
Old friends and bitter enemies await as you invade Earth alongside a Mothership full of alien friends! Blast, beam, and bite your way through an endless swarm of enemies as you and up to three of your fellow hominids cause mayhem with a huge arsenal of weapons, mutations, and acrobatic maneuvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Steal intel from your enemies to sabotage their plans, observe the oddities of human life, blow up bosses, and mutate into a variety of powerful alien forms in order to take down the not-so-secret agents that are dead set on ruining your day.
Are you ready to assist your Mothership with the invasion of planet Earth?

Invade with up to four players through online co-op, couch co-op, or both!
Play across skill gaps with difficulty being set per player – one player can choose Friendly while another loses their mind on Insane!
Choose from three difficulty levels and two life insurance modes:
Mastery Mode - earn more experience and better drops, but lose it all on death… YOLO!!
Permakeep - the standard alien invasion experience… There's nothing wrong with wanting to keep your stuff!

Unlock and equip an astronomical arsenal of unique weapons, boosts, and cosmetics to customize your alien.
Complete missions, level up, and mutate your alien to deploy new mechanics like super speed, healing, and flight!
Discover your preferred weapon, boosts, alien head, and mutation combos by experimenting with all the buffs (and debuffs) alien technology has to offer! What playstyle will you choose?
Remember: You can’t kill your agents if you don’t drink your juice!

Determine your own gameplay path with a non-linear leveling experience. Invade randomly-assembled neighborhoods from hundreds of hand-crafted city blocks to reach enemy headquarters.
Reach Sewer Kid Hideouts to unbox all your loot and spend your hard earned lunch money from your underground allies!
Unlock additional mutations after destroying each enemy HQ, get a holo-hug from Mama, and prepare for your next mission!
Redeem Mothership Data to load in bonus modifiers like extra lunch money, shield power ups, and more! Don’t forget to say thank you.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 89% | — | $783K |
| $19.99 | 202ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Controls are a big improvement over the clunky ones in the original Alien Hominid. But the overall aesthetic is way more sterile, bland, overly busy and less charming than the original. Player character specially looks terribly simple and twinning heavy to make way for a basic hats/heads customization system that's very shallow and isn't worth the trade of how expressive the alien used to be. Like seriously the player character might be the worst thing about the game. The animations are so stiff and unsatisfying that the fun movement feels less impactful because of it. The overly busy part of the visuals is specially detrimental because it's supposed to be a bit of a bullet hell. But so many elements on screen have the same shade of green, I suppose as an attempt to unify dangerous objects as being always green, that it all becomes very messy. Too many particles are happening at all times and telling the background from foreground requires fumbling. The initial grind is fun enough to warrant finishing the (really short) campaign. Digging around is by far the best part of the movement and leads to some cool enemy scenarios. But overall after a while the unstructured arena format with random repeating enemies and VERY repetitive objectives makes the game grating and doesn't give you much reason to come back. And quite frankly I just wish it was a game with level design. The campaign itself feels really short, rushed and unfinished which unfortunately has been a trend for 2 games now alongside Pit People. Except this game doesn't have the extensive sidequests, making it even more pointless to play any further after beating the final boss. Overall I would recommend this game but only if you have other people to play it with. Because otherwise it's a bit boring after some time and not worth the playtime probably.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $13.99−30% |
| 131ratings |
| 95% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very different from the first one but its very fun and pretty replayable- i had a lot of fun 100%ing this game due to the replayability, however i think they couldve made the maps more unique it started looking pretty bland after completing the first story line
Bom jogo, péssimo preço
Alien Hominid Invasion takes the frantic personality of a classic arcade shooter and expands it into a highly replayable action experience built around unpredictable missions, character progression, and cooperative chaos. Developed and published by The Behemoth, it immediately carries the studio’s recognizable hand-drawn style and eccentric humor. Rather than relying on a straightforward sequence of stages, the game embraces an action-roguelike structure in which players repeatedly invade Earth, steal intelligence, sabotage enemy plans, defeat bosses, collect equipment, and strengthen their alien for increasingly dangerous encounters. The combat is deliberately fast and restless. Staying mobile is essential as enemies arrive in large numbers and fill the screen with attacks. Players can blast opponents with an extensive selection of weapons while using acrobatic movement and alien abilities to escape dangerous situations. The controls encourage an aggressive rhythm where positioning, dodging, attacking, and quickly reacting to threats are more important than cautiously advancing through each area. When everything comes together, battles become delightfully chaotic, particularly when several players are simultaneously jumping around, firing weapons, and activating unusual abilities. Progression adds considerable substance to the arcade-style foundation. Completing missions and leveling up allows aliens to mutate and acquire abilities such as increased speed, healing, and flight. Weapons, boosts, cosmetic options, alien heads, mutations, buffs, and debuffs can be combined to create different approaches to combat. Experimentation is therefore an important part of the experience. Instead of simply finding one powerful weapon and using it indefinitely, there is an incentive to test combinations and discover which equipment complements a preferred playstyle. Another clever feature is the choice between Permakeep and Mastery Mode. Permakeep provides the more conventional progression experience by allowing players to retain their accumulated belongings, while Mastery Mode offers increased experience and improved drops at the cost of losing accumulated rewards upon death. This creates a meaningful risk-versus-reward decision without forcing harsher roguelike consequences on everyone. Three difficulty levels provide further flexibility, and multiplayer difficulty can even be adjusted individually. Friends with dramatically different skill levels can consequently participate in the same session without everyone being forced onto an identical challenge setting. The campaign structure also avoids being completely linear. Neighborhoods are randomly assembled using hundreds of handcrafted city blocks, giving each invasion a degree of unpredictability while maintaining environments created with deliberate design rather than relying entirely on procedural generation. The objective is ultimately to reach enemy headquarters, but the journey includes missions, loot collection, Sewer Kid Hideouts, upgrades, mutations, and additional modifiers obtained through Mothership Data. These systems create a satisfying loop of fighting, collecting rewards, improving an alien, and returning to battle with new possibilities. Cooperative play is arguably where the concept reaches its greatest potential. As many as four players can invade together using online co-op, couch co-op, or a combination of both. Multiplayer transforms already hectic encounters into wonderfully ridiculous spectacles as several aliens unleash different weapons and abilities at once. The individual difficulty settings are particularly valuable here because they make mixed-skill groups easier to accommodate. Single-player remains completely viable, but cooperative sessions amplify the humorous and unpredictable qualities of the combat. The presentation complements this energetic gameplay extremely well. Hand-drawn characters have exaggerated expressions and fluid cartoon animations, while enemies, explosions, weapons, mutations, and environmental details maintain a consistently playful tone. Violence is presented with intentionally absurd humor rather than realism. The drawback is that the amount of activity can sometimes become visually overwhelming. With numerous enemies, projectiles, effects, environmental objects, and multiple players occupying the screen, recognizing an immediate threat can occasionally be more difficult than it should be. Replayability is substantial because randomized neighborhood arrangements, equipment combinations, mutations, modifiers, difficulty options, and progression systems continually provide reasons to begin another invasion. However, the underlying mission structure can eventually feel repetitive for players who prefer carefully scripted campaigns. Procedural rearrangement cannot completely disguise familiar objectives and environmental pieces after extensive play. Anyone expecting a traditional linear run-and-gun sequel may also need time to become comfortable with the greater emphasis on loot, character builds, repeated missions, and roguelike-inspired progression. Steam Deck compatibility is quite good overall. The game is classified as Playable rather than fully Verified. Its functionality is accessible through the default controller configuration, it displays appropriate Steam Deck controller icons, and its default graphics configuration performs well on the handheld. It also runs successfully under SteamOS. The primary issue preventing a completely seamless Deck experience is that some in-game text can be small and difficult to read on the portable screen. Aside from that readability concern, the controller-oriented action makes it naturally suited to handheld sessions. Ultimately, this is an energetic reinvention that successfully combines arcade shooting with modern progression and roguelike concepts. Its greatest strengths are responsive combat, extensive customization, flexible difficulty, enjoyable cooperative support, charming artwork, and the freedom to experiment with unusual combinations of weapons and mutations. Repetition and occasional visual clutter keep the experience from being flawless, but the constant movement and unpredictable combat preserve much of its excitement. It works especially well for players who enjoy replayable action games that reward experimentation without taking themselves seriously. Rating: 8/10
The Behemoth Doesn't Make Sequels
Muy divertido, pasan muchas cosas en pantalla pero en nada te acostumbras, otro gran trabajo de la mano de The Behemoth :)
If only I had friends to play this game with :( (jokes aside this game is AMAZING even in solo you should get it!)
Illegal aliens move into your neighborhood and the government hates them
esto es un juegazo señores
Я купил эту игру, потому что я покупал и играл во всех их предыдущие игры (помимо оригинальной Alien Homin) Я не знал, что покупаю. Прям вообще. Оказалось, что я купил своего рода пати-гейм/кооператив из рубрики "беги-стреляй" с элементами рогалика. Я просто представил себе, что это могла бы быть одной из тех игр, которая установлена у кого-то дома на плейстейшен, и, если что, в нее можно сыграть вместе на большом экране, на геймпадах. Хоть вдвоём, хоть вчетвером. Вы ничего не теряете, если проигрываете. Вы ничего не теряете, если не проходите до конца. Это просто бесконечная 2д "стрелялка-убивалка". Порог входа мега низкий. Вы буквально можете посадить играть в нее кого угодно, кто хотя бы пару раз играл в игры. Все механикой очень поверüностные, но мне кажется, что это фитча. Потому что эта для всех, в которую можно поиграть с кем угодно, когда угодно, просто чтоб убить время. В целом, узнается игра от студии the Behemoth. Но если вы хотите оценить весь спектр авторского стиля (упоротое повествование и сюжет, левел дизайн, упоротую музыку [обожаю], и т.д.) во всей красе – поиграйте в battle block theatre (платформер) или pit people (пошаговая стратегия). Ну, или прям вообще в классику – castle crashers. Особенно с с кем-то. Даже если один друг найдётся. Эти игры очень заточены под кооперативное прохождение, хотя это и не обязательно.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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