
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game absolutely f*cks
徐州地方,历代,不愧为中原第一雄关。
👍🏼
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
офигенная игра, хорошие миссии в компании и интересное завоевание. По поводу мультиплеера и коопа сказать не могу т.к не играл. Но с этими плюсами есть один минус - тупой ии, он просто стоит там где ему сказали, он не имеет страха просто тупо стоит и даже на ходу не может убить врага. Но это мелочи по сравнению с плюсами
i dont know why but my units kept on randomly bugging out, like moving somewhere else. please i need to know if this is just me
好玩
114451134
游戏很好玩,但优化有点不行,单位一多帧数就经常被干掉六十帧以下,可能对于这游戏来说,我的配置还不够格吧。
Es uno de los mejores juegos de estrategia realistas, sinceramente entre con pocas expectativas y supero por mucho. Es un juego que tiene de todo, buenos vehículos, unidades y campañas muy interactivas. Las campañas son muy variadas y no se siente que siempre sean lo mismo ponen distintas dificultades y misiones. (Y eso que solo he jugado la alemana), además cuenta con una comunidad mods increíbles y DLC´s que aumentan mucho el disfrute del juego aunque sin ellos es igual de bueno. Un aspecto negativo es que muchas el pathfinder falla o algunas unidades van por donde no quieres pero es algo que encuentras de vez en cuando, y que algunas veces la señal de las unidades esta donde no debe estar.
Basically the modern version of Men of War: Assault Squad 2. Despite nearly a decade of advancement in AI technology, it still has clunky controls and UI. Your troops are better at following orders than in MOWAS 2 however it still suffers from squad tactics RTS syndrome, where it has individual units and expects you to do squad-level tactics but provides no systems to facilitate such a thing. For example, if i want my MG gunner and MG assistant to cover an advance over a bridge, i need to issue several different orders instead of simply pressing a button or having my troops execute it automatically! This means in a large battle you're required to micro several squads if you want them to be effective. It's an okay game with mods, still suffers from the same issues, it's fun if you turn your brain off and just charge troops at your friends or do pseudo line battles with riflemen. I wish I could set this as a "neutral" review as I do not truly not recommend this game, I just think it can be improved in several fronts.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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