
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 16 → 3.29/day in the week after.
About
Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!

Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!

Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.

Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic! Take on the Gauntlet – a never-ending battle mode where you’ll face fearsome enemies for precious material and glory!

Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!

Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!

Team up with a friend in local multiplayer to explore, transform, and fight together!
Party up with Online Multiplayer to trade monster tapes, challenge your friends to 1v1 battles, and team up to take on powerful Rogue Fusion beasts for great rewards!

Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 11.1Kreviews | 94% | — | $1.2M |
| $19.99 | 2.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
w game
An exceptionally good game! It's modeling itself heavily off Pokemon but it's honestly better than anything Nintendo's made in the past 20 years. Battles are 2 on your side (your custom MC and a buddy party member) vs 1-3 enemies. You can fight groups of wandering beasts in the wild, but there's also enemy "trainers" who in true Pokemon fashion attack when you enter their field of view. You got gym leaders to conquer and story superbosses and so on. You capture beasts by recording them onto cassette tapes (see game title) which requires one of your party members to channel a capture tape onto an enemy. While they do so, the enemy is prevented from dying so they can't be killed and lose the capture or escape, which is very nice. The lower their HP the higher the chance of capture, and the other party member can hit them and apply debuffs to raise the chance even more. If the capture fails you can just try again as long as you have the capture items. It's a superior system. The battle system is rock solid. Each character gets 2 AP per round and attacks cost varying amounts. There's a web of various type advantage/weaknesses and how they are implemented is quite interesting. Hitting an enemy with an attack of a super effective type not only does more damage but it applies specific debuffs based on the type interaction, like fire attacks on plant type also apply burn, or water on earth inflicts def down. Attacks of disadvantage types do less damage and apply positive debuffs to the target. So this adds a whole other dimension to picking the right attacks. There's a whole bunch of chain interactions that can happen as a result of this that can produce some unexpected benefits, like proccing an enemy's thorns in order to get positive buffs on your character from the type backlash. You can merge your two beasts together into a super form that combines your movesets, HP, AP gain, and types, which usually is a good thing but not always. It also combines the buffs/debuffs of your team which might result in you doing tons more damage but also can result in you being crippled with debuffs unable to hit anything. I like that the choice is very strategic. There's tons of strategy in the combat system overall and some really broken stuff you can do with clever ability set ups. Each of your party members can use any of the beasts in your roster (they do this by transforming into the beast) but if they run out of HP, the beast "faints" and overflow damage gets dealt to the person's human form. You can do this to enemy beast users as well, which sometimes allows you to blast an enemy trainer, skipping the rest of their beast roster and winning the battle early. You have healing items that you can use to heal your tapes but you can only restore HP on your human forms by resting at a base. After the intro tutorial and story quest they really just turn you loose on the world and let you explore how you want. There's a big map to wander with tons of enemies scattered across it but plenty of chests, puzzles, caves, and secrets. After capturing specific enemy types your character learns permanent abilities that enhance their ability to move around the map out of combat, from hovering, wall climbing, and other stuff. It's very enjoyable exploring and clearing the map of all the treasures and activating permanent shortcuts and fast travel points. You can receiver "rumors" from people at town that point you to a lot of the points of interest on the map which helps a lot. I like how there really isn't a set order of dungeons that the game is guiding you through - you really can just sequence break yourself across the map and unlock things immediately if you want to. The battle music is really good too. They do weaving of the normal music and superior lyrical versions well. Just an great addition to the genre. It's shocking how games like this and Palworld are pushing the design forward of monster capture games while certain other companies stagnate and bilk their playerbase.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 2.75/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I don't normally go out of my way for 'creature collector' games, but Epic gave this one away some time back and after it sat in my account there for a while I finally got around to trying it. When I did, It pulled me in like few games have in recent years. I don't normally pay all that much attention to game soundtracks, barring a few exceptions, but the music has my appreciation as well. There aren't a ton of songs, but they fit well. I always enjoy games with customization options, and this one does a good job of offering you choices in how to setup your tapes while at the same time making sure that almost any experimentation you do isn't going to make you regret it. Try your only instance of an attack out and you don't like it? Just peel it back off and into your inventory. Decide to replace one of your long held tapes late game? There's virtually no grind to get a new one up to snuff, since most of your leveling happens on your character, not on your tapes. Story was good, characters were memorable, and I liked the game enough to pick it up here on steam. (which, I ought to note, required absolutely no fiddling with files or migrating my save; I just started it up and was able to continue the file I started on Epic on the same machine) Emphatically recommended.
sin dudas es CINE. se lo recomiendo a todas las personas que conozco
Juegardo.
Such a great game!
好玩的类宝,要是有2倍速战斗就好,解密我觉得不难,而且加了后期新技能,不理解为什么喷
.
Sinceramente não esperava muito dele por eu não ser tão fissurada em jogos de estilos de capturar criaturas, ele nem era meu mas no meio dessa jornada eu senti a necessidade de comprar ele só pra deixar uma review. Ele merece pois ele é extremamente encantador e charmoso, a localização para o Brasil me fez apreciar essa experiência ainda mais pois tem ótimas sacadas e é divertida. as decisões artísticas que eles tomaram para esse jogo é incrível, o design dos monstros são ótimos, especialmente nos arcanjos para um jogo desse estilo era algo que eu não vejo normalmente mas eu senti que exatamente por isso ela da tanta personalidade ao produto final Eu pensei que ia enjoar muito rápido da trilha e recorrer ao Spotify ao longo da gameplay por conta de ser repetitivo mas ela acaba sendo bastante agradável , ela consegue ser acolhedora, confortável mas por vezes recompensadora quando você vai lutar e no ápice a música liga o vocal pra impulsionar Além de tudo sinto que é difícil se entediar rápido pois mesmo sendo sobre monster catching você ainda tem parceiros com as próprias side quests pra se viver, namorar, missões pra fazer, pessoas a conhecer e isso é tanto pra o início , meio e depois do fim até o que foi uma surpresa agradável o late ou after ending oferecendo não apenas batalhas mais difíceis como quest lines, ameaças e lores inteiras novas para dar uma sensação de ainda ter algo novo Dito tudo isso: essa trilha sonora eu amei, meu namorado que só descobri depois que era a rota mais difícil, me chama de parça, e queria eu ter essas habilidades de design, e pensar que eu outrora jamais teria parado para olhar esse jogo na steam se eu não tivesse ouvido falar tão bem , definitivamente um dos meus preferidos do gênero
10/10 soundtrack 10/10 story 10/10 customization Buy Pier of the Unknown, it is peak content. I hate Pokémon-esq combat, but this game is an exception
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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