
Konami's Castlevania Anniversary Collection traces the origins of the historic vampire franchise. Included is a unique eBook with details provided by developers, artists and others inspired by the Castlevania legacy which sheds a fresh light into the world of Castlevania.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 122.25/day in the week to Jul 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 82% | — | $1.3M |
| $19.99 | 3.3Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun collection of the early Castlevanias. Worth a try if you like classic platformers.
It's incredible how to this day such old games hold up so well. Blind buy for everyone who wants an action platformer game for life.
للي مهتم بكلامي عن كل لعبة بالعربي بحط رابط كلامي عن كل لعبة بشكل منفصل Castlevania 1986: ( https://backloggd.com/u/Ammar_114/review/4925183/ ) A solid start to the franchise featuring a linear structure. Most of its difficulty stems from the stiff controls, with short stages that can be beaten quickly. (5/10) Castlevania II Simon's Quest 1987: ( https://backloggd.com/u/Ammar_114/review/4925188/ ) The second installment and one of the most polarizing entries in the series. Why? Because it took a bold leap by introducing RPG elements and non-linear exploration in a semi-open world, essentially laying the groundwork for the Metroidvania genre. All that aside, though? It’s a mediocre game. (3/10) Castlevania The Adventure 1989: ( https://backloggd.com/u/Ammar_114/review/5153726/ ) A total snooze fest. (1/10) Castlevania III Dracula's Curse 1990: ( https://backloggd.com/u/Ammar_114/review/4541933/ ) The pinnacle of the NES entries, significantly refining and expanding upon the original. It introduced branching paths and non-linear progression—though the lore itself didn't hook me as much as the freedom to pick a companion or tackle the run solo. You get three playable companions: Sypha, Grant, and Alucard. That said, I still consider the second game the bolder title for laying the conceptual foundation of the genre. (7/10) Kid Dracula 1990: ( https://backloggd.com/u/Ammar_114/review/5129999/ ) A weird, lightweight spin-off that didn't really click with me. (4/10) Super Castlevania IV 1991 : ( https://backloggd.com/u/Ammar_114/review/4925213/ ) What an experience. This game represents the peak evolution and maturity of the classic linear "Classicvania" formula, polished to the point of being the best linear stage-based entry in the entire franchise. Unfortunately, the final stage devolves into an exhausting, obnoxious boss rush: four consecutive bosses that leave you completely drained by the time you reach Dracula. As for the overall gameplay? It’s absolute peak, the combat here is even better than in Rondo of Blood. It excels in so many areas, but I wish it hadn’t resorted to a late-game boss rush and had introduced more fresh mechanics instead of sticking strictly to the original blueprint. (8/10) Castlevania II Belmont's Revenge 1991: ( https://backloggd.com/u/Ammar_114/review/4925198/ ) Polished garbage. (3/10) Castlevania Bloodlines 1994: ( https://backloggd.com/u/Ammar_114/review/4950424/ ) After beating the game a second time using Eric on the Japanese version, my perspective on this entry completely shifted—thankfully for the better. Right from the start, the game lets you choose between two playable characters. While the main routes and bosses are largely the same, their distinct abilities create completely different pathing. Eric can execute a massive high jump with his spear, whereas John relies on his whip to swing across gaps. Because both wield fundamentally different weapon styles, the playthroughs feel drastically distinct; in hindsight, I wish I had played with Eric first to get a better initial impression. John feels like an attempt to mimic the classic Belmonts, though he didn't quite capture that feeling for me. There's also a strange design choice: John can only strike diagonally upwards while in mid-air, whereas Eric can attack straight up while standing completely still on the ground—an odd quirk that feels like it was added purely to enforce mechanical contrast. Regardless, both characters move smoothly and responsively. Thankfully, the developers didn't strip away quality-of-life mechanics from earlier titles; being able to jump onto and off staircases without instant deaths is preserved, which makes a massive difference during gameplay. Level Design: Highly commendable for its variety across its concise 6-stage run. Almost every stage features a mid-boss and an end-stage boss like classic Castlevania, though health pickups are far scarcer here than in previous entries (especially compared to Super Castlevania IV). The stages offer great visual variety since you aren't confined to a single castle, traveling across different European locations instead. Highlights include an upside-down screen segment, a disorienting three-way split screen effect, a rising water sequence where you must ascend quickly, and moving conveyor belts that offer fun platforming challenges. Overall, the stage design hits the mark. Bosses: Most range from very good to excellent. However, following the trend of the last 3–4 games in the series, the finale devolves into a boss rush. You face three consecutive bosses: the first features an inventive concept reminiscent of King Dice from Cuphead, drawing cards that trigger past boss encounters, heavy-damage fireballs, or healing items before fighting him directly. Defeating him leads to Elizabeth Bartley, whose fight is somewhat tedious but manageable. Finally, you face Dracula—his first two phases are genuinely fun, but the third phase is unenjoyable, tedious, and rather off-putting without even being particularly challenging. Audio & Visuals: A mixed bag. The character and boss sprites look great, but the background art is quite ugly and unrefined, almost resembling amateur fan work. The soundtrack is decent but largely unmemorable, with the standout tracks being Stage 1 and the Simon theme remix. Sound effects occasionally felt muffled for some reason, even while the music tracks remained crisp—an odd flaw that works against the presentation. Verdict: Does it deserve the high praise it gets? Absolutely. It delivers great mechanics, tight controls, and a very solid experience overall. (8/10) Important Note: Play the Japanese version (Vampire Killer). Beyond having a much better enemy balance on Normal compared to the US release, the US version restricts you to only 3 continues before triggering a full Game Over and forcing a complete restart, whereas the Japanese version offers unlimited continues. Playing the Japanese version on Hard roughly matches the US Normal difficulty, but it's best reserved for a second playthrough since the excessive enemy spam feels overtuned and frustrating on a first run. To wrap things up, I think it's pretty obvious which game in this collection is my favorite 😅
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
シンプルな操作で面白いです。 音割れが酷かったですが、フレームレートを60で固定すると直りました。
悪魔城シリーズの初期の作品を収録し、クイックセーブなどの様々な便利機能などを追加したゲーム。 悪魔城シリーズは基本的にやや難易度が高めのためクイックセーブの価値は高く、その点で不満はない、動きの重さで人は選ぶがおすすめできる。 ただフルスクリーンにするためにはalt+Enterが必要なことや、一部作品が海外版のみの収録らしいのでその点は注意。
English Version (french below) : Well, it was completely worth its price, considering you get, what, 6 games in one 5€ package ? (with sales ofc). The addition of the save / load option is a good addition in my book and it lets you play the game how you want. I say this especially because most of these games are hard as hell. Not always for the best reasons but yeah. As far as Castlevania 1 and 3 go, the controls are unforgiving (especially not being able to change direction mid-air) and the levels can be as difficult as they are long, hence why I enjoy the addition of the save feature (seriously, don't be afraid to use it). But as far as each game goes, here's what I would say : Castlevania : Pretty cool, banger music, but very difficult levels and some completely unfair bosses (seriously, what in the holy water was this level with Death and the hallway of doom ??) Castlevania II : Simon's Quest : Banger music (again), really interesting system very advanced for its time (night / day system, "open" world), but so cryptic it's close to impossible to beat without a guide. Oh and bosses are much too simple. Castlevania III : Dracula's Curse : Banger music (always), the hardest game in my opinion. Very cool ideas with side characters and different paths but not a fan of how they were implemented as it felt pretty unbalaced to me. But in terms of difficulty, yeah it's nuts. Super Castlevania IV : Banger music (who is surprised ?), and in my eyes the best out of the 6. It's prettier, smoother, and a lot more balanced, especially with the more generous checkpoints towards the end. But don't get me wrong, it doesn't make it an easy game. Castlevania : The Adventure : Pretty basic / short GameBoy game with 5 pretty long levels. It is even more limited than the others but that does make it simpler in some aspect. Nothing too special Castlevania II : Belmont's Revenge : Banger music (the return) : Clear improvement on the first game, more complex, a bit harder too, still with somewhat long levels. Castlevania : Bloodlines : Very pretty game, difficult but one of the fairest imo, but that may be biased as I finished the collection with this one. Banger music (you were all waiting for it), and one of the best of the pack overall. Kid Dracula : Very refreshing, light-hearted colorful plateformer, rather simple but offers enough challenge and variety to be entertaining. Really liked it ! Can't really go in full details for every game, but overall a very nice experience if you're not afraid to use saves Version française : Franchement, pour 6 jeux d'une licence culte dans un pack à 5€ en réduction, ca vaut clairement le coup. L'option de pouvoir sauvegarder / charger fait vraiment plaisir selon moi parce qu'elle permet de profiter et d'apprécier les jeux sans être écrasé par leur difficulté (vraiment, n'hésitez pas à les utiliser), parce que oui, ces jeux sont sacrément durs, et pas toujours pour les bonnes raisons. Je parle surtout de Castlevania 1 et 3, qui ont des déplacements très limitants (personnages lents, impossible de se diriger une fois en l'air). Voilà ce que j'ai à dire sur chacun d'entre eux : Castlevania : Plutôt sympa, des musiques de fou mais des niveaux vraiment difficiles et des boss parfois complètement abusés (sérieux, le boss la Mort avec son couloir des enfers, on peut en parler 5 minutes ?) Castlevania II : Simon's Quest : Des musiques de fou (encore), un système assez intéressant et en avance sur son temps avec un cycle jour/nuit et un pseudo "monde ouvert" un peu à la Zelda, mais c'est tellement perché que c'est presque impossible à battre sans un guide. Ah et les boss sont carrément trop simples. Castlevania III : Dracula's Curse : Des musiques de fou (toujours), clairement le jeu le plus dur selon moi. Des concepts vraiment sympas avec des chemins alternatifs et des personnages secondaires, mais pas forcément très fan de la manière dont ca a été amené, ca m'a semblé un équilibré un peu bizarrement. Mais niveau difficulté, là c'est quelque chose. Super Castlevania IV : Des musiques de fou (qui est surpris ?) et pour moi le meilleur des 6. C'est beau, beaucoup plus agréable a prendre en main et mieux équilibré, surtout vers la fin avec un placement des checkpoint plus généreux sans pour autant rendre le jeu facile. Castlevania : The Adventure : Un jeu GameBoy assez basique avec 5 longs niveaux. C'est plus limité que les autres jeux mais ça le rend aussi plus simple sur certains aspects. Rien de très particulier Castlevania II : Belmont's Revenge : Des musiques de fou (le retour), une nette amélioration par rapport au premier, plus complexe, un peu plus dur aussi avec des niveaux toujours plutôt longs. Castlevania : Bloodlines : Un jeu très joli, assez dur mais un des plus justes selon moi, meme si c'est probablement influencé par le fait que j'ai fini avec celui-là. Des musiques de fou (vous l'attendiez) et un des meilleurs du pack selon moi. Kid Dracula : Très raffraichissant, un petit plateformeur coloré, avec une bonne durée de vie et une difficulté et variété assez développée pour que ca reste intéressant. J'ai beaucoup aimé ! Je ne peux pas non plus aller dans le détail de tous les jeux, mais dans l'ensemble, ca reste vraiment sympa tant que vous n'hésitez pas à utiliser les sauvegardes.
I can really only recommend this to hardcore or retro fans. These games are outdated, brutally difficult and pale in comparison to what came out in the 90s and 00s. Definitely recommend buying on a huge discount for like $5 or picking it up in a bundle. It's a nice time piece to see how the franchise has grown. I might play it a bit more later, but would much, much rather play the GBA and DS games first. And I already have been.
РЕКОМЕНДУЮ Это база !!!
FANTASTIC GAMES. Castlevania 1 is one of the greatest games ever and i cannot recommend it enough. This collection though? Awful, specifically the pc version? horrible audio issues that somehow havent been fixed and genuinely make the game completely unplayable if the audio decides to break.
you now prossess draculas rib
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