
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真牛逼,没做完卖dlc。还指责人家mod开发者
Игра отличная, но техническая часть — это ужас. Сама игра просто огонь. Глубокая, затягивающая, одна из лучших в жанре. Когда она наконец запускается — получаешь настоящее удовольствие. Но вот техническая реализация — это просто издевательство. После каждого обновления игры (особенно Experimental) и обновлений драйверов NVIDIA начинается настоящий ад. Краши на старте, белые экраны, ошибки Compute Shader (Kernel 'AvgTextureColor' not found), отказ грузить сохранения. Даже полное удаление всех модов и проверка файлов не всегда спасает. На Windows 11 + RTX 4060 это превращается в лотерею. Я потратил больше часа только на то, чтобы заставить игру запуститься после очередного обновления. Единственный более-менее рабочий вариант запуска: text-force-d3d12 -windowed -noborder -screen-width 2880 -screen-height 1620 Если вы готовы каждый раз после обновления тратить кучу времени на эксперименты с launch options, свойствами совместимости и чисткой папок — добро пожаловать. А если хотите просто купить игру, поставить и спокойно поиграть — лучше пока подождать. Потому что сейчас это больше тестирование, чем продукт. :steamthumbsdown: Очень жаль. Игра заслуживает гораздо лучшей технической реализации.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most granular of the factory games. Almost absurd level of complexity, but dished out at your own pace. Never feel rushed, make your own objectives and achieve them the way you want. Definite labor of love. Highly recommended.
i cannot, for the life of me, figure out the dumping and mining mechanics in this game. i looked up tutorials on youtube, reddit, steam pages. i give up.
Too many bugs
Всем привет, это Писян, слоник, он постоит тут пока. ╱▔╲ ▏ \▔╲ ▏ ▏ \ ▂━╲ / ▍▍ ╱ ▕ ┃ ▕ ╱ / ╲ \ / \ ▂╱▂╱\▕ /\ ▔ ▏ ╲\ ▏ ▕ ▏ ▕ ▔ ▏ /▔▔\ ▕ ▕▂▂▏ ▕▂▂▏ По сути, это очередной симулятор завода. Да, у него есть отличия, да, тут камера, в очередной раз, "переехала" под "стратегическую", тут есть "физика" ресурсов, изменение ландшафта за счёт этих самых ресурсов, дополнительные механики за пределами карты, но core механика - строительство завода, сначала расчищая и уничтожая ресурсы родного острова, потом - превращение его в полноценный завод и хаб для ресурсов с островов. Это интересно, это прикольно, это что-то свежее и хорошо выглядит в плане графики и геймплея. Да, у игры есть баги на данный момент времени, ведь это ранний доступ, так что претензий к разработчикам не предъявляем, терпим и ждём изменений. Цена игры в 29.99$ (да, сейчас 34.99$, но это общий скачок), это потолок для топовых инди проектов, обычно, за этот прайс мы получаем что-то кардинально новое в жанре, флагман инди студии, на которой они ставят всё, включая своё время. У меня в библиотеке не мало инди проектов, кто начинал в раннем доступе с прайса в 5$ и достигли 30$ на момент выхода, это нормально. Это понимаемо. Входной билет стоит дешевле, ведь мы добровольно нанимаемся в QA и помогаем игре стать лучше, тратим своё время на помощь проекту, покупаем supporter паки и т.д. Те, кто пропустил этап забагованной идеи - заплатят больше, так и должно быть. Ой, я чуть не забыл про Писяна, нашего слоника. Игра в раннем доступе уже 5 лет, до этого была в разработке с 2015 года вне стима, при цене в 30 баксов имеет supporter pack, кучу багов и отсутствие важнейших QoL элементов для анализа, интерфейс из 2017-ого и... DLC. Если бы это была игра из другой вселенной, где нету конкурентов и других разработчиков, то никаких претензий к разработчикам бы не было. Любой, кто играл в неё 50+ часов, понимает масштаб работы, проведённой с этим DLC, кто следил за новостями от разрабов последние пару лет и слышал их гордость в голосе, в предрелизных роликах, когда речь заходила о поездах. Да, мы все всё понимаем. Но обзоры пишут для новых пользователей, кто пропустил всё это мимо, кто увидел игру впервые и хочет понять, это очередной клон Paradox в мире симулятора завода, либо это любители кофе, кто будет делать игру 10 лет, но реализует всё видение разрабов и хотелки игроков без единого DLC, а только средствами маркетинга. Что я, как игрок, может ответить этим людям, учитывая Писяна в комментарии? К сожалению, пока что, это первый вариант. И нету никаких гарантий, что очередная, казалось бы, core механика передвижения ресурсов в симуляторе завода, не будет в виде DLC через пару лет. Я всё равно буду играть в неё и уже купил поезда, но пожалуй уберу supporter из корзины, и понадеюсь на смену курса в ценовой политике разработчика, возможно их аналитический и маркетинговые отделы, видят мир шире, чем мой скудный анализ рынка, но сейчас я не вижу причин для покупки игры и подобной, вполне агрессивной монетизации от разработчика, если только вы не затёрли другие проекты про заводы до дыр и не ищете "хоть бы что" новое в жанре.
I bought this game years ago, had a pretty good time with it, but left it away in a drawer because it was clearly incomplete. Came back 5 years later, and I saw -ON AN EARLY ACCESS GAME- DLC. Like, DLC is sold when the game is STILL in early access. What the hell? I mean, I love the industrial realism style and the terraforming, among many other things... but DLC? IN EARLY ACCESS? AFTER I BOUGHT THE SUPPORTER EDITION UPGRADE ALREADY? This is scummy as ♥♥♥♥. People like this should not be allowed on Steam. I cannot in all conscience recommend this now even if it was fun at the time. Also for some reason, the in-game calendar has every month having 30 days. So yes, there is also a February 30.
Copy paste of a review i completely agree with, its not OK . Call it review bombing if you will, but best way to let developers know their costumers mind. "Core content is now being turned into DLC during Early Access. I don't care how good the rest of the game is, that alone is reason for a negative review. I've been burned too many times by other games that have done things like this, so I no longer trust these developers. They've already started to show their greed, I'm not going to stick around for it to get worse."
First let me say that I absolutely love this game. What breaks it for me is the random crashes. It absolutely drives me mad. Especially since they are absolutely random. Sometimes I can play for 5 hours straight with no crashes other times it crashes 2-3 times/hour. Lost countless hours of play - you know how annoying it can be after you've been working at at project for an hour with the game paused, fixed every pipe and belt, and then its gone. Autosaves are unreliable for some reason. I can load some but not others game crashes on loading autosaves. Sometimes if you stick to it and try an reload a save file several times, eventually it works. No other game or piece of software on this machine shows the same behaviour (including other Unity-engine games) so unlikely a hardware problem/driver. Anyway everything is up to date. Would love to come back to it once out of EA, hopefully the bugs will be ironed out. BTW, I bought the game since 1st day EA, Supporter edition.
I like the concept, even though most of the game is learned through trial and error. The one thing that is most annoying is the terraforming. The machines and trucks don't seem to know where to go or how to follow logic. Building a pathway to parts of the island not accessible due to high terrain is very frustrating. You should be able to map the desired terrain formation and have the machines carry this out. Instead they go all over the place and get themselves stuck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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