
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!
Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic! Take on the Gauntlet – a never-ending battle mode where you’ll face fearsome enemies for precious material and glory!

Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
Team up with a friend in local multiplayer to explore, transform, and fight together!
Party up with Online Multiplayer to trade monster tapes, challenge your friends to 1v1 battles, and team up to take on powerful Rogue Fusion beasts for great rewards!

Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 9Kreviews | 95% | — | $980.8K |
| $19.99 | 2.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not a great start when I have to force myself to finish a game and hope I Stockholm syndrome myself into liking it..... And I did not end up liking it. Most of the combat, mobility, and damage/move RNG is so clunky and tedious. Most of the time, the fights end up dragging on longer than they should because a move keeps hitting despite hitting a CB straight to sub-zero health along with the moves being painfully slow and somewhat repetitive. There is little incentive to venture out and experiment with moves once you get Last Rites, Zephyr, or any electric move. Electric types are very very unbalanced and the main downside to using them is damn near every move gives them unitarget. If you don't get unitarget, most electric moves are unstoppable and give crazy team damage. The OST is fine but it either sounds all the same or my game kept playing the same track over and over and over again. It would be good if it varied at all but maybe I'm spoiled since I played Tomb Raider (2013) and Elden Ring before this, two games with incredible soundtracks. The pixel animation is cool, its one of the few things I actually like. It really bothered me when the character sprites changed animation style to some crappy webtoon style animation, if you want to do a Stardew Valley-esc character conversation just do the same animation they do: slightly smoothed out pixels. I'm not complaining about the Archangels since that makes sense story wise but why are the general characters/companions dialogue sprites so smooth?? I did like the cassette beasts designs, I think my favorites were Traffikrab, Muskrateer, Fungogh, and all the chess pieces. I liked the "shiny" system, makes it more interesting than just a color change. I probably will not touch this game again unless I think I want to reevaluate my opinion or the sequel comes out and I become a glutton for punishment. I'm all for supporting indie devs and I'm glad I paid $10 for this, but I probably wouldn't recommend this game to anyone unless they really enjoy the tedious painful parts of Pokemon and most pixel games. Fav Companion: Felix my goat
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980.7K | 11.2K | 95% | $4.99 | |
| $980.9K | 1.7K | 80% | $19.99 | |
| $980.9K | 8.9K | 97% | $2.99 | |
| $981.5K | 1.1K | 75% | $29.99 | |
| $980.1K | 1K | 75% | $29.99 | |
| $982.3K | 1.4K | 85% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $191.6K | 331 | 95% | $14.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| $3.6K | 26 | 73% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 2.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很温柔的游戏
The game is so fun highly recommended
didn't expect the song to be so peak
Might be better than pokémon
good game
I really enjoyed this game its not ground breaking its just really high quality there is a ton of love and care poured into this game and it shows grate quality game
One of the best Pokemon-likes on Steam, hands down. Cassette Beasts, together with Coromon, are, in my humble opinion, the "Pokemon games of Steam." Both got PvP and have a Pokemon Gen 5 feeling again, in my humble opinion.
It is unfortunate that my review will have to be full of comparisons with Pokémon because I think this game is able to stand out on its own. But modern Pokémon is too disappointing, and I haven't found anything else that fills that gap quite like Cassette Beasts. Cassette Beasts is a charming monster-collecting game. The art style is reminiscent of the 2D GBC and GBA era of Pokémon. The map is colourful, there are caves and secret areas to explore and plenty of fun little puzzles that usually reward you with something. The puzzles are usually simple: I think they could have amped the difficulty up a little. Catching some specific monsters will unlock field moves that let you get to new places or move around faster, and I also love they can serve a purpose in battle instead of being a forgettable move. The "find your way back home" premise of the story is perhaps a little cliché, but I honestly enjoyed the way it unfolds. Some twists can be pretty impactful, and it is especially made more memorable by the companions you can have with you. I personally liked all of them to varying degrees and the ending felt bittersweet because of them. I would 100% recommend to the developers that, in a sequel, they go all in on party chat and events to make these characters feel even more alive. I think there was room to expand a bit more on the lore of the island too, potentially by having more inhabited settlements with characters that tell you more. I've never really minded the overall innocence and simplicity of the themes in Pokémon after all, part of the appeal was relaxation and escapism. Videogames can be a medium for good, but the modern Pokémon titles cannot even manage the mild pushback against pollution of Red and Blue. For this reason I have to say I'm glad Cassette Beats introduced some slightly more mature themes, like criticisms of profit-driven ideologies or mindless cult-like followings. And obviously romance. The monsters can be a hit or miss, but that's the case for Pokémon too; overall it was easy to find a team of creatures that I liked to keep in my party. The designs are always up to anyone's taste, but it's hard to deny that they are original and have a unique identity. Even without the DLC, there is a decent variety of them. I was pretty stunned by the fusion mechanic and just how many ways there are of fusing those monsters. The tech that handles the merging of sprites, names and also the colour of bootlegs works very well. I have some minor criticisms that I don't think impacted my enjoyment of the game: First, some evolutions require alternate conditions, and that's great, but a player should be given some way to figure it out. I hope I didn't miss anything obvious, but at least have some random NPCs drop hints. Having to look them up on a Wiki is immersion-breaking. Second, infinite ghost invincibility is a cheap trick. Phase shift is pretty much required to keep on a tape just in case you happen to come across an encounter with that buff. I would have maybe made a whole type able to overcome the invincibility or at least have again an NPC warn the player that such a thing can happen. I feel a little guilty about this next point because I enjoyed the music, especially how the lyrics kick in when something major happens in battle; that's where the music shines the most in my opinion. However, the lyrics in Harbourtown got a bit old after a while, given it's one of the areas where you spend the most time. I suppose this is a matter of preference, though. Last, there are some missable achievements, and I'm not a fan of those. Slightly related, I was able to accidentally engage the [spoiler] black shuck [/spoiler], but, as someone that likes to find and experience everything the game has to offer, the several layers of luck needed to see it are a bit much. Overall, I'm happy I gave this a chance: it is a little weird or rough around the edges at times, but it doesn't change that this is what I want from monster collection games. I think people looking for an old-school Game Boy experience would like this if they can let go of all the things they have come to expect from Pokémon. Huge props to the devs who made this happen despite being a very small team; you can tell this game was born out of passion. I really hope there will be a sequel and that it's even better than this. You bet I'll be waiting for it!
Elu/Delu é o meu piru
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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