
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of promise but absolutely falls short of what it could be due to buggy programming, short-sighted mission design, and a lack of ambition about anything other than infantry tactics. To start it off, the AI that controls your tank units is thee dumbest ever. It consistently will have turrets on tanks rotated backwards as it's marching into or guarding someplace because it happened to spot an infantry or other unit behind it as it was moving or guarding. Rather than staying forward focused, you have to manually tell every single unit where to look because they do NOT return to any sort of neutral or forward position. The amount of nanny keeping you have to do to keep units FACING THE DIRECTION YOU TOLD THEM TO FACE is so beyond unnecessary and absolutely ruins the gameplay. I seriously cannot even with the absolutely abysmal command and control here - you will get buggy situations where the turret will not rotate with a rotation command and you have to go into first person mode and back out again and redo the rotate action all over again, because the game can't be programmed correctly. Good lord, they have AI, and yet they still can't figure this out. Oh, and did I mention that the "dig foxhole" button barely functions? It is the most annoying part of the interface by far. If it weren't for the fact your turrets are never facing the direction they should be, now you also have to deal with "dig foxhole" button not working half the time. So instead of digging foxholes you will be stuck in foxhole placement mode and trying to select the unit you just had selected to dig the foxhole yet again, but the button will be stuck and you will have to dance with the interface to get it to FUNCTION CORRECTLY. Hello, did they even smoke test basic functionality? The missions are absolutely uninteresting and focused mainly on small infantry tactics against an aggressive and far superior force. You rarely ever get any tanks, but expect the enemy to have many. Oh and the dynamic campaign is about the same: expect the AI to cheat and have an overwhelming force with the highest levels of supply and funding, but you... You will get only that which you pay for - the enemy gets to just have everything but you nothing. Doesn't matter how many times it gets the floor wiped, but if you lose half your force you better expect to pay up to replace anything. Oh and lastly, did I mention how the AI cheats and can see through massive amounts of brush and foliage to find you in the most camouflaged of positions, but good luck finding them on your own? Yeah, the AI basically can see through all of that and plays on potato mode apparently. Overall, the game was made with a lot of interest in the mix between FPS and RTS and while that's great and all, the fact that the game is just so buggy, the units are uncontrollably stupid, the AI cheats, and the missions are meh, I would say to save your money unless it's on sale for cheap. Also the DLC units aren't worth it. They all suck. Just go full tanks and some arty support. Everything else is just simply frosting on a badly made cake.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
좆병신들이 만든 개병신 조작 게임
Als Fan von RTS-Spielen kann ich Call to Arms: Gates of Hell – Ostfront wirklich nur empfehlen. Die Mischung aus klassischer Echtzeitstrategie und der Direktkontrolle einzelner Einheiten macht einfach richtig Spaß. Gerade in hitzigen Gefechten ist es super, selbst die Kontrolle zu übernehmen und direkt ins Geschehen einzugreifen.Mein persönliches Highlight ist aber ganz klar der Editor. Ich habe unzählige Stunden damit verbracht, eigene Maps und Schlachten zu erstellen und immer wieder neue Szenarien auszuprobieren. Das sorgt dafür, dass das Spiel auch nach vielen Stunden noch abwechslungsreich bleibt.Wer taktische RTS-Spiele mag und gerne etwas mehr Kontrolle über seine Einheiten hat, sollte dem Spiel auf jeden Fall eine Chance geben. Für mich definitiv eine klare Empfehlung.
Um baita RTS e bem mais refinado do que o Men of War em vários sentidos. O modo Conquest também é mais equilibrado do que o Call to Arms tradicional e o combate é muito satisfatório. A otimização continua um pouco estranha. Uso como base as quedas de performance e o uso exagerado da GPU em algumas ocasiões, mas também me pareceu ligeiramente melhor otimizado do que o Assault Squad 2. Uma configuração equilibrada deve influenciar isso positivamente. No mais, jogo brabo. Provavelmente um dos melhores do gênero que já joguei.
einfach schön gemacht
Would be great if the AI wasn't ridiculously broken in every aspect that matters edit: AI is broken, but it's fun once you get used to it
Ахуенно всё, особенно разрывать пердак танку и то как он после этого горит
超级超级超级超级时间消磨者 一天不玩难受
综合性非常好的二战游戏
отличная игра, хорошее продолжение в тылу врага
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Active players
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