
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Short, but satisfying![/h1] If you happen to find this on sale, go for it! The visual and sound design alone are worth a night's play. Had a blast playing through with a controller, level designs were memorable enough to navigate without too much difficulty. My only complaint is the lack of a map, and some vagueness to certain mechanics (power box = electrocutes you, but doesn't deal damage, you'd naturally think it's to be avoided, but it's actually how you charge your powers).
멀미 납니다. 속도감이 매우 빨라 눈으로 쫓기도 버거워 움직이다가 멀미나 30분 만에 껐습니다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 6.6K | 39% | $49.99 | |
| $12.8M | 28.5K | 57% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.1K | 92% | $14.99 | |
| $314.9K | 1.7K | 82% | $7.99 | |
| $266.5K | 750 | 78% | $9.34 | |
| $318 | 17 | 65% | $1.01 | |
| $13.3M | 24.6K | 96% | $17.49 | |
| $2.9M | 6.9K | 96% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有小时候玩过关游戏的感觉了。要是能有跟多的物理展现和人类的细节反馈就好了。 可能会迷路,适当看一下攻略就好。5个小时通关本体了。
Good platformer with light puzzles. Sound design makes you feel nasty XD. No story btw
Super fun. Like if Rampage met The Thing met Metroidvania.
Its fun to be a bloodthirsty monster and just slaughter every NPCs I see.
I really like the idea, as I love villains/anti-heroes and getting to play as the monster in a more polished game such as Carrion is pretty great. The art is beautiful and gorey and the controls are well done. As many others mentioned; it lacks a map, because I got lost at least five times and ran in circles and I honestly would not play it through a second time just to get anything I missed. Second is the interactivness for me; I do like the mechanics with the switches, the pulling and destroying, getting different abilities, and I liked the flashbacks with the humans just because it added something more to the game, but otherwise I still feel like it's missing.. a bit more. I do recommend just trying the game for yourself as I kept dancing around it, before just buying. I haven't finished it, but I did wanna say how I personally did get a little bored by the crawling around and trying to find the next exit or pipe, cavern to squeeze into and spread and to land somewhere where you're supposed to. I don't think I'm being biased towards the game, but as said, I cannot pinpoint what's technically 'missing'. The art, ambiance and general concept of the game keep me from giving up on it, as I do think it is a good game! Fortunately though, I did get it on sale and would again and again, but never for it's original price of 20 bucks, even if I'm all for supporting game devs and their hard work.
muy buenas mecanicas y propuesta interesante
好玩
首先,一款不错的游戏。 关卡策划,引导做的不错,2D的地图却从未让我迷路,即便是回到了熟悉的地点也知道接下来要做什么,而且有趣的是你可以选择多种方式,正面硬刚或间谍潜入,让人真的想发挥主观能动。 设定有趣,[spoiler]一团冤死的人类骨肉 [/spoiler],渗透、装甲、抗性、锯齿的能力配上阴暗爬行时留下的血渍,似乎是一团真正令人恐惧的血肉。对我来说,红怪的设定让我想起了虐杀原形的A叔,我总是下意识把红怪的故事想象成A叔的起源故事。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.