
Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.43/day in the week after.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2.3Kreviews | 80% | — | $243.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is beautiful but it's infuriating to play. You are given very little control over what cards you take and how many. This means you can't really build for anything in particular, and the game forces you into a huge mess of a deck. Surviving becomes very RNG heavy, and you can easily end up in a situation where you go 10-20 turns without being able to draw the one thing you need to avoid failure.
It is very complicated game and despite the explanations not everything is clear. If you expect a city builder, this is not it. It plays purely as strategical resource management and domino game, city is just a theme. Addicting but incredibly frustrating at the same time just because it gets complicated very quickly. This game is for hardcore board game strategists and time sink at that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, German*, Portuguese - Brazil*, Russian*, Ukrainian*, Spanish - Latin America*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What's this? A town-builder woefully underpopulated by mediocre deck-building mechanics? Adding some uncompelling card gimmicks oughta put a stop to that. Enjoy being starved for road cards and having no creative control over how your town looks. Relish the same four buildings over and over, along with the limited options for where to place them. Bask in the paint-dryingly slow pace of the game and the 9-coin cards that will sit in your hand for 26 turns before you finally have enough coins to play it. This game is a gift. Accept it. It is not the one you need, but certainly the one you deserve.
Nice idea but poor realization, the complexity makes this unenjoyable.
For a game that demands precise placement and quick decision-making, the controls are unpolished. The unbalanced mechanics make the gameplay feel unfair rather than strategic.
기대한 것 : 아기자기 심시티 힐링게임. 플레이 한 것 : 꽤 빡센 턴제 전략 게임.
[H1] 理想の町は諦めろ [/H1] シティビルダーの顔をしているが、その実はデッキビルドサバイバル ターン(1日)ごとに、決められた数のカードドローと人口に応じた予算を与えられるので、手札でさまざまな建物を建設しては人口を増やし、電力や水道、治安維持施設といったインフラを整備していく。 ただし何を建設できるのか、すべてがランダムドローされる手札次第なので、道路1本引くのでさえ大変にもどかしいゲームである。 きれいな区画整理など、もとより不可能だ。 また定期的に住民が要求する建物は、決められた期間内に建設しなければ「ミス」となってしまう。合計3ミスで解任ゲームオーバーとなるのだが、いずれも多額の資金やインフラ、地形などの条件を求められるため、なかなかに難しい。 加えて、一定回数のターンごとに発生する災害も、さまざまなデバフでプレーヤーを苦しめる。 要するに、いずれは破綻する町の運営を、いかに長らえるかという勝負である。 デッキの強化や圧縮といった要素もあり、ほんわかとした見た目に反して、意外と難易度は高い。 [table] [tr] [th]言語依存度[/th] [th]なし(日本語対応)[/th] [/tr] [tr] [td]難易度[/td] [td]★★★★☆[/td] [/tr] [tr] [td]都市計画度[/td] [td]★★☆☆☆[/td] [/tr] [/table]
Прикольная ламповая игра ) кто хочет расслабиться самое то) очень много разных построек и шикарно сделан визуал ) обычен не особо люблю игры подобного плана но вот эта затянула )
游戏表现形式可圈可点,随机卡牌建造应对灾难这个玩法是挺有意思的,但是游戏目标和重玩价值一塌糊涂。 游戏的目标只有一个看起来毫无意义的分数,也没有通关的概念。前期迫于生存压力需要精打细算的时候还比较好玩,让人自己给自己设定小目标。但后期资源充足后,所有建筑都没有啥建造的需求,既没有什么奇观目标,也没有生产效率的追求。只需要无限铺路地图就能无限往外开,建几圈环城路就没意思了。 只推荐打折几块钱玩一下。
все устраивает
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $243.1K | 2.1K | 69% | $6.99 | |
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| $242.9K | 402 | 61% | $24.99 | |
| $243.6K | 342 | 49% | $19.99 | |
| $243.6K | 413 | 88% | $13.99 |