
Lead a platoon of WWII tanks in this immersive TPP and FPP game. Engage in realistic, tactical combat across historic battlefields. Play through campaign or challenge yourself in skirmish mode as either German or US forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 31 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a platoon of WWII tanks in this TPP and FPP game. Engage in tactical, realistic battles across historic battlefields. Play through a full campaign or test your skills in skirmish mode, fighting as either German or US forces.
As a German commander in 1944, your mission is to push back the advancing enemy forces in France. Assemble your platoon of tanks, take command, and lead them into battle across a series of intense and tactical engagements.
You and your platoon will play a key role in pivotal moments of the Second World War. Relive iconic battles around St. Lô, Mortain, and the Ardennes, and take part in some of the greatest tank engagements in history.
Skirmish mode, a fan-favorite feature from our previous title Call to Arms: Gates of Hell, returns with expanded possibilities. Fight on either side of the historical conflict and command powerful weapons like the iconic Tiger tank or the StuH 42. Battle for control of key strategic landmarks and lead your forces to victory.
Get to know your crew as they fight by your side. Experience their personal stories, victories, and hardships as they grow and evolve throughout the campaign.


5 PvE Campaign Missions: Single-player and Coop
9 PvPvE Skirmish Missions
Fully destructible and immersive environment
20 playable war vehicles: 10 historically accurate tanks and armored vehicles for each faction
Physics based ballistic and complex damage simulations

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have enjoyed this game. Great graphics brings the battlefield in France alive. Good AI with the enermy, This creates a challenge and a level of realism, that you just cant go into a village guns blazing. Good tank games are difficult. You can get bogged down giving a simulator experience, this game is not that. More aligned to WoT. Fun, but with enough challenge to keep you engaged.
In it's current state I can't recommend this game at the price point its sitting at. The game has potential and I will finish off the German Campaign tomorrow, having completed the US campaign today and the first mission of the German campaign. I personally didn't get any performance issues but admittedly I'm sitting on a PC that was built for DCS and other flight sims, so it easily deals with most 'normal' games. What is holding the game back at the moment is the enemy AI being fairly dopey and seldom jockeying for a better tactical position (they can see through lots of bushes though and engage you) but the friendly AI is just ridiculously thick. Tell them to follow and they will sort of but may or may not just stop somewhere along the way, facing the wrong way to the enemy. Equally tell them to hold and they may well do but won't turn to face the threat and eventually they'll just drive off and do their own thing which is incredibly frustrating. Finally the ballistics don't really make sense. Smacking a PzIV J over and over at about 100m with a M1 76mm armed Sherman just wasn't a thing in reality. A well placed 75mm was more than enough to crack a PzIV of any kind, a 76mm would have cleaved straight through it. On this game however, you find yourself struggling to knock these things out even when they're largely side on. I think the game has potential but things will need changing, and if they are I'll definitely alter my review to reflect this. To improve the game the following needs to happen: 1) Friendly AI: Improve them so they follow the instructions given but give them some autonomy within that order I.e. If you've told them to hold, make them hold but if they detect enemies get them to turn to face those enemies so their thickest armour is facing the threat. Equally when you switch vehicle, don't make that reset so that they all start moving to come your way, as this often means they stop facing the threat. 2) Enemy AI: Give them a brain. They shouldn't sit out in the open and then eventually move in one direction or another. As soon as you engage them, they should be actively seeking cover and ground that they can more effectively fight from. 3) Ballistics: This goes both ways. Rounds need to feel dangerous and one shot kills either way shouldn't be overlooked. Currently you can knock out enemy tanks with one shot but it just doesn't feel like the rounds have sufficient weight to them. 4) Ranging: I think implementing the option to have buttons to alter the ranges would be beneficial. At the moment we're effectively firing on a flat trajectory even when ranges are around 500m For something like a Panther, Tiger or 76mm Sherman this isn't ludicrous but the M3 75mm on most shermans fired on a steeper parabolic trajectory. 5) Infantry: Make them more fluid and their movement more tactical. Infantry are people and people have a will to live. Dismounts have the most options for cover of anyone on the ground in warfare and they should be utilising that cover, not running back and forward in front of tanks that have 2/3 machineguns in addition their main armament. At the moment the infantry just feel like chaff. 6) AI spawning in: After completing the US campaign (as it is currently), I did the first mission of the German campaign. At the very end I had to escort trucks to the edge of the map which I did with a PzIV G. Naturally, as trucks are softskin and therefore very vulnerable, I went ahead of them to make sure the route was clear. Stopping to check buildings etc there was nothing there, so I moved forward, only to have enemy AT infantry, halftracks and an M3 Stuart Spawn within about 10m of me, damaging me immediately. The only thing that saved me was my brainless AI buddy who drove in and took their fire off me for long enough for me to repair. If the devs can implement these changes they may well be onto something.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
워썬더의 느릿한 조작감과 월드오브탱크의 랜덤스프레드+체력제 시스템이라는 두 게임의 단점만을 골라넣은 졸작. 게오헬 기반 그대로 rts에서 전차시뮬로 장르만 바꿔도 기본은 갈 텐데 굳이 언리얼엔진 기반으로 만들어서 게임성과 최적화, 물리 시뮬레이션 모두 퇴보했고 게오헬 전차천의 묵직한 손맛을 기대했지만 "느릿하고 불쾌한 아케이드 게임" 이라는 신박한 결과물이 나옴. 단점을 하나하나 나열하자니 끝이 없어 굳이 적지는 않고 구매를 고민하는 사람을 위해 간단히 요약하자면 워썬더 대체제를 기대했다면 사지 말것. 생각없이 적당하게 즐길 탱크게임을 원하면 할만함.
a good game needs more things in the game for its price
buggy as hell
sehr gutes Spiel viel Spannung und viel Action
je met très rarement d'avis pour quoi que ce sois mais la franchement, le jeu a beaucoup de potentiel ! les + (il y en a surement plus mais flemme de tous les cité) : -les graphisme son magnifique. -les chars sont détaillés. -le rapport a l'histoire et pas mal. -la physique et pas mal. ... les points à améliorés : -y'a quelque bug graphique sur un char que j'ai pu tester (très léger). -je trouve que les IA son un peu trop cheater, ils nous voient de super loin sans meme avoir de visibilité sur nous. -l'HUD des munition, points de capture etc, j'aime pas trop trop mais c'est personnelle, les obus sont un peu compliqués à comprendre dû a l'affichage. Globalement le jeu a beaucoup de potentielle. J'ai pour l'instant tester que la campagne, je le recommande !!! sachant qu'il s'agit encore de l'accès anticipé !
Has potential, damage model is inconsistent, an easy eight cannot frontally pen a panzer IV but a greyhound can pen your panther frontally. A little buggy, repetitive. Not worth the money yet.
bro i didnt like the game fr. but i must give 5*. i dont want them lose money coz of me. They will be in a good place in future. That was a risky try. Wish it was same as gates of hell just a tank player against whole world. big map not fps 3rd person visuals...
Third time back in a year nothings changed to game play breaking bugs fixed all maps have huge frame stutters even if you lock fps to 60 you get frame stutters where your fps spikes to unlimited for a bit some maps run okay other maps on the same settings will have you at 30 fps while a bigger map with more enemy's and points your running at 80 no issue game isn't consistent, shoot the same spot on a sherman with the tiger the amount of round to kill will vary from 2-9 nothing changed pure RNG Tiger tanks if shot by a m10 anywhere no matter where is a grantee death even if it dosent pen bots that snipe you 800 metters through a entire forest and building game lags horrible 3070 32 gigs of ram and a 3600 6 core game is clunky if sitting still and hit d to rotate your hull right it will go left and vise versa a bug which has existed since launch i gave this game a year to fix game play bugs that break the game or stuarts being able to over pressure tiger H1's through the copola instead of fixing the game or making it better the only bug fixes that are happing are nothing to do with game play or optimization if feels like a baby left at a firemans door. if you wanna spend 30 minutes doing a mission just for a infantry with a rpg to one tap you from 600+ meters out this game is for you if you came here for good tank game play do not i have watched a few different youtubes cut their videos around the bad parts of the game youtubes such as panzer paw, which normally points out bugs and issues with the game, yet this is one of two games they avoid and even film/cut around gameplay breaking bugs. which makes you wonder if most fo the larger content creators are being paid under the table to show it as a good game 1 year no new content no bug fixs that have anything to deal with gameplay its not worth the price and the delux edition being 3 mission which take less then 15 minutes to complete are not challenging at all and 3 skins on tanks that are nothing but cosmetic while selling all of at most a hour of content and 3 skins for 20 bucks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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