
Uncover a goldmine in the used car market! Sniff out deals, buy low, modify, and sell high. Your journey from amateur grease monkey to car dealer magnate awaits. How fast will you rise in this lucrative venture?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Turn your dream of selling used cars into reality! In Car Dealer Simulator, you’ll learn the ins and outs of running a business from its quirky owner, Little Sam. He’s not great at keeping things in order, so your task is to buy low, fix up, and sell high. Over time, as you master your initial challenges, you’ll have the chance to take over the business, and then…

Everything will be in your hands! Build a business that fulfills your customers’ automotive fantasies. From budget-friendly cars to top-tier rides, seize opportunities, hire the best, provide excellent service, and maximize profits. Grow your company day by day.
The key to achieving high profits lies in negotiating when buying old cars. Look for great deals, and during price haggling, stay firm and professional.
Not all purchased cars are in working condition, so you’ll need to transport them using one of two types of tow trucks.
Every car requires diagnostics and preparation before being sold. Mechanical repairs, bodywork, painting, and small touch-ups will significantly increase the selling price.
Presenting a car to the customer requires a few tricks. Washing, good photos, and an engaging advertisement will be your allies. Highlight the car’s strengths in your listing, but remember—every car has its hidden flaws. Customers buy with their eyes, so use the shine of the paint, a full tank, and quality photos to your advantage.
Your profits will allow you to continually grow your company. Upgrade tools, repair zones, and your customer service office. Hire employees to boost efficiency. Manage your finances wisely and maintain your company’s reputation. But stay vigilant—competition, and even your “helpful neighbors,” never rest. Protect what you’ve tirelessly built from potential threats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 9.8Kreviews | 89% | — | $7.3M |
| $19.99 | 1.4Kratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
me encanta aunque todabia es joven en juego disfruto jugarlo es un vicio
fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Czech, Japanese, Korean, Portuguese - Brazil +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
alot of fun when you just wanna relax and sell some cars
no me aparece la mision del primer email , y lo he intentado todo, como puedo reclamar el dinero de este juego?
ko
Game was pretty fun when it first came out. The bugs that were in the game made it comical. Over the past year it's nothing but a new update or patch every other day, frustrating when they release a patch and many other things don't work Should be renamed as Patch Simulator. Sad thing is they want you to BUY the the DLC when the Base game was never finished DLC is even more messed up, Devs have no idea what they are doing nor do they test the updates/patches before they release them. Not worth buying unless it's at least on sale 50% off. What's also sad is DLC is almost as much as the base game for ppl that already own base game?? Don't believe me watch how fast they ignore you unless you are praising them for a job well done, When you are just simply trying to help them improve the Game. Game really should still be in Early Access..
Раньше игра была нормальной и игралась на ультрах 200+ фпс, а сейчас 20 фпс
This is both a fun and deeply flawed game, at time of writing. Primarily , the QoL on this game particularly suffers. Here are some examples: 1) Sometimes you hit escape to back out of an interface. Other times, you hit tab. 2) The inventory system is brutal. You can't filter by regular/sport/track. 3) You can only order 100 parts per order, and you don't know what condition the parts are in the order screen. Thought you had a workable engine? Nope! 4) To sell things, you need to put them in a van -- at least 4 trips are required to fill it up. To sell them, you drive the van to the shop. You then make 4 trips to sell each *individual* item to the shop. In late game, you accumulate a LOT of parts if you upgrade everything with sports/track parts. You literally can't get rid of them fast enough. 5) Undriveable cars are extremely tedious to deal with. Thats the bad stuff, the good stuff though is its actually fun despite most of that.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 1.7K | 80% | Free | |
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| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 6K | 75% | $29.99 | |
| $7.4M | 5.9K | 70% | $24.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $7.3M | 25.3K | 97% | $12.99 |