
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First let me say that I absolutely love this game. What breaks it for me is the random crashes. It absolutely drives me mad. Especially since they are absolutely random. Sometimes I can play for 5 hours straight with no crashes other times it crashes 2-3 times/hour. Lost countless hours of play - you know how annoying it can be after you've been working at at project for an hour with the game paused, fixed every pipe and belt, and then its gone. Autosaves are unreliable for some reason. I can load some but not others game crashes on loading autosaves. Sometimes if you stick to it and try an reload a save file several times, eventually it works. No other game or piece of software on this machine shows the same behaviour (including other Unity-engine games) so unlikely a hardware problem/driver. Anyway everything is up to date. Would love to come back to it once out of EA, hopefully the bugs will be ironed out. BTW, I bought the game since 1st day EA, Supporter edition.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 41.7K | 97% | $9.74 | |
| $13M | 22K | 83% | $39.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13.1M | 30.3K | 95% | $17.49 | |
| $12.9M | 16.6K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $2.3M | 2.6K | 66% | $29.99 | |
| $5.4K | 25 | 84% | $5.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyun Türkçe Dil Desteği var diye satışa sunulmuş ancak %54 Türkçe çevirisi var bu resmen dolandırıcılık,
ЗАВОД ДОЛЖЕН РАСТИ!!! И Картошка тоже
Great factory/colony sim. I have really enjoyed the progression. I really took my time and the game seems to reward you for being deliberate and slow. Thanks for catering to us slow pokes.
Всем привет, это Писян, слоник, он постоит тут пока. ╱▔╲ ▏ \▔╲ ▏ ▏ \ ▂━╲ / ▍▍ ╱ ▕ ┃ ▕ ╱ / ╲ \ / \ ▂╱▂╱\▕ /\ ▔ ▏ ╲\ ▏ ▕ ▏ ▕ ▔ ▏ /▔▔\ ▕ ▕▂▂▏ ▕▂▂▏ По сути, это очередной симулятор завода. Да, у него есть отличия, да, тут камера, в очередной раз, "переехала" под "стратегическую", тут есть "физика" ресурсов, изменение ландшафта за счёт этих самых ресурсов, дополнительные механики за пределами карты, но core механика - строительство завода, сначала расчищая и уничтожая ресурсы родного острова, потом - превращение его в полноценный завод и хаб для ресурсов с островов. Это интересно, это прикольно, это что-то свежее и хорошо выглядит в плане графики и геймплея. Да, у игры есть баги на данный момент времени, ведь это ранний доступ, так что претензий к разработчикам не предъявляем, терпим и ждём изменений. Цена игры в 29.99$ (да, сейчас 34.99$, но это общий скачок), это потолок для топовых инди проектов, обычно, за этот прайс мы получаем что-то кардинально новое в жанре, флагман инди студии, на которой они ставят всё, включая своё время. У меня в библиотеке не мало инди проектов, кто начинал в раннем доступе с прайса в 5$ и достигли 30$ на момент выхода, это нормально. Это понимаемо. Входной билет стоит дешевле, ведь мы добровольно нанимаемся в QA и помогаем игре стать лучше, тратим своё время на помощь проекту, покупаем supporter паки и т.д. Те, кто пропустил этап забагованной идеи - заплатят больше, так и должно быть. Ой, я чуть не забыл про Писяна, нашего слоника. Игра в раннем доступе уже 5 лет, до этого была в разработке с 2015 года вне стима, при цене в 30 баксов имеет supporter pack, кучу багов и отсутствие важнейших QoL элементов для анализа, интерфейс из 2017-ого и... DLC. Если бы это была игра из другой вселенной, где нету конкурентов и других разработчиков, то никаких претензий к разработчикам бы не было. Любой, кто играл в неё 50+ часов, понимает масштаб работы, проведённой с этим DLC, кто следил за новостями от разрабов последние пару лет и слышал их гордость в голосе, в предрелизных роликах, когда речь заходила о поездах. Да, мы все всё понимаем. Но обзоры пишут для новых пользователей, кто пропустил всё это мимо, кто увидел игру впервые и хочет понять, это очередной клон Paradox в мире симулятора завода, либо это любители кофе, кто будет делать игру 10 лет, но реализует всё видение разрабов и хотелки игроков без единого DLC, а только средствами маркетинга. Что я, как игрок, может ответить этим людям, учитывая Писяна в комментарии? К сожалению, пока что, это первый вариант. И нету никаких гарантий, что очередная, казалось бы, core механика передвижения ресурсов в симуляторе завода, не будет в виде DLC через пару лет. Я всё равно буду играть в неё и уже купил поезда, но пожалуй уберу supporter из корзины, и понадеюсь на смену курса в ценовой политике разработчика, возможно их аналитический и маркетинговые отделы, видят мир шире, чем мой скудный анализ рынка, но сейчас я не вижу причин для покупки игры и подобной, вполне агрессивной монетизации от разработчика, если только вы не затёрли другие проекты про заводы до дыр и не ищете "хоть бы что" новое в жанре.
Amongst the great four factory building game. I just can't put it down!!!
The technology tree and limited resources ensure that there will be plenty of different objectives to pursue for a long time. In addition, from time to time you’ll have to solve a problem, whether it’s an energy crisis, a resource depletion, or a supply chain disruption. The game offers tremendous depth and replayability. [b]What I like[/b] [list] [*] The game about taking care of your people with help of industrial automation [*] Relatively realistic and grounded mechanics (instead of a scifi or fantasy setting) [*] Trains [*] Detailed buildings and vehicles [*] Many good maps (especially Dragon Trail) [*] Photo mode [/list] [b]What I wish[/b] [list] [*] Roads [*] Exploration and shipping needs some love [*] Prosedurally generated maps [*] High-resolution screenshots in photo mode [*] Key controls to tilt camera up/down [*] Native Linux support [/list] 9/10
Идеальный симулятор перестройки. Изучил новую ветку? Перестройка. Закончилась руда в шахте? Перестройка. Расчистил место для перестройки? Перестройка. 10 перестроек из 10
업데이트를 통해 점점 완성되어가는 느낌의 게임 정식출시 해도 될듯 건설 자동화류 게임에선 딱히 이렇다 할 단점은 없는듯 함 굳이뽑자면 후반테크 건물들크기가 중간재 생산건물과 크기가 안맞는다는점과 최대차량댓수가 정해져잇다는점? 원유정제소 크게지엇다가 처음 파이프연결할때 눈아픈점? 최적화 난이도는 지형높이가 잇어서그렇지 팩토리오보다 낮음 컨베이어를 위로 쌓을수잇는 장점이 잇다 여타 이쪽류게임이 그렇듯 자동저장껏다가 한방에 훅갈수잇으니 끄지않는걸 추천 뭔가 사태터졋을떄 불러오기를 쓰면됩니다 해상을이용한 원유공급이 안되는 시점에서 원유를 다써버리면 답이 없게됨으로 초반부 장시간의 잠수플레이는 안하는게 좋음 난이도는 첫플레이라면 무조건 낮게깔고 들어가는게 현명함 전기끊겨서 컨베이어멈추고 기름없어서 올스톱걸렷는데 결속력까지 없으면 게임오버임 일정이상의 복잡도를 갖고잇는공장을 지엇다면 청사진등록을 해두자 추가건설시 매우편리해진다 간략하게 엔딩까지의 구성으로는 초반부는 영끌해서 발전 중반부는 토탈자원관리 후반부는 최적화로 볼수있음 초반부는 어떻게는 상위티어로 올라가서 컨베이어레벨/차량댓수/하이테크건물 등을 올려줘야 숨통이트임 차량댓수가 모자라니 자원수급도 힘들고 컨베이어레벨이 낮고 생산건물도 여러개 짓기힘듬 결과적으로 그냥 테크 주구장창 올려줘야됨 초반엔 그냥 차량댓수나 주구장창 올려주는게 좋음 인구수 막히지않도록 등대 지속적으로 굴리고 농장과 거주지를 막히지않게 늘려주는게 좋음 거주지 확장을 어디서부터 어디까지할지 대충 정하고 농지를 그 부근에 지어주는게 좋음 왠만하면 최종까지 보고 늘리는게 현명함 개인적으로 봣을땐 열차는 후반컨텐츠로 분류되니 건들엿다가 피보지 말자 중반부가되어 어느정도 최적화가 진행됬다고 가정했을때 자원이 남아서 트럭과 굴삭기가 노는꼴을 보게되는데 생산건물을 늘리면 인구수가 모자람 일단 이쯤부터는 평탄화도 맞춰주는게 좋음 평탄화라는게 단순히 그냥 평평하게만 하면 안되고 농지 만들곳을 지정하고 지형을 목표보다 1칸더판다음 흙으로 매꾸는 과정까지가 필요함(나무 밎 농지는 최상단이 흙인곳에만 건설가능) 인구수 생각없이 올리다간 죄다 굶어죽음 왠만한 생산은 컨베이어통해서 하고 중간중간 보관소지어놓고 일정이상배출로 설정해서 필요시 트럭으로 꺼내쓰는걸 해야됨 죄다 트럭으로하면 아무것도 안됨 원유는 채굴말고 수입에 의존하는게 최종적으로는 생산량과 결속력에 도움이 된다 원유를 어떻게 수입할지 고민해두자 원자력은 미래다 빠르게 뚫어놓자 전기걱정이 꽤 경감된다 초반부에 어느정도 지어놓고 나중에 처치곤란해지면 증기로 해수-담수화 시키면된다 그리고 철도로 최적화시작할려면 땅이 평준화도 필요하고 자리도 엄청차지하니 아직 하지말자 후반부 들어오면 이제 결속력과의 싸움이 시작된다 주민들의 요구사항들 대부분 채워주고 식품은 주식/비타민/단백질/간식/기호품 각1종씩 채워주면된다 이쯤오면 간척도 꽤 진행되고 기본테크도 다 뚫려잇고 월드맵도 다 뚫엇을것 차량댓수가 한정적이니 맵의 평준화와 병행해 철도망건설 끊기지않는 로켓/결속력유지가 관건 여기쯤오면 이제 인구늘려서 사무실짓는걸 반복하고 태양광효율업을 오지게올려서 태양광으로 원전을 대체하고 전기보일러를 쓸때까지 올리면 된다 엔딩은 로켓쏠때나왔다 더없다 참고로 여기서 더 나가면 처리곤란 부자재처리가 관건이된다(광재, 암모니아) 광재로 예를들면 광재를 슬러지로 바꾸고 슬러지를 1차가공해서 퇴비로만들고 퇴비를 비료로만들고 비료2로만들어서 밀이엇는지 사탕수수엿는지로 바꿔먹고 이런 귀찮은짓을 해야된다 더이상 매립지가 없다 그게싫으면 소각해야되는데 소각하면 또 건강도가 떨어지신다 즉 이 사이클을 돌리기 시작한 시점에서 더 이상 할수잇는게 없게되는거다
This game made a strong impression on me almost immediately. The core gameplay loop is incredibly engaging, but what really stands out is the way it handles resource extraction and industry. Instead of relying on abstract “click-a-node” mechanics with arbitrary numbers, Captain of Industry makes mining and production feel tangible and grounded. Excavating terrain, managing deposits, reshaping landscapes, and building efficient industrial chains gives the game a level of immersion and authenticity that many factory builders simply don’t have. The depth of the logistics and production systems is where the game truly shines. Every expansion of your settlement introduces new engineering challenges, and solving them is consistently rewarding. Watching a small survival outpost evolve into a massive industrial machine is extremely satisfying. Another big strength is the long-term replayability. There’s always a more efficient layout to design, a bottleneck to optimize, or a new production chain to master. The game rewards planning and experimentation without becoming unnecessarily tedious. On top of that, the developers have continued improving the game throughout Early Access with meaningful updates and polish. It already feels more complete and thoughtfully designed than many fully released management games. If you enjoy complex factory builders and logistics games like Factorio, Dyson Sphere Program, or Workers & Resources, Captain of Industry is absolutely worth playing. At the time, I was somewhat concerned about the developer´s decision to shut down a certain mod (the one that apparently cannot be mentioned by name) while also releasing paid DLC during the Early Access phase. Their explanation — referencing technical violations and disputes surrounding DMCA claims between mod authors — felt somewhat vague to me, and I was concerned about what it might mean for the future of the modding community and the game’s long-term support. That said, my perspective has changed over time. The game now has a much healthier and more active modding scene, with far better availability of community-created content and overall support for mods. Many of the concerns I originally had have since been addressed, and in its current state I’m genuinely satisfied with both the direction of the game and the continued development behind it. Highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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