
Card Artisan is a card battler with RPG and roguelike elements and an emphasis in random generation that allows you to not only create your own deck but also create and use your own custom cards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Card Artisan now features a 1-on-1 multiplayer mode that allows you to bring your creations and clash with your opponents online!
The mode includes different rulesets to let you decide what kind of power-level to expect, as well as a draft mode for you to experience a battle using only a freshly built deck!

Become a card designer and create cards from scratch! From spells to minions, you can select and bring to life your perfect card including its attack and resistance, the effects, and even activation conditions and timing of their abilities!
Every card in Card Artisan past your starter deck as well as every card in your enemies' decks is randomly generated. This in addition to a randomly generated map results in no two runs being the same!

The game features more than 80 unique pieces of equipment that will shake up your runs with all sorts of abilities that will test your creativity and challenge your ability to find new kinds of decks and strategies!
Win or lose, every run will give you experience that you can invest to strengthen your heroes and ensure you have a better chance at winning on your next attempt!

Card Artisan also features easy-to-use integrated tools to create your own mods or download and use community-made mods. You can easily modify a variety of visuals from the art cards will have, to the cutscene images and text, to details such as words that will be utilized when randomizing a card with that art to have the randomly generated card name match the visual details or lore of the card!
Every run you complete unlocks a new difficulty level that will add new challenges and increase the power of your enemies' decks, and how well they play their cards!

Card Artisan features 4 main classes with their own unique class abilities and strategies, and a additional 10 class variants you can unlock that have their own starting decks, starting equipment, and refined strategies
You will be able to pull-off all sorts of powerful card combos and ridiculous strategies, but beware, your enemies will match your might in the higher difficulty levels!
If you just want to remove all limitations and focus in creating the perfect deck of cards, you can revisit and improve decks from past runs or start from scratch in the Free-battle mode where you will have access to not only unlimited crafting materials, but also every piece of equipment you've encountered in regular gameplay to mix and match powerful and unique equipment combinations!
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Фэнтезийный карточный баттлер, уникальность которого в том, что можно самому создавать карты с нуля, присваивая им нужные параметры. Есть мета-прогрессия, достаточно любопытный собственно ход боя, очень приятный арт.Так как именно такого плана сингл-игр не так много, то данный проект вполне может заполнить нишу.
Pros: +Lots of content and replayability+Interesting mechanics. +Ambitious card creation system. +Challenging but (mostly) fair. +Active developer.+Fun! Cons: -Easy to get confused when starting up. -Could use more music variety. -Feels slow until you get used to the controls. -Single player only. - - - - - - - - - - - - - - - - - The game is quite cool and allows you to do fun stuff when it comes to combos and the decks you can put together. It can be a bit swingy at times, with one battle feeling like you are stomping your opponents, and the next having you fighting for your life. Expect to be kept on your toes rather than being gently taken over a completely linear progression. Being able to unlock upgrades even if you lose is nice, and you get significantly stronger as you unlock more upgrades. Mod creation looks interesting, but it seems to be mostly about aesthetics; I haven't played around with them yet. It's a shame the game offers no multiplayer options to fight with friends or other people online. I would say get this game if you enjoy a challenge and wanna try something a bit different. Definitely an option to recommend. Really good job, and I look forward to updates!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Banger CardBuilding roguelike with base rules similar to Magic
I've already experienced enough from just the first hour to know this game will appeal to MtG fans as well as those who like the replayability of roguelites. Great idea to combine the two with proc gen and the ability to create custom cards as part of the gameplay loop. The card art is high quality and the game concepts are familiar if you know MtG. May not have the depth of MtG, but in this case that's a bonus that makes the roguelikeness all the more palatable and fun. Runs are relatively quick but still feel impactful with meta progression based on how far you get. Will definitely be playing more of this. Kudos to the dev for creating and continuing to support this indie gem. UPDATE - Having unlocked the endless mode, this game is a blast and a must buy if you like deckbuilder roguelites with a strong MtG feel. This game was certainly a surprise find among the glut of indie titles on Steam.
As an indie game developer myself, I understand the importance of honest reviews, so I'm posting one. I bought the game and I'm having a blast. The game has the potential to be really good and provides a lot of fun. However, it has a few flaws: *Optimization - maybe it's just me, as my computer is 6 years old, but the game can drop frames. *High randomness in opponent's cards. I understand that they can buff a card three times without using mana, but when they deploy a unit with 30 attack and raise, something inside me breaks. Things that don't affect my review: It would also be nice to have more customization options: music, UI, maybe some card statuses like bleeding. In any case, I recommend the game. It's good for killing some time and listening to a podcast in the background.
very good game, a lil bit unbalanced but you can really have a lot of fun playing this.
Охренеть. Бутлег "мотыги". Причём, полноценный, по навороченности не уступит оригинальному Magic: the Gathering. С адекватным игромехом: приоритетами, стэком, контрой, распасами при каждом чихе. И с удобной гуёвиной для того, чтобы пачками штамповать собственные сеты карт. Ну и что, что она чисто сингловая. По крайней мере, сейчас. Если у гения, это создавшего, всё пойдёт хорошо - может, и до сетевой версии доживём. Тут уже геймплея часов на сто минимум. А с баловством с кастомными сетами - может и 200 выйти, и 500. Так. Всё, кроме работы, идёт к чёрту. Факторио, ДРГ, "хойка", Стелларис - всё идёт к чёрту. Поддержка гайдов и модов моих опубликованных тоже катится ко всем чертям. Я с 2009 года тихо мечтаю о нормальной компьютерной игре а-ля МтГ. И Я ДОЖДАЛСЯ!!! Хмммммммммм, я могу вломить одним ударом по всем шарам и помимо закрытия гештальта "сыграть на компе в нормальную сингловую МтГ" закрыть гештальт "сыграть МтГшным сетом по мотивам Arcane"... Только надо ОЧЕНЬ хорошо проштудировать применительные практики Fair Use, чтобы ни себя, ни разработчика Card Artisan не подставить юридически. Уууууууух, как руки дрожат... Игрулина-игрулина, ты не представляешь, что я с тобой сейчас сделаю... P. S. На линухе игра прекрасно работает на 5GB RAM / 2GB VRAM (ноутбучной). Это первый в моей жизни случай, когда навороченое инди на Unity подкидывает такой сюрприз. В других играх (ОСОБЕННО на Unity) обычно наоборот. Особенно в проектах от одиночек. P. P. S. Только к десятому часу до меня дошло, почему меня так прёт именно с этой игры. Что именно впрыскивает больше всего эндорфинов. Каждая сессия в этой игре - это такой многоэтапный силед (sealed, формат турнира, где в отличие от драфта игроки забирают себе не карты из бустеров, а бустеры целиком, и из них делают себе колоду) нового сета. Сета, карт-лист которого ПОЛНОСТЬЮ НЕИЗВЕСТЕН. На обычном силеде вскрыл что-то дорогое - хорошо. Вскрытое собралось в сносную колоду - прекрасно. Дошёл до финала или хотя бы до призовых мест - вообще роскошно. В Card Artisan же к этому добавляются совершенно неожиданные ВАУ-моменты вида "эта хреновина - это чёртов долбаный полом, как такое вообще в бустер попало?!" Причём, самое приятное знаете, что? Если ЭТИ поломы перестали устраивать и/или начали повторяться - можно сляпать на коленке мод с перераспределёнными по цветам ключевыми словами. И ВАУ-импульсы продолжат поступать с абсолютно новыми картами! Уиииииииии!.. Так, Factorio: Space Age идёт к чёрту. Тут намнооооооого интереснее... хоть и по совершенно другой причине.
Initial thoughts after 12 hours: Game is decent. The mechanics are easy to pick up, and each run sticks to the typical roguelite branching path. Meta progression has some odd choices (some of the class powers are pointless without the expensive upgrades to them!). Cards are balanced for the most part, though you'll definitely run into exceptions on any given run (My favorite being the "Pay 2 mana to gain 1 mana" card that popped up in my most recent run as of this writing. Not mana pool. Mana.). Custom card creation is cool, though lacks the ability to duplicate your custom card so you can run three copies in your deck, from what I have seen. Modding is very bare-bones, and requires a lot of upfront art: you can't simply add to the game, you can only replace the entire cardart pool and all factions in one package. No way to create custom classes, events, or enemies that I have noticed. In a way, I wish the game had launched Early Access with a promise that more is coming, but as it is, I can recommend it on sale.
最近では珍しい、StSライクではないタイプのカードゲーム。 デッキ切れで敗北するタイプの結構硬派なルール。 呪文の発動もちゃんとスタックを積むので、打消しとかコンバットトリックとかできる。楽しい。 道中でピックするカートは「同じ絵柄なら同一カードのバリエーション違いとして扱われる」というユニークなシステムで、 効果が違っても同じ絵柄のカードを拾えば好きな方の効果のカードとして扱えるので「シナジーのあるカードがなかなか拾えない」ってなりづらい。 カードクラフトは「鍛冶マスごとにいくつかピックされた効果の中からいくつか選んで組み合わせる」システム。 強い効果を盛れば盛るだけコストが重くなり、クラフト資源の消費で生成されるカードのコストを低減できる。 道中で拾えるカードよりも圧倒的に強いカードが作れるものの、1枚のカードで勝ち切れるシステムでもない(特にデッキ切れ=死なので)ので、「強い1枚を作る / 小回りの利くカードを複数作る」を手元のカードとレリック、そのマスでピックされた効果を眺めながら選んでくのがとても楽しい。 永続アップデートのシステムはイマイチ。今後のアップデートに期待
The game play is too slow. - The quests are boring and difficult, but it is mandatory to unlock characters - Must I check cards and level after each match? - I can't see cards the enemy play with an effect on it, so I can't choose the right card to play and wizard is too hard - Each card is different, so you can't learn them and have to be checking all the time....? - I can't surrender.... all the game is made to be played slow, wasting time. Is that the idea? - So many cards with random effects - Unbalanced. Play one hour and after you face an enemy than has 3 creatures 5/6 in your turn 2 I think the game needs some extra work
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