
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.4M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great game. Mechanics are very intuitive and easy, I also love that you can’t die from falling, you always land on your feet. I love how the side quests aren’t too grindy or overwhelming, and I think everything is paced really well. That being said there’s a couple things I find kind of strange about the game that don’t really impact the gameplay: the English localization and the soundtrack. It seems like not every bit of dialogue was actually translated, often the npcs will randomly say one or two sentences in French and then go back to English. Also, sometimes there are no spaces between words or a name is misspelled. And it doesn’t really take away anything from the game, it’s just sort of surprising that these things were overlooked. The music can sometimes be very eery/spooky when it doesn’t seem appropriate, and it can be a bit off putting because it’s like I’m anticipating something scary is about to happen but it’s not a scary game at all. Sometimes there’s no music and it’s just little sound effects for awhile, and then all of a sudden there’s very loud humming (like an actual woman humming). I find myself wanting more cheerful or soothing music Edit: interestingly I just noticed that a few weeks before I bought this game, they redid the English translation entirely, which makes me very curious what it was like before.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 85% | $17.99 | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 1.8K | 67% | $39.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $1.4M | 2K | 63% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83 | 1 | 100% | $3.99 | |
| $0 | 6 | 100% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 50 | 96% | Free | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel like it's almost a crime for the game to be this short, got through the whole campaign in just under 12 hours back in 2024, then returned in 2026 to get one last achievement I was missing. Couldn't resist and played through the ending again, and oh boy, something in this game's story makes me shed a tear or two, the story is good.
While this plays more like an interactive to-do list than an outright game, and I certainly didn't have to think too hard about any puzzle or quest, I still ultimately enjoyed my time with it. It feels nice and looks nice, which are what really counts in a cozy exploration game like this, and the score is largely quite pleasant. The constant backtracking can feel tedious, especially towards the end of the game, but the world is small and dense enough to make up for it. The storytelling is definitely the biggest letdown, though. The dialog is shockingly rigid - which I'll choose to excuse given the French-ness of the developers - and the general arc of the story is immensely unsatisfying. Each "twist" it throws at you is either blatantly obvious or actively ruins the stakes of the story. This doesn't impact the moment-to-moment experience all that much as the story beats are pretty self-contained and easy to ignore. As is made obvious by the amount of qualifiers and exceptions I allowed for, Caravan SandWitch is a bit uneven, janky, and narratively unsuccessful, but has enough charm and style to carry you through at least the base 6 hours required to reach the credits.
good calming solo game
A part of me wanted to like the game, but it kept boring me with chores until the end. Pros: - Initial map exploration is fun and decent. - Puzzles are okay. - Easy to finish. - Cheap (bought on sale). Cons: - Missions mostly consist of collecting items just to progress to the next. - The story is very shallow. The only thing I found somewhat satisfying was finally finding out what happened [spoiler]to Garance at the end,[/spoiler] which was the main reason I kept playing. However, even that felt shallow, as [spoiler]you simply find out she's dead, followed by a brief explanation of what the TARAASK was about.[/spoiler] - The inventory system is terrible. It literally just displays what you have, and your items are only used to complete collection missions. You can't interact with them directly, except for those connected to the caravan via the caravan. - The characters are mediocre to boring—they feel like, "Okay, here's this guy doing this, and here's another character doing that." - Driving and camera controls are bad.
赞啦
very chill, really pretty and wholesome
c cool
空洞无聊第一名
WARNING: this is a "woke" game, with a cast mainly consisting of "diverse" (but actually not so much) gay characters. If that bothers you, don't even try. Didn't pay much attention to the dialogues myself, as the plot was kind of trivial, and the lines were often written in left-speak. The gameplay, however, was good: cozy exploration game with somewhat polished mechanics and some nice QoL features (like being able to return to your vehicle from a distance and instant teleportation to the main hub). Can't say much about the visuals, as I've been playing with the lowest specs possible, barely meeting the "minimal" system requirements, but it is virbant and colourful -- a "hopeful post-apocalypse" indeed. All in all, a nice short adventure (I might even say it's sort of a metroidvania...). Just don't get in it for the plot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.