
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Castlevania Lords of Shadow 2 é incrível !!!!!!!!!! é muito bom poder jogar toda a historia deste jogo depois de anos. o modo furtivo é bem ruim mesmo kk mas fora isso é 10/10 espero que venha uma sequência! imaginem um Lords Of Shadow 3! KONAMI realizem o sonho de seus fãs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
eski olması ara sıra gözüme battı ama oyun aktı gitti. bide allah için castlevania serisini bi şekilde devam ettirin.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 8.3K | 83% | $24.99 | |
| $6.2M | 13.7K | 96% | $24.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.9K | 74% | — | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $227.9K | 1.2K | 68% | $6.99 | |
| $126.4K | 1K | 88% | $5.99 | |
| $40.6K | 104 | 57% | $19.99 | |
| — | 0 | — | — |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished, Nice.
Bem legal 👍há alguns problemas como falta de ícones de controle Playstation e algumas transições de cena sem ritmo adequado, como ao morrer, mas no geral a experiência é bem legal.
Kesinlikle kerkesin oynamas gereken bir oyun! Oyunu çok sevdim, bitirdim. Yeni oyun+da tekrar oynayacağım.
A huge improvement compared to the first game, of course the most noticeable changes being the controls using the mouse and the removed fixed camera (even though the last one benefited the first game more since it had beautiful sceneries to show). The combat and climbing feel more smoother and the enemies + bosses are engaging (although the boss number is shorter in this one, if I'm not mistaken). My nitpick narrative wise is just Gabriel becoming evil and throughout LoS 2 he became a sort of anti-hero. You could have let him pure evil since you planned it in LoS 1 (with a justifiable reason, which he has) OR make him an anti-hero right from the start (a cursed man that become a all powerful vamp eradicating what's left from hell not because of the old Lords or God, but because HE wants to). Anyway, I had my fun with it, especially the challenges. )))
Castlevania: Lords of Shadow 2, cesur fikirleri olan ama bunları düzgün bir bütün haline getiremeyen bir devam oyunu. Hikâye tarafı ilginç başlıyor. Dracula olarak oynamak, modern dünya ile gotik atmosferi harmanlama fikri kağıt üstünde cesur ve merak uyandırıcı. Ancak anlatım ilerledikçe tempo düşüyor, bazı bölümler gereksiz uzuyor ve hikâye etkisini kaybediyor. Dövüş sistemi genel olarak tatmin edici. Zincirler, büyüler ve bitirici animasyonlar hâlâ güçlü. Fakat gizlilik bölümleri oyunun ritmini ciddi şekilde baltalıyor. Castlevania oynarken saklana saklana ilerlemek tam bir ters köşe ama yanlış yönde. Harita tasarımı yer yer karmaşık, geri dönüşler ve gereksiz dolaşma oyunu yoruyor. Boss savaşları ise kalite olarak dengesiz: bazıları çok iyi, bazıları unutulacak seviyede. Atmosfer, müzikler ve ses tasarımı güçlü; burada serinin ağırlığı hissediliyor. Özetle: İyi anları var ama bütün olarak dağınık. Seriyi sevenler için oynanır, ama “efsane” beklentisiyle girilmemeli.
uma sequencia realmente magnifica,pegaram tudo que tinha no 1 e elevaram a enesima potencia aqui,o mundo aberto desse jogo também é legal de se explorar com diferentes lugares para se apreciar e o combate também foi diversificado com a espada do vazio e as garras do caos,um com movimentos mais rapidos e a outra com movimentos mais pesados e fortes,o bestiario aqui também foi bem mais evoluido com inimigos humanos incrementados com tecnologia e grandes automatos e seres infectados e modificados de forma grotesca dando uma boa diversificada em quem voce enfrenta o que no jogo anterior era quase nula. dito isso:5 de 5 estrelas,vale muito a pena a jogar por tudo tem nele
ilk başta atmosferi ve savaş sistemiyle etkileyen bir oyun. Özellikle Dracula’nın güçlerini kullanırken verdiği his başarılı; düşmanlara vururken silahların ağırlığı ve efektler savaşları keyifli hale getiriyor. Kombolar akıcı, boss savaşları da zaman zaman oldukça tatmin edici. Ancak oyunun en büyük problemi ara sahneler. Hikâye anlatımı fazla sık kesiliyor ve bazı sinematikler gereğinden uzun tutulmuş. Tam aksiyon temposuna girmişken dakikalarca süren konuşmalar oyunun akışını bozabiliyor. Özellikle tekrar tekrar kontrolün oyuncudan alınması bir süre sonra yorucu hissettiriyor. Buna rağmen karanlık atmosferi, güçlü savaş hissi sayesinde aksiyon sevenlerin deneyebileceği bir oyun. Sabırlı olan oyuncular için keyifli tarafı ağır basıyor.
It's a decent, quite enjoyable game. The art style is top-notch, and I liked the music. In comparison with the first game, LoS 2 has a lot of improvements, and just a few flaws. For example, you can disable QTE, and platforming became more responsive and much better as a result. I remember struggling to get through the Titans, but I didn't have the same issues in LoS 2. Instead of making separate levels with visible loading screens, they went for a map where everything is interconnected. The game is divided into eight distinct levels with unique enemies: paladins, the infected, demons, cultists, mechs etc. To give the devs their due, they didn't copy-paste things from LoS and made something completely new. Finally, we got a shop where you can buy consumables without farming chairs and vases as we did in the first game. The only downside is that you can't return there at will. If we had a hearthstone, it would really help reduce backtracking. The weapons now have mastery levels. The more you use various skills, the more powerful you become. On top of that, you can switch between weapons to create new more powerful combos. For example, to perform Furious Punch you need to hold X and keep pressing X for the combo to continue, but you can also start the combo with any other weapon first (press X once/several times instead of holding), then switch to the Chaos Claws, and continue with Furious Punch by simply pressing X. It's a shame that the game doesn't teach you that. However, it encourages the player to experiment on their own, which is a good thing in my book. The story is OK, but nothing special. To be honest, I don't play such games for the sake of story and prefer to focus on the gameplay. However, when they introduced a new character and then killed them five minutes later in the dumbest way I'd ever seen, it raised some questions. The game has notorious stealth sections. They're short and most of them are at the very beginning while we're regaining our powers. I think it was a mistake to use them instead of combat arenas or even puzzles, and, on top of that, make them mandatory to progress. All in all, it's an 8/10 game. The devs tried doing new things, and most of the time, they did it right. It's worth playing if you liked the first game, and if you're in doubt, just wait for a sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.