
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game, WAY too grindy and unforgiving, nearly all of my runs have been successful in bringing back, materials, supplys, ammo, etc. and yet after 12 HOURS I feel like I've barely made any progress, been using the same ka-74 I stole from a lucky kill since the beginning, and same shotgunner limbs I stole from a guy ages ago because building your own limbs takes an insurmountable amount of random BS. Great foundation of a game, but the devs need to remember the casual audience and the people who don't have hours and hours to sink into a mostly single-player game. TLDR; Fantastic, and fun base of a game, but needs a LOT of work and QOL improvements before I'll think about putting any more time into this game.
Man, I played and I enjoyed this game more than I should have. The only problem I have with this game is that there is a lot more content in the trailers than in the game. There are locations, armour and even weapons which are not available in the game, but they are used as advertising. Extremely misleading. The bigger problem is that this equipment obviously exists in the game, but it's not available for the buyers. Same with the extra weapons that exist in the mobile version. Those guys even have LMGs, but we don't. I still recommend it cause it's fun.
Media

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Related
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| $331.9K | 2K | 96% | $6.99 | |
| $331.9K | 699 | 64% | $14.99 | |
| $331.8K | 798 | 59% | $11.99 | |
| $331.8K | 6.2K | 88% | $2.99 | |
| $332.2K | 690 | 82% | $24.99 | |
| $332.2K | 1.4K | 68% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $530.6K | 1K | 83% | $19.99 | |
| $22.5K | 54 | 63% | $12.99 | |
| — | 0 | — | — | |
| $253M | 416.3K | 82% | $39.99 | |
| $235.6K | 406 | 64% | $19.99 | |
| $63.8K | 250 | 23% | $9.93 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就目前而言再等等更新吧,潜力巨大,是我喜欢的类型,所以我买了支持一下,毕竟出中文了。
the boss dropes nothing
I like this game. Tho its a bit hard to tell where materials are early on. A compendium would be nice! Still an easy recommend its pretty chill.
Neat twist on the extraction genre. Can't wait for more!
Одиночный экстракшн-шутер с реализацией на 2/10.
"why is there a miniboss in here!" i say as i mow down my friend who looks like an enemy 10/10
Залипательный лутер-шутер. То сыпят так что не унести, то 10 траев нужного нет. Часто уползая с набитыми кармашками нужного и дорого наш робохомячок получает шот в бок от пропущенного бота и аж зубы сводит от злости. Кому нравится ползать по ящикам в поисках лута под огнем злых ботов - вам сюда
whats up my clanka
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.