
Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 3.8Kreviews | 76% | — | $782.3K |
| $44.99 | 532ratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una mierda. No muestran los secuestros a inocentes para causar terror e intimidar al gobierno nacional. No muestra el transporte de droga a los barrios pobres, donde incluso los niños se drogan. Ni siquiera blanqueas el dinero ni sobornos a políticos. También, el hecho de que tu capo no pueda caer en cana y seguir gobernando su cartel desde la cárcel es una decepción absoluta. Y también, no poder hacer un capo femboy, decepción.
I really wanted to like this game, but it falls short for me. This isn't the logistic empire I was hoping to manage. The game has a story mode where it puts you in different scenarios, but they all feel the same. You start with low level distribution and work your way up. Every scenario you essentially end up in the same spot, by the same means. The logistic and management consists mostly of reacting to events in the story, and scaling up operations. There doesn't seem to be any planning required or any different methods to progress, just make money and get to the next tier.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Turkish
| $29.99 |
| 159ratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 45ratings | 60% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bueno juego. solo le falta un DLC con Narcos Gallegos
abandonware, but was fun
No
gestionale pessimo, completamente squilibrato. Dopo una certa non è più divertente ma molto frustrante
I guess... its not for me.
Una mezcla de Tropico y SimCity. Simulador de Pablo Escobar
its just so ass, tried the story mode like 5 times. always the same thing will happen after like 20% completion, all your ♥♥♥♥ will be spam seized and other gangs will spam attack you destroying everything.
===Gráficos=== 🔲 Atari 🔲 Paint 🔲 Aceitável 🔲 Bom ✅ Ótimo 🔲 The Witcher 3 🔲 Red Dead Redemption II 🔲 Cada frame foi pintado por Da Vinci ===Requisitos=== 🔲 Qualquer coisa que conduza energia 🔲 Uma calculadora com 1 pilha 🔲 Um celular ✅ PC de entrada ✅ PC Gamer 🔲 PC Master Race 🔲 PC com I9 10900k + 2x Rtx 3090 (jogo mal otimizado) ===História=== 🔲 História? que história? ✅ Tem uma historinha 🔲 Uma história bacana 🔲 Uma história digna de prestar atenção 🔲 É sobre a vida real 🔲 Feita pelo Tolkien ( prepare seus lenços ) 🔲 Platão escreveu junto com Machado de Assis e virou novela das 21h. ===Jogabilidade=== 🔲 Precisa de dois dedos pra jogar 🔲 Aceitável (4 dedos pra ser específico) ✅ Jogabilidade bacana 🔲 Jogabilidade excelente ===Complexidade=== 🔲 Jogo da velha é mais complexo 🔲 Fácil de entender ✅ Fácil de aprender, difícil de dominar 🔲 É daqueles jogos que as pessoas ficam estudando 🔲 Precisa de, no mínimo, 2 doutorados ===Dificuldade=== 🔲 Você escolhe a dificuldade 🔲 Seu cachorro consegue 🔲 Da pra zerar com uma batata de controle 🔲 Fácil ✅ Médio 🔲 Quase Dark Souls 🔲 Dark Souls 🔲 Você precisa de reflexos instantâneos e 4 mãos ===Tempo de jogo=== 🔲 Da jogar enquanto ouve 1 música 🔲 6h 🔲 12h ✅ 24h 🔲 48h 🔲 100h+ 🔲 Você começa, seu neto termina ===Áudio, músicas=== 🔲 Beep 🔲 É melhor jogar no mudo ✅ Aceitável 🔲 Muito bom 🔲 Músicas escritas por Hans Zimmer 🔲 Mozart escreveu junto com Beethoven ===Bugs=== 🔲 Nunca vi nenhum ✅ Pequenos bugs 🔲 Pode ficar irritante 🔲 Pode estragar a gameplay 🔲 Assassin's Creed: Unity 🔲 Cyberpunk 2077 ===Publico=== 🔲 Crianças ✅ Adolescentes ✅ Adultos ✅ Moradores do porão da mãe que comem maionese 🔲 Tudo e todos ===Fator Replay=== 🔲 Experiência de uma vez só 🔲 Apenas pelas conquistas 🔲 Se esperar alguns meses/anos (ou mods) Obs.: Depende se você enjoa facil... 🔲 Se comprar DLC, vale a pena ✅ Infinitamente ===Compensa Comprar? === 🔲 IT'S FREE 🔲 Preço justo 🔲 Compre se tiver dinheiro sobrando ✅ Espere uma promoção 🔲 Caro demais não recomendo 🔲 Mais fácil você queimar seu dinheiro
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $399.1K | 648 | 76% | $19.99 | |
| — | 0 | — | — | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $10K | 14 | 57% | $19.99 | |
| — | 0 | — | — | |
| $0 | 236 | 72% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $782.5K | 1.4K | 89% | $14.99 | |
| $783K | 1.7K | 89% | $19.99 | |
| $783.3K | 2.2K | 77% | $29.99 | |
| $781.3K | 2.4K | 74% | $14.99 | |
| $781.3K | 3.3K | 86% | $9.99 | |
| $783.4K | 1.9K | 85% | $19.99 |