
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
缺点确实很多,但是可能是因为我战雷玩多了,所以哪怕是这种偏坐牢的我也觉得挺有意思( 最开始吸引我的是游戏的整体风格(拜托,谁会拒绝机器人们乱斗呢?)但是流程确实挺繁琐的,而且有大量重复内容,有点无聊;仓库的操作有点奇怪,而且可能是我操作的问题,捡到的枪居然不能扣子弹(但是有些可以扣下来弹匣,虽然除了占空间以外p用都没有) 前期建议快速拿下霰弹枪,对付小怪很强力,可以把其他子弹省下来对付更强力的敌人,毕竟子弹费用不算便宜; 而且由于死亡之后不会丢失出发时的装备,所以仓库里可以优先存放子弹,升级藏身处用的零件(地图上刷的和祭坛里锯出来的),以及其他的消耗品,原材料。前期建议快速拿到大背包,建造能建造的设备,这样在完成任务的时候可以顺手捡一些原材料回来搓子弹,从而省下钱来更换/维修身体部件 最后祝各位战斗爽,每次出发都能捡到好东西卖出大价钱
круто
это очень атмосферная игра, но это надо самому поиграть-почувствовать. далее тезисно. скриншоты, может, и выглядят блекло, но в динамике картинка выглядит стильно. боёвка несложная. исследовать интересно. ган-порно в игре нет. например, роботу хватает одного магазина, а перезаряжаясь, он очень быстро, судя по всему, набивает магазин ловкими роботскими пальчиками. из за не очень большого места в инвентаре, строительство модулей и крафт немного отдают гриндом, но, с другой стороны, если стелсить то в патронах и "аптечках" недостатка ощущаться не будет. немного не хватает чуть большей вариативности в рейдах - противник и особенно ключи от комнат всегда на одних и тех же местах, но в целом ощущения от игры это не портит. главный тезис: игра годная, надо брать.
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $331.9K | 2K | 96% | $6.99 | |
| $331.9K | 699 | 64% | $14.99 | |
| $331.8K | 2.4K | 89% | $4.99 | |
| $332.2K | 690 | 82% | $24.99 | |
| $332.2K | 1.4K | 68% | $9.99 | |
| $332.3K | 1.5K | 64% | $5.09 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $530.6K | 1K | 83% | $19.99 | |
| $22.5K | 54 | 63% | $12.99 | |
| — | 0 | — | — | |
| $253M | 416.4K | 82% | $39.99 | |
| $235.6K | 406 | 64% | $19.99 | |
| $63.8K | 251 | 24% | $9.93 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really don't understand some of the complaints, the game is pretty great for what it offers. I hope there are plans even after the roadmap! This game is fun and the sounds of the mechs are so appealing! Could do without the siren sounds, but I get why the usage behind them... Maybe an "Intruder alert!" instead..? Food for thought at least. The cops sounds get old so quick.
Отличная игра! По началу не очень показалась, а далее затянула. Проблем не наблюдал, тяжести есть но все в меру и достижимо. Рекомендую!
fun casual game. crafting/walking sim with interesting combat elements. shot placement/component damage is key here and can be difficult until you get a scope/sight as its played in 3rd person but zooms in to a scope in fpv making shots on target much more viable. doesnt require a ton of grinding either, a simple red dot for your starting k45 is only 1400. most of the recipes are complex but can be scavenged within a couple minutes of raid or just picked up from enemies if you can maintain stealth.
У игры хватает достоинств. Отличная оптимизация, приятный геймплей и в целом хороший фундамент. Умудрился без особых проблем запустить её даже на стареньком ThinkPad. Играть интересно, но пока всё же пустовато и весьма однообразно. Для раннего доступа цена, на мой взгляд, слишком высокая. В нынешнем состоянии отдавать за игру такие деньги я не готов. Возможно, вернусь позже, а пока, увы, рефанд.
Looking at all the reviews and you can tell who all has actual went into this EA with the intent to just wait until it gets better and who is here just thinking its everything you thought and wished. Lots of people complaining about things that get sorted the further you go. You have to play the game guys, not just get a bit and get mad. Alot of the issues are fixed the only thing we should be really seeing negative reviews about is 1) items shown in trailer not in game 2) not enough room in inventory 3) shoulder peaking is not very useful in some areas 4) game needs more content, it is very lacking once you find majority of everything 5) Take away raid timer entirely let people just full clear the map if they want or stay in with friends and allow them to come and go when they please. Honestly I am enjoying my time with this, And I wish more people would try this. If you are wanting a extraction shooter with more and more flushed out then I say go play TARKOV. Im sure you will like it more there, this is not that. And yes its clearly a port from mobile, but still enjoyable. game is 20$ for EA meaning they will add and fix more soon, and for 20$ assume you make 16$ hrly that is nothing for you, and you will def at this point in time get 40+hrs of enjoyment out of this. just at the stage its at now. Thats a very fair trade off. Don't mind the negative reviews just try it, or wait till on sale. Either way this is good.
need ping for coop
ITS LIKE TARKOV BUT WITH ROBOTS AND ITS NOT HELL
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.