
Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.86/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 3.8Kreviews | 76% | — | $782.7K |
| $44.99 | 532ratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito dificil e complexo, puro suco de estrategia, fiquei uma semana na primeira fase da historia kkkkk. Isso que gosto no jogo, desafio.
Vor allem für den Preis ist das einfach alles viel zu wenig hier. Es gibt nur wenige Warenketten, die Diplomatie ist eigentlich nicht vorhanden, es gibt nur sehr wenige Gebäude, etc. Da habe ich für 10€ komplexere Games bekommen. Grafisch ist es halt auch total veraltet. In der Story kann man den Schwierigkeitsgrad nicht anpassen, so was erlebt man auch echt selten. Der Humor ist wohl eher für Kinder, was auch die oberflächlichen Mechaniken erklären würde. Die meiste Zeit fährt man irgendwas mit seinen Leuten von A nach B. Handeln mit anderen Capos wollte ich schon mal gar nicht, weil man dafür ca. 20 Mal hin und her fahren muss. Der Typ will 20k und ich bekomme pro Tour nur 5 mit? Ja ne ist klar XD. Haben die schon mal Geld transportiert? Das macht so alles kein Spaß und ich verschwende meine Zeit nicht weiter mit diesem Game.Reicht schon, dass ich das Geld verschwendet habe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $782.5K | 867 | 93% | $29.99 | |
| $782.5K | 1.2K | 91% | $39.99 | |
| $782.3K | 1.4K | 87% | $12.99 | |
| $783.3K | 1.7K | 89% | $19.99 | |
| $782.2K | 2.4K | 74% | $14.99 | |
| $783.4K | 1.9K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $398.9K | 647 | 76% | $19.99 | |
| — | 0 | — | — | |
| $34.2M | 24.3K | 87% | $34.99 | |
| $10K | 14 | 57% | $19.99 | |
| — | 0 | — | — | |
| $0 | 236 | 72% | Free |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Turkish
| $29.99 |
| 159ratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 45ratings | 60% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
el mejor juego de gestion
yas queen
i wish there was some type of multiplayer am i the only one
ta gra to heroina
Divertente ma dovrebbe essere migliorato su alcuni punti.
Game is so fun overall - but the combat sucks. I wish if it had more depth and something to utilize in terms of combat, rather than just a simple clash. Can recommend if you want to have fun from the production and smuggling part. But don't expect a fair or fun combat system, as I mentioned.
I love the game idea the concept. As many other reviewers just need to say although this game has great potential, unfortunately the devs have stopped improving this game and to fix one and the other error. For example, played this game over 100 hours. In nearly all of my games sometimes sooner sometimes later big issues with the warehouse or especially with the transport company turned up. The goods are just not getting delivered from A to B the way i would want to. Or sometimes they will auotmatically overfill themselves with goods while not delivering any product anywhere, the list goes on and on. In the end am forced to use my liteunants to do the dirty work which is annoying. Yeah too much micro management, still have not managed to win a single sandbox game because sooner or later i overlook one building causing terror in the background, do not notice it until it is too late. Also think the trading penalty for shipyards after dirty goods got found think is too long and the rerolling option of choosing you liteunants is unnecessary super expensive. 90'000 Credits of legal money? Come on! Yeah don't get me wrong, really love the concept the source of the game idea. Just wish that someone would work on that game so it is much better playable and therefore more fun. Multiplayer options so you could play with a friend would also be amazing. My Idea: Combine Warehouse and Transport Company into one building, so you can collect wares nearby and have some extra delivery cars who can bring the goods somewhere else. Concerning the workshop it should just combine legal and illegal goods without you having to choose which goods to combine. So let's say you transport coffee, fruits, avocado and opium to one workshop, it should just start packaging them up. Think it's stupid you have to build a second workshop or change the work modes. And yeah on my gameplays after having three workshops the game already get's kinda confusing with managing it. But yeah other than that it's a great game that unfortunately got abandoned by devs way too soon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.