
Lead a platoon of WWII tanks in this immersive TPP and FPP game. Engage in realistic, tactical combat across historic battlefields. Play through campaign or challenge yourself in skirmish mode as either German or US forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 31 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a platoon of WWII tanks in this TPP and FPP game. Engage in tactical, realistic battles across historic battlefields. Play through a full campaign or test your skills in skirmish mode, fighting as either German or US forces.
As a German commander in 1944, your mission is to push back the advancing enemy forces in France. Assemble your platoon of tanks, take command, and lead them into battle across a series of intense and tactical engagements.
You and your platoon will play a key role in pivotal moments of the Second World War. Relive iconic battles around St. Lô, Mortain, and the Ardennes, and take part in some of the greatest tank engagements in history.
Skirmish mode, a fan-favorite feature from our previous title Call to Arms: Gates of Hell, returns with expanded possibilities. Fight on either side of the historical conflict and command powerful weapons like the iconic Tiger tank or the StuH 42. Battle for control of key strategic landmarks and lead your forces to victory.
Get to know your crew as they fight by your side. Experience their personal stories, victories, and hardships as they grow and evolve throughout the campaign.


5 PvE Campaign Missions: Single-player and Coop
9 PvPvE Skirmish Missions
Fully destructible and immersive environment
20 playable war vehicles: 10 historically accurate tanks and armored vehicles for each faction
Physics based ballistic and complex damage simulations

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оптимизации просто нет, мой процессор греется до 100+ градусов, другой такой игры просто нет. i7 13700 с водянкой. Я не знаю, в чём причина. Но я не могу в это играть. Положительный авансом.
we need chinese
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is realy fun you should try it to
Very realistic, graphics are good, haven't run into any issues with the game, glad to see it's not a play to win game, and I hope it satays that way.
This game is SUCH a gem!!!! BY FAR the best Tank simulator! The graphic sound al top notch the athmosphere is crazy good 10/10 and so is the demolishen modell you can destroy everything to the ground its such a blast to play and never unfair I love the ballancing its hard and so rewarding you get soo immersed! you have soo many ways to win each scenario the replayability is great! I am driving a tiger since two missions and you feel the power upgrade from the tanks before its soo rewarding! I can only recommend this as a must have game for everyone who like the idea of driving a tank! You can add npc tanks if you like to command a few in a platoon but I play lone wolf just me, my crew and my tank! thats the way I like it...
Coming from War Thunder, this scratches the itch Gaijin couldn't scratch with PvE. The bloom for where you'll hit works well imo for this game. It's overall a great mix of CtA tanks mashed with War Thunder/WoT arcadey style. I'd give it a 7.5/10
Call to arms panzer elite is an okay game , in my honest opinion it needs more work to earn a 25 pound price tag however I am not going to indulge too much on the price considering I bought it for half price. so where to start the game feels very unfinished which is expected being early access , the gameplay itself in my opinion though is quite boring , and the shell volumetrics seem very poor as well as the types of ammo , High explosive feels like you are shooting spitballs at infantry and have very little splash damage in my opinion as well as a rather underwhelming explosion , APHE also suffers from this , you might be on target with absolutely zero objects in the way and the shell still wont get near the target , Im hoping they implement the option to have the crew outside of the hatches , and have it for example when you are rearming you can see the crew loading new rounds into the tank or the tank is being repaired by crew as it just feels a little bland at the moment , im also hoping they add more variety to infantry as they all look the same at the moment
Kann man nur Empfehlen . Die Handhabung des Spiels ist für jeden Verständlich.
I have enjoyed this game. Great graphics brings the battlefield in France alive. Good AI with the enermy, This creates a challenge and a level of realism, that you just cant go into a village guns blazing. Good tank games are difficult. You can get bogged down giving a simulator experience, this game is not that. More aligned to WoT. Fun, but with enough challenge to keep you engaged.
(Important notice: This review was written pre V.0.09.00 and some of these bugs have been fixed.) Artistically, this game is a masterpiece. The developers outdone themselves with the designs and layouts of the area. Every shot feels and sounds like it hits, buildings actually crumble to pieces when shot at with high explosive and the tanks aren't just these light vehicles that move at an unrealistic fast pace. The tanks move like they’re slow, heavy, and bulky machines. It's hard to get a World War II tank game without making it way too unrealistic like War Thunder or World of Tanks. After playing this game I noticed a lot of improvement is needed, but these are just small steps to completing a much bigger project. Pros: Aesthetics are pleasing Locations are very accurate to the area. Tank mechanics, decorations, and operations are pleasing Uniforms, equipment, and vehicles are accurate to the era. The sound design and effects are satisfying. Music is pleasing, especially in the hanger. Edelweiss Lack of customization makes the game feel more realistic as all of the vehicles look and feel like they had come as built from the factory floor. Unlike most tank games where you either have a health bar, or WarThunder doing its thing of breaking the laws of physics your tank can only sustain a certain amount of damage from certain types of guns and will flash yellow of what part of the tank is broken and in need of repairing. cons: Rewards for platoon kills are little to no value Killing infantry inside buildings gives you no reward when you use AP. only works when using HE. (what’s +2 or +8 points when getting a Panzer IV costs 350?) AI is not that great as it constantly gets killed. You will get damaged by a shell and for reasons beyond me your platoon vehicle will decide to park right behind you blocking your escape. No spawn protection When you spawn in allies at the repair station of your HQ, your own tanks will either not follow you, or will end up getting stuck causing you to have to switch tanks just to guide your ally to the position you want. You will wander off into a fight and end up getting swarmed by enemies only to look back seeing nobody is covering you. looking at your map you will see your ally has not even left spawn or is driving into a building. Some enemies feel like they’re way too beefy, you will hit a M4A3 (75) three times with a 7.5 cm KwK 40 L/48 or even the longer L70 which is supposed to have better range and ammunition for its cannon. For some reason, even an 88mm can not penetrate the armour of both the M1 57mm and M5 3-inch anti-tank guns. Two shots to the turret will knock out a Sherman. You either don’t see any enemies or until the last minute. It feels like the AI is cheating with some of the engagements. Somehow your enemy can see you through thick bushes but you can’t see them. Even when you spot an enemy, the marker only stays on screen for a few seconds and then permanently disappears leaving you completely clueless. Shooting at AT guns with your main cannon does not always destroy them even when it's a direct hit. Every new campaign has the same intro so once you watch it once you can just skip it When you capture a strategic point the infantry don’t get the memo they lost the area and don’t surrender or fall back to regroup. For some reason your own supply trucks don’t know how to navigate around destroyed vehicles or buildings meaning you have to take extra steps to guide it like an older brother stuck with his younger sibling when your mom said you gotta bring him along. It doesn't matter how many allies the game gives you to attack a certain point, they will all be dead either at the beginning or halfway into the battle. Suggestions: Add an attack option for the ai so they don’t just stand behind and block you from retreating. Make it harder for enemies to detect you through thick brush Allow the commander to spot targets for the player and call out commands of where an enemy tank is instead of sitting in silence and telling you “the tank has been penetrated.” when it’s already too late. I’m not saying to make the commander able to see around corners and cheat, but just make him do his job of pointing out the enemy so the player doesn't have to rush in blindly. Make the allied tanks following you actually navigate around the map better instead of getting stuck around a corner, building, terrain, etc. Fix code for infantry defending position when it has been taken over to either surrender or retreat to the next objective. Add some more campaigns for the U.S. so players can test out two of the new vehicles. (M18 Hellcat and M24 Chaffee) Final thoughts: I like where this game is going and I noticed some bug fixes were mended after I began writing this review. If you’re trying to get into a game that gives you a bit of a challenge, is not too arcadic, follows some detail of historical accuracy, and doesn't hit you with micro-transactions like War Thunder or World of Tanks then this game is for you. Just don’t expect the bots to play fair most of the time. (A cool idea did pop in my head for making a Sherman DD tank (Deluxe Drive) for the opening of Operation Overlord June 6th, 1944 if that is feasible. Say for beaches like Juno, Gold, Sword, and Omaha.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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