
Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 3.8Kreviews | 76% | — | $782.3K |
| $44.99 | 532ratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do recommend Cartel Tycoon. At its heart, it's a resource management game - but the atmosphere and theme set it apart from other similar games. It's fun to build the supply chains, and the game is quite realistic to the reality of drug cartels in Central/South America. The soundtrack is great, the graphics are (IMO) beautiful, and some of the quests provide some fun moments. This game isn't without flaws, though. For starters, there are [i] lots [/i] of mana bars. You don't want to fill the Terror bar, otherwise more powerful law enforcement agencies will come after you; and you do want instead to fill the Loyalty bar, so that you can different bonuses. Each of your lieutenants (the agents you control on the map) have a loyalty indicator, however. So does every single gang. The game in part then becomes a wack-a-mole of filling and emptying various bars, which takes away from the experience of managing a drug cartel. Sometimes, especially in the early game, having gangs and authorities attacking you feels punishing. Again, this is realistic, but it does feel like the game is coming at you just for trying to set up your operations. This becomes more manageable as you earn more money to fill in the Loyalty bar and keep the Terror bar empty. At the end of my last match, I never had to deal with anything worse than the second-lowest law enforcement agency. Also, there is only one map. And some of the mechanics should be better explained. For example, by resisting the police, rival gang loyalty increases. Kinda makes sense, but I discovered at the end of my last run. At the end of the day, however, this is a solid game. The creators clearly read about this topic, and it shows. It gave me quite a few hours of fun managing my own personal drug cartel, and seeing my supply chains work and the money rake in was quite satisfying. All in all, this is a recommend from me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Turkish
| $29.99 |
| 159ratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 45ratings | 60% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its just so ass, tried the story mode like 5 times. always the same thing will happen after like 20% completion, all your ♥♥♥♥ will be spam seized and other gangs will spam attack you destroying everything.
pointless game really, looks nice, feels nice....but set up 2 different types of stock and thats all the money you need...money...is pontless,..you cant turn it to clean money fast enough...if you did...you cant spend it !!! or rather...there is nothing to buy...2hrs into the game when you get 250k...thast ll the money you will need.
Eigentlich müsste das Spiel richtig gut sein. Im Prinzip sind alle Gameplay-Elemente vorhanden. Aber irgendwie stellt sich kein richtiger Flow ein. Raids sind irgendwie weird und unausweichlich - und stören permanent. Balancing ist leider auch richtig mies. Ich habe jetzt 4 Mal neu angefangen und der Anfang ist immer super. Bis man die ersten Gebiete erobert hat und es sich dann einfach nicht mehr gut anfühlt. Komplett verschenktes Potential.
Esse jogo é muito bom e muito completo, está bem desenvolvido e é bem desafiador. As vezes a gente fica triste de tomar alguma decisões com alguns personagens, mas faz parte da trama e também do tipo de ambientação que os desenvolvedores querem. Interessante montar um império das drogas, também ver que quando está lá plantando abacate e maconha nada lucra mas quando passa para drogas mais fortes os lucros ficam altos demais. Só uma coisa que achei estranha, nem perca tempo passando coisa por fronteira ou container em pier, melhor mesmo é pelos barcos dos rios ou pelo avião clandestino, esses sim dão lucro o resto só dá problema como quando vc embala coc@1na com café e então fiscalizam o café.... maior parto embalar ambos juntos e isso estraga o jogo pq não precisa embalar nada para enviar no avião ou no barquinho..... Eu acredito que atualmente está muito carente de jogos serem testados, ver se as etapas do jogo fazem sentido, se alguma atividade vai valer a pena ser feita, senão os caras desenvolvem um monte mas que para quem joga o trabalho é MUITO maior e rende a mesma coisa ou menos que outra maneira. Faltou um briefing nisso. Mas para vc que curte um feijão com arroz, um cities skyline do tráfico.... esse é o jogo.
this is actually a great game, but the devs abbanonned it in 2023, since then all they did is 1 or 2 moneygrab dlc's. the game is nice tho
tam bir mafya işi çok keyifli ve akıcı hiç boş bırakmıyor dünya dengesi sürekli değişken olduğu için zevk veriyor
Una mezcla de Tropico y SimCity. Simulador de Pablo Escobar
This is the 4th city sim I have played this week, only 1 of them had a good tutorial and it was not this one. The tutorial is heavily scripted and very slow, which might not have been an issue if the work I just did was not just a 88 min easy mode mission that reset after completion that lead to another heavily scripted mission system starting again. When I say scripted, I mean you must do x in y way or that does work(eg. I built a casino instead of a taxi depot, well I had to go build said taxi depot too). Also, having to manually send out your men to deliver some stuff is a pain too.
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte j'ai pensé à vous ! [/h1] https://youtu.be/q8OMEAFc3qM [h2] Cartel Tycoon - Une simulation captivante dans l'univers sombre des cartels [/h2] Temps de jeu : 12h30 [h3] Points forts : [/h3] [list] [*] Thème original et captivant [*] Graphismes simples mais efficaces et colorés [*] Gameplay profond et engageant [*] Progression satisfaisante et constante [*] Mécaniques de gestion de menace uniques [*] Tutoriel bien conçu [h3] Points faibles : [/h3] [list] [*] Risque de répétitivité dans les chaînes de production [*] Manque d'incitation à prendre des risques avec les autres cartels "Cartel Tycoon" plonge les joueurs dans l'univers sombre et fascinant des barons de la drogue des années 80, offrant une expérience de jeu unique et captivante. Dès les premières heures, on est immédiatement séduit par l'originalité du thème et la profondeur du gameplay. Le jeu brille par sa direction artistique. Bien que simple, le style graphique est remarquablement efficace et coloré, créant une ambiance immersive qui colle parfaitement à l'époque et au thème du jeu. Cette esthétique contribue grandement au plaisir de gérer son propre cartel, rendant chaque décision et chaque expansion visuellement satisfaisante. Le cœur du gameplay repose sur un mélange habile de gestion d'entreprise et de survie. Vous devez naviguer dans un monde périlleux, jonglant entre l'expansion de votre empire, l'évitement des cartels rivaux et la gestion de l'attention des autorités. La mécanique de "menace" ajoute une couche de tension constante, vous obligeant à surveiller attentivement votre niveau d'exposition tout en développant votre business illégal. L'un des aspects les plus appréciables de Cartel Tycoon est sa progression bien rythmée. À mesure que votre cartel gagne en puissance et en influence, le jeu vous offre de plus en plus d'éléments à gérer, maintenant un niveau d'engagement élevé tout au long de l'expérience. Cette escalade constante dans la complexité et l'échelle de vos opérations crée un sentiment gratifiant de croissance et de maîtrise. En termes d'accessibilité, le jeu brille par son tutoriel bien conçu. Les nouveaux joueurs peuvent rapidement comprendre les mécaniques de base, ce qui permet une progression fluide et naturelle. Cette courbe d'apprentissage bien pensée contribue à rendre l'expérience agréable dès le début. Cependant, le jeu n'est pas exempt de défauts. Après plusieurs heures de jeu, on peut ressentir une certaine répétitivité dans la gestion des chaînes de production. De plus, le jeu pourrait bénéficier d'incitations plus fortes à prendre des risques et à s'engager dans des conflits avec les cartels rivaux, ce qui ajouterait une dimension stratégique supplémentaire. En conclusion, "Cartel Tycoon" offre une expérience de simulation profonde et engageante dans un cadre rarement exploré par les jeux vidéo. Son mélange unique de gestion d'entreprise et de survie, couplé à un thème fascinant et une progression bien pensée, en fait un titre hautement recommandable pour les amateurs du genre. Recommandé pour : [list] [*] Les fans de jeux de gestion et de simulation cherchant un thème original [*] Les joueurs appréciant une progression constante et des défis croissants [*] Ceux qui aiment jongler avec plusieurs mécaniques de jeu simultanément [*] Les amateurs d'ambiances inspirées des années 80 et de l'univers des cartels Recommandation : Oui, particulièrement pour les joueurs en quête d'une expérience de gestion unique et captivante, prêts à plonger dans l'univers sombre et fascinant des cartels de drogue.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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