
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Один из самых лучших слешеров в которые я играл, шикарная боёвка и не плохой даже для 2026 года графон. Элементы паркура, или стелса тоже сделаны отлично. В своё время эту игру люто захейтили игрожуры, учитывая насколько хорошей игра оказалось, игрожуры в очередной раз доказал что в играх они совершенно не разбираются. Всем любителям весёлых нарезок монстров, людей и паладинов очень советую. Десять Christus vivit. Christus regnat. Christus ab omni male te defendat. Maledicti et Excommunicati daemonis... Invirtute istorum factorum Dei nominum. Из десяти
Y para cuando el 3? Si te gustan los hack and slash y te a gustado el DMC devil may cry (2013), esta es muy buena opcion recomendadisimo, la jugabilidad es buena mantiene varias combinaciones y combos de ataques que puedes ir mejorando o intercalando al estilo DMC, no paraba de rellenar las barras de mejoras esto de por si es su punto fuerte. En cuanto a la historia esta muy interesante no sigo la saga pero este me ah mantenido pegado y se guarda una muy buena casi al final y para los graficos estan muy bien para el año en que fue lanzado En resumen: si adoras los hack and slash con buenas historias este te va a gustar incluido el dlc de revelations vas a querer dominar todo 8/10 Y si quieres sacarle el 100% de logros: solo trata dominar los patrones de ataque de los enemigos, ya que los desafios de kleidos en la dificultad mas alta piden retos muy locos y algo complicados (algunos son faciles) pero cada reto tiene su truco, con utilizar el movimiento en el momento exacto se te puede hacer facil, si logras eso lo demas se te hara facil y obtendras el 110%
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Castlevania: Lords of Shadow 2 — это захватывающее приключение, которое погружает игрока в мрачный мир вампирского лорда Дракулы. Игра сочетает в себе динамичные бои, увлекательные головоломки и атмосферный сюжет, создавая уникальный игровой опыт. Графика игры впечатляет своей детализацией и красотой, а музыкальное сопровождение усиливает напряжение и создает атмосферу готического ужаса. Управление интуитивно понятное, что позволяет сосредоточиться на игровом процессе и наслаждаться каждым моментом. Сюжет игры богат на повороты и неожиданности, заставляя игрока задуматься над судьбой главного героя и его ролью в мире. Каждый уровень продуман до мелочей, предлагая разнообразные задания и испытания, которые требуют не только быстрой реакции, но и смекалки. В целом, Castlevania: Lords of Shadow 2 — это игра, которую обязательно стоит попробовать поклонникам жанра action-adventure. Она порадует любителей острых ощущений и подарит незабываемые впечатления. Недостатки: нет Оценка: 10/10
Buen juego para terminar la saga de lords of shadow, como siempre la historia una delicia, el que tenga la oportunidad de jugarlo todo que lo aproveche
Короче игра классная, но местами геймдизайнеры насрали, особенно я охуел от стелса 😎 В целом есть пару мест которые могут заставить дропнуть игру, но наверное я все же рекомендую ее к прохождению.
genuinely like the rest of the lords of shadow series, under-rated and over hated. give it a try its a blast!
ёбаная кривая мусорка если любите сосать (кровь) и вам всё равно на серию - смело играйте, вам понравится с вероятностью 99.9% стелс сегменты кстати говно
Not as good as the first one but still enjoyed my time with it. Its a shame they didnt use the modern day city to better effect when there could have been a lot of potential there. Castle sections are great. Stealth sections not so much.
Игра сильно выросла после первой части. Боёвку прокачали: ощущается куда приятнее, дали пару новых видов оружия, можно двигать камеру. Графен заметно так вырос, теперь игра выглядит ну очень сочно! Крутые боссы и эпик никуда не делся, а знаменитые стелс миссии, на самом деле, совсем не бесят, если иметь хоть каплю терпения, не такие уж они и душные. Всё бы круто, но не без минусов. Самой большой проблемой этой игры является некая рваность сюжета. Сам сюжет как будто бы сильно интереснее первой части, но в какой-то момент у разрабов как будто бы кончились деняжки и игра решает что за ближайшие полтора часа ей надо завершить нафиг всю историю! При этом завершить её примерно ничем, и это даёт ощущение какого-то отсутствия целостности игры. Собсна в остальном всё круто, свои пару десятков часов игра более чем отбивает.
**Fun: 2/3** There are moments of engagement, mainly from forward progression and the more fluid feel compared to the first game. However, that enjoyment is constantly interrupted. Combat becomes frantic with little time to react, stunlocking is frequent, and core systems don’t behave consistently enough to sustain long-term enjoyment. **Story / Music: 0.35 / 0.5** The narrative breaks its own continuity, reintroducing elements that should have remained resolved. This removes any weight from prior events. The music is cinematic and competent, but feels disconnected—more fitting for a different type of epic than what the game actually delivers. **Graphical Fidelity: 0.5 / 0.5** Visually solid across the board. Environments and character models hold up well and remain one of the few consistently executed aspects. **Mechanics: 0.7 / 1** This is where the game falls apart. It introduces multiple systems but fails to integrate them into a coherent whole. Combat appears improved at first—faster and smoother—but that fluidity comes at the cost of structure. Enemy attacks are fast with minimal telegraphing, leaving little room for reaction. Stunlocking is common, often removing control entirely once hit. The dodge system is inconsistent; identical inputs can produce different outcomes, likely due to tracking, hitbox issues, or unreliable invulnerability frames. This makes defense feel unstable rather than skill-based. Offensively, the game collapses into a single dominant strategy. The standard combo is the only consistently reliable option, while the Void Sword and Chaos Claws are largely reduced to situational tools, mainly for breaking shields. This removes meaningful decision-making and turns combat into a repetitive loop rather than a flexible system. Outside of combat, the same issues persist. Stealth sections are single-solution sequences rather than adaptable systems. Platforming relies on snapping rather than precise control. Ability gating forces unnecessary backtracking even when the required skill has already been obtained. On top of that, unskippable secondary sequences and constant handholding prompts disrupt pacing and cannot be disabled. Across all mechanics, the core issue is inconsistency—systems do not behave in a way that allows the player to build reliable expectations. --- **Final Score: 3.55 / 5** Despite landing slightly above average numerically, the experience is fragmented. The game presents multiple systems but fails to make them work together, resulting in something that feels unstable, repetitive, and not worth revisiting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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