
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buenas mecanicas y propuesta interesante
红色
首先,一款不错的游戏。 关卡策划,引导做的不错,2D的地图却从未让我迷路,即便是回到了熟悉的地点也知道接下来要做什么,而且有趣的是你可以选择多种方式,正面硬刚或间谍潜入,让人真的想发挥主观能动。 设定有趣,[spoiler]一团冤死的人类骨肉 [/spoiler],渗透、装甲、抗性、锯齿的能力配上阴暗爬行时留下的血渍,似乎是一团真正令人恐惧的血肉。对我来说,红怪的设定让我想起了虐杀原形的A叔,我总是下意识把红怪的故事想象成A叔的起源故事。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 6.6K | 39% | $49.99 | |
| $12.8M | 28.5K | 57% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.1K | 92% | $14.99 | |
| $314.9K | 1.7K | 82% | $7.99 | |
| $266.5K | 750 | 78% | $9.34 | |
| $318 | 17 | 65% | $1.01 | |
| $13.3M | 24.6K | 96% | $17.49 | |
| $2.9M | 6.9K | 96% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun and never tedious. It's really a well crafted little game.
It feels good to be the bad guy. Especially a giant amorphous blob. I liked just scaring people getting next to them and watch them cower in fear! I only ate when I was hungry (injured), but eating people was satisfying. Soaking everything in pixelated blood. Or ripping up and throwing the robots (were they bots?). There was some cool flashback sequences for a little bit of story, but basically you’re a blob trying to escape the facility killing all who stand in your way, what more do you need? The controls were cumbersome but somehow smooth at the same time, the blob flailed into things but also flowed over, around, and through obstacles. I did occasionally get hung up on things or accidentally pulled into vents, since you get pretty big. Reaching for things with the tentacles was erratic, but it automatically homed into usable objects which was handy, just got annoying when there was >=2 objects near each other. The combat was awesome and very satisfying. Somewhat over powered, but still it’s easy to die when you’re facing multiple enemies. Then enemies with shields can block your attacks, so you can’t just go charging into combat without any strategy. Even get to mind control humans and use them to fight each other. There’s also basic puzzles to break up the combat. There’s 3 sizes to the blob each with different abilities, so you’ll have to switch between them to access your different abilities to overcome various obstacles. The maps felt like a sprawling labyrinth, but that was an illusion since your path was restricted and you were guided right where you needed to be. Apparently, I did miss several things while I played through the game though. The music reminded me of the Alien movie, I liked it and thought it added to the ambiance. The rest of the sound design and effects were excellent too. The graphics are very pixelated, but there’s some nice effects like things blowing in the wind. Overall: 8/10
楽しい 思ってたよりパズルゲー 想像の5倍くらいパズルゲー
имба
This game is good in it self, but i get lost all the ♥♥♥♥♥♥♥ time. Maybe its just me, but it get really boring when you just dont know where you are anymore. Cant even finish it because of that.
I have wanted to play a game like this for a long time (where you are the monster) and I am happy to say that this did not disappoint. 9/10 very enjoyable experience. It took me about ~6h to beat the base game campaign and I highly recommend it! Some small things that could be improved... 1) In true metroidvania fashion you do occasionally find yourself unsure of where to go next. This is particularly tricky in this game due to not having a map. However, I only had to look up a walkthrough once (at the very end of the game) so it wasn't too bad. 2) It can be hard to keep track of what part of the body is where you are located and maneuvering/steering from when controlling the biggest and most elongated form. Especially while navigating multiple narrow tunnels and passages and trying to navigate with precision.
PEAK PEKAP KAPEAEKEAEKAWJEEH2WQHEHGGEUHGHA
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.