
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest, Lords of Shadow 2 is not as bad as some people make it sound. After finishing the game, I think it's a decent experience, but considering this is supposed to be the end of the Lords of Shadow universe, I was expecting a lot more. Right from the beginning, the game feels very different from the first one. It's much darker, focuses a lot more on Dracula, and fully embraces the vampire side of Castlevania. The atmosphere is great, the cutscenes look amazing, and you can tell they put a lot of effort into the presentation. In fact, some of the CGI scenes are probably the best-looking moments in the entire trilogy. The gameplay is also better than Lords of Shadow 1. Combat feels smoother, the vampire powers are fun to use, and overall I enjoyed playing this one more than the first game. The problem is that after a while it still becomes repetitive. You unlock new abilities and powers, but you're still doing a lot of the same things throughout the game. The story is where I have mixed feelings. The beginning is really interesting and got me invested pretty quickly, but after a while it feels like the game loses direction. Sometimes it feels like the writers had some great ideas but didn't really know how to connect everything together. By the end, the story is decent, but for the final chapter of this universe, I expected something much bigger. One thing that disappointed me was how little the Belmont family mattered in the end. I'm not saying Simon should have appeared because that wouldn't really make sense, but Mirror of Fate made the Belmont legacy feel important and I expected Lords of Shadow 2 to build on that more. Victor is probably the best example. He shows up, seems important, helps Gabriel, sacrifices himself, and that's basically it. I was expecting a lot more from his character and from the Belmont side of the story. The final fight against Satan was another disappointment. After the first Lords of Shadow, I expected something much more memorable. Gabriel's fight against Satan in the original game felt epic. Here it just didn't have the same impact. It wasn't terrible, but it definitely wasn't the finale I was hoping for. The map can also be confusing at times. There were several moments where I wasn't sure where I was supposed to go, and collecting everything felt more annoying than fun. Performance was mostly fine for me. Nothing that ruined the experience, but there were a few moments where the game didn't feel as polished as it should have. That's kind of how I feel about the entire game, honestly. There are a lot of good ideas here, but it often feels like the developers didn't have enough time to fully polish everything. Comparing the trilogy as a whole, I think Lords of Shadow 2 has the best gameplay, but not the best story. I still think the first Lords of Shadow had a stronger story and more memorable boss fights, while Mirror of Fate ended up being the game that felt the most fun and closest to what I personally enjoy in Castlevania. After finishing the main game, I also played the Revelations DLC. To be honest, it didn't really change my opinion about Lords of Shadow 2. I was hoping it would expand the ending or give a better conclusion to Gabriel and Alucard, but instead it takes place before Dracula awakens. The story wasn't very interesting, but playing as Alucard was a lot of fun. His abilities feel different from Dracula's, especially his movement options and transformations. Flying around as a bat, exploring the map and seeing things from a different perspective was probably the best part of the DLC. Alucard ended up being one of my favorite characters in the entire trilogy. In the end, I'm glad I played the whole Lords of Shadow saga. I really liked this different interpretation of Dracula, Alucard and the Belmont family. Not every idea worked, and I feel like there was a lot of wasted potential, but it was still a fun journey from beginning to end. Maybe one day I'll come back and replay the trilogy. Not because it's one of my favorite Castlevania stories ever, but because despite all its flaws, I had a genuinely good time with it. ★★★☆☆ 3/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 13K | 90% | $19.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 8.3K | 83% | $24.99 | |
| $6.2M | 13.7K | 96% | $24.99 | |
| $6.1M | 26.9K | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.6K | 74% | — | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $227.9K | 1.2K | 68% | $6.99 | |
| $121.9K | 964 | 88% | $5.99 | |
| $40.5K | 64 | 61% | $19.99 | |
| — | 0 | — | — |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我DLC呢,要到哪里去获取啊
а чому б і ні?
Jogo muito bom
童年精品
Mas o menos por el 60-70% del juego la historia decae, se desperdicia un personaje muy importante ([spoiler] Victor Belmont [/spoiler]), y nunca se enfrenta y mucho menos se vence a un "Golgoth Guard". El combate está más pulido que el juego anterior, aunque eso no quita que este algo reciclado, la cámara libre le da un gran plus al arte del juego, lo cual permite buenas fotos para un fondo de pantalla o algo similar, aunque algunas texturas deberían de tener más resolución, por ejemplo, la skin de "Drácula con armadura", que se ve baja resolución, aunque las texturas HD estén activas.
farmear aura el juego
top de mais
juegardo
Excelente castlevania com combates e graficos muito bons
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.