鼓励用弹反,总之就是敌人比起普通攻击,更喜欢用超大范围无法防御的特殊攻击从各个角落打主角,主角没有倒地保护,倒在地上还能被摁着打,所有拿枪的敌人都是超远距离一枪击飞的中火炮兵,只有部分很弱鸡的敌人打斗才爽,大部分战斗如果运气不好,打得都会十分憋屈。 剧情上创意很好,执行越来越烂,感觉是制作人项目管理出现问题,前后段割裂,至今不理解左贝克在撒旦出来后送死的意图是什么。 对了 你按照正常流程武器熟练度是肯定刷不满的,因为好用的招就几招。游戏的传送点有等于没有。 好像讲的都是缺点。 但是这游戏的美术风格和过场动画导演的是真好啊.....cinema!
Castlevania: Lords of Shadow 2 is a bold and ambitious conclusion to the Gabriel Belmont saga that successfully evolves the franchise’s formula while delivering some of the most satisfying combat in the series. A Combat Masterclass The standout feature of this sequel is its refined, fluid combat system. Transitioning to a free-moving camera allows for greater precision and tactical depth compared to its predecessor. Playing as a fully realized Dracula feels appropriately powerful thanks to a trio of weapons that require strategic mastery: - The Shadow Whip: Your primary tool for devastating crowd control and distance. - The Void Sword: A graceful blade that heals Dracula with every strike. - The Chaos Claws: Heavy gauntlets designed to shatter enemy shields and armor. The new "mastery system" further rewards experimentation, encouraging you to learn every combo to permanently upgrade your arsenal. Gothic Atmosphere and Art Direction MercurySteam’s art direction remains world-class even in 2025. The game masterfully blends a modern urban setting with the timeless, sprawling gothic majesty of Dracula’s castle. Exploring the interconnected world is deeply rewarding, capturing a "3D Metroidvania" spirit where new abilities like Mist Form or Double Jump unlock hidden secrets and paths. Epic Scale and Production - Boss Encounters: The game features spectacular, cinematic boss battles that are frequently cited as the highlights of the experience, particularly the inventive Toy Maker fight. - Sound and Performance: Robert Carlyle returns with a hauntingly weary performance as Gabriel, supported by a rousing orchestral score that perfectly captures the tragic tone of a fallen hero. - Customization: Thoughtful quality-of-life features, such as the ability to disable Quick Time Events (QTEs) and customize the HUD, make for a highly tailored experience. While it took risks with modern-day settings and stealth, Lords of Shadow 2 is an underrated masterpiece of the action-adventure genre that offers a fitting, high-stakes finale to the Belmont trilogy.
sorrow.
[h1]Vc é o próprio Drácula… só que com problemas, boletos emocionais e uma vontade enorme de tirar uma soneca ETERNAAAAA.[/h1] Castlevania: Lords of Shadow 2 é a continuação do jogo Castlevania: Lords of Shadow – Mirror of Fate HD. Vc começa como um deus vampírico praticamente aposentado com super força, magia, habilidades absurdas…aquele início foda pra carai contra BROTHERHOOD OF LIGHT INVADINDO O SEU CASTELO, MIL SOLDADOS CONTRA UM VAMPÍRO, ROBÔ GIGANTE, DUELO CONTRA PALADINO DOURADO, LUTA ÉPICA...MINHA NOSSAAA...MINHA NOOOOSSA QUE ÉPICO CARAIII...O PALADINO PEGA SUA CRUZ E FAZ A SUA ORAÇÃO "MESSIAS, EMMANUEL, SOTHER, SABAHOT, AGIOS, INCHIROS, ATHANATOS, JEOVÁ, ADONAI!!....", OHHH MY GOD...DRACULA SEGURA NA CRUZ E TAMBÉM CITA JUNTO COM O PALADINO DOURADO E TERMINA A FRASE "...IN ANIMA, NEC IN CORPORE!!"....KABUMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! EITAAAAAAAAAAA POR*@, O DRÁCULA TÁ SAINDO DA JAULA!!!! ALGUNS ANOS DEPOIS... Aí o jogo fala: “Legal. Agora perde tudo e vai se esconder de guarda.” Sim... tem stealth... com Drácula. O ser mais temido da humanidade… agachado atrás de caixas esperando um soldado NPC terminar a ronda. É tipo ver um leão fazendo missão de rato. Coisa que ninguém pediu. Vc poderia ser uma entidade do caos… mas está esperando um guarda virar de costas. Tudo isso enquanto poderia… sei lá… destruir tudo? Inexplicável. Inesquecível. Desnecessário. Masssss, o combate funciona muito bem, os golpe e movimentos são fuidos, magias é igual o primeiro jogo e vc é o Drácula foda na hora da luta, é aquela frase "EU NÃO ESTOU PRESO COM VCS, VCS É QUE ESTÃO PRESOS COMIGO!"...até o jogo decidir que vc precisa resolver puzzle ou fazer stealth de novo. Lembro de pegar esse jogo no lançamento do ps3, tava no hype na época, e não tinha terminado ele no ps3 e não lembrava o pq... hj eu lembro pq tinha parado e eu estava fazendo a mesma coisa hj em dia e descobri que foi por causa do ritmo do jogo. Mas o problema é o ritmo. Quando vc começa a se divertir… o jogo muda de ideia. Essas partes quebram completamente o ritmo e fazem vc questionar suas escolhas de vida kkkk. Os gráficos tá bem melhor que o primeiro, modelagem bem melhor, ambientes bem construídos e magias bonitos...agora o ambiente futurístico... é tipo assim... um momento vc está num cenário gótico incrível… No outro, parece que entrou num laboratório genérico de filme sci fi... nem sempre mudança de cenários funciona muito bem, as vezes parece crossover não autorizado, então fica meio a meio. A história continua pesada, focada em redenção, culpa e destino. Drácula aqui não é só vilão, ele é praticamente um protagonista trágico com crise existencial permanente...pois é...vampirinho EMO?? kkkk. A cinematográfica tá legal, mas não é melhor que o primeiro jogo também. Também as músicas está boas, massssss não tão épico quanto o primeiro. As vezes eles acertam e as vezes não acertam, tipo...eles acertaram no Drácula que vc é imparável, brutal e lendário e quando erram...está transformado em rato tentando não ser visto por um soldado com inteligência artificial meio mé né. Então fica caótico, mas estranhamente memorável. Mas pensa pelo o lado positivo, que jogo deixa vc ser o Drácula? Perceberam que eu comparo muito com o primeiro jogo? Pois é, Castlevania: Lords of Shadow 2 não é melhor que o primeiro jogo e também não é para todo mundo por causa do ritmo, mas é um bom jogo e te recomendo comprar só na promoção e....a DLC é desnecessária e não comento. https://steamcommunity.com/sharedfiles/filedetails/?id=3777280480
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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