
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.4M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple and charming little exploration and puzzle game, that unfortunately lacks mechanical and narrative depth. Caravan SandWitch is a simple game in it's presentation. You play as Sauge, a young woman in a Sci-fi setting. She receives a distress signal from her long thought dead sister originating from her home world of Cigalo. Thus she must embark on an adventure to uncover the secrets of Cigalo and unravel the mystery of her sister. Once on planet, you receive the games main traversal and puzzle mechanic, the Van. Whilst you can move around on foot, the majority of your time will be spent in this vehicle. As the plot unfolds, you must find an increasing number of components to upgrade your van, which unlock new solutions for the games simple puzzles. The game lacks any combat, instead focusing entirely on exploration. I found the lack of combat refreshing as any combat mechanic would only distract from the games core strengths. Whilst Caravan has many things going for it (A great if sparse soundtrack, a fun low-fi sci-fi aesthetic and decent controls) its lack of depth left me wanting more. I found the puzzles dull and unchallenging. Most have a clear and viable solution and they rarely stumped me for more than a minute. Also I found the plot unengaging. While there is some solid world building, unfortunately it is only a background element with the game mainly focusing on Sauge and her sister, which I didn’t find particularly engaging. There are a variety of side quests, but unfortunately they amount to little more than fetch quests that left as little impact as the main story. Mechanically the game is similarly shallow. After you gain the handful of upgrades, there’s nothing left to do with the many components you'll have left over, meaning after a handful of hours there is little point to exploring the rest of the map. Plus the player has no choice in upgrades. They are all mandatory and the player will unlock all of them as they progress. This unfortunately eliminates any player choice or decision making. While there is plenty to recommend here, Caravan SandWitch failed to leave much of an impact. A fun if short and shallow game that’s easy to recommend but impossible to love.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its pretty bland and boring despite the nice set up. I saw potential of a great cozy exploration but its more focused on the characters rather than the gameplay. The tools and mechanics, the so called progression and even just basic vehicle control is just not fun. Its not bad but just boring.
Gay hopepunk at its finest.
The atmosphere of the gameworld is amazing, and the soundtrack is something I might listen on its own. The exploration was fun even though it was getting a bit repetitive towards the end. The ending itself was a bit meh, but overall it was fun game.
A very chill game focused on exploration with no combat. I had a great time driving around the desert and wandering though abandoned industrial infrastructure.
2 hours in and I'm extremely stuck. The game doesn't really tell you where to go and the map is minimal. Maybe I'm just too dumb for the game. It's great other than... don't really know where to go and there's no hints.. I've been driving around all over the place from high to low, can't figure out what to do next.
Cute cozy puzzle game. I would have liked the puzzles to be harder, but then it wouldn't be as cozy now would it? Also sentient frogs. Overall 7/10.
This was fantastic. Loved the exploration in the van and on foot. You're given free reign to explore the map, but there is some linear ability gating so if you go off the beaten trail you're going to be checking out areas you may be revisiting later. In this regard the game is extremely generous with short-cuts. Rewards for exploration are a nice balance of collect-a-thon , lore and vistas to take in. I think fans of Stray would vibe with this game a lot.
Im going to start off by saying this isnt a bad game per se, but i simply cant recommend it. especially for what it's priced at. Ill start off by saying i love the art style of the game, but thats about the only positive thing i have to say. The game felt more like an art project than someone actually trying to make a game worth playing. Its a short game, with maybe 4-5 hours of actual content, the rest is just fluff and fetch quests that dont really add anything to the game. I 100% the game in about 7 or 8 hours, it only says 10 because i left the game running while i took as break. Also apparently my achievements were bugged because i got none of them. Onto the game play itself, its clunky at best with a lot of jarring camera shifts, and some of the worst possible dialogue locations blocking the whole screen while youre driving someone in the van. Theres nothing challenging about this game and most of the time it feels like the devs are holding your hand through every puzzle, if you could even call them that. The programming as a whole was very sub par. It didnt really feel like a finished/ polished game. The writing is god awful. literally every character is gay except for that one straight couple that was forced to be interracial because god forbid a straight white couple exists in a world like this. Other than that every part of the writing of this story felt like it was written by a 12 year old in a creative writing class. It honestly feels criminal for them to be charging more than like $8usd for this.
[h1]1 章クリアまで進めてみたものの[/h1] 探索系の RPG といったところでしょうか。オープンワールドを車で彷徨いながら、落ちている部品を見つけ出していきます。 イマイチ退屈な感じになってしまい、2 章にたどり着いたところでやめてしまいました。 誤訳なのか元からなのかは不明ですが、セリフと状況が異なっていたり、背景・世界観が伝わってこなかったりということもあり、ゲームの中に入っていけなかったというのもやめてしまった理由です。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83 | 1 | 100% | $3.99 | |
| $0 | 6 | 100% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 50 | 96% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 85% | $17.99 | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 1.8K | 67% | $39.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $1.4M | 2K | 63% | $39.99 |