
Journey to the far corners of the Earth and unearth ancient horrors in this Lovecraftian narrative puzzle adventure and sequel to 2020’s critically acclaimed Call of the Sea.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All is not well at Miskatonic University. Professor Harry Everhart tries to ignore the shadows flitting at the corners of his vision, while student Evangeline Drayton is haunted with impossible dreams of an artifact uncovered a decade ago. In their search for answers, the pair will uncover revelations more ancient than anyone could have imagined.
Call of the Sea’s object and observation-based puzzles return with new depth. Scour richly-rendered environments for clues. Swap between Harry and Evangeline to solve complex, multi-part problems across time and space. Choose your own difficulty level with toggle-able hints, icons, and journal entries
Harry and Evangeline’s journey takes them from the firelit libraries of a New England mansion to the red sands of the Australian outback, through frozen wastelands and otherworldly cities out of time, all stunningly rendered in Unreal Engine 5 and featuring a soundtrack by multi-award-winning returning composer Eduardo De La Iglesia.
Follow Harry Everhart and Evangeline Drayton as they search for the truth about their missing loved ones and come face-to-face with beings beyond their understanding. Inspired by H P Lovecraft's 'The Shadow out of Time', Call of the Elder Gods features a fully voice-acted story of grief, family, and sanity, starring returning talents Yuri Lowenthal (Spider-Man, Arcane, Final Fantasy VII Rebirth) and Cissy Jones (Firewatch, Starfield, Baldur’s Gate III).
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 375reviews | 91% | — | $146K |
| $24.99 | 596ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Again a great story, felt a little bit short. I recommend you to play Call of the sea first (even though I couldn't finish due to a soft lock bug). The puzzles are very enjoyable.
8/10吧。 +全程配音,音乐及音效氛围感好 +画面美,地图场景丰富。晕3D人好像也没有很晕就通关了 +作为续作很好地补齐了上一部的设定,并为整个故事收尾。最后的解释算不上惊艳但也没有很牵强 -谜题跟剧情稍微有点脱节,有的地方引导偏少 四平八稳吧,好好把整个故事给讲完了的感觉。加入了各种各样的历史向要素,最后还是回到了克苏鲁。 但是呢,这个古神完全没有那种“超越人类认知且带来疯狂”的感觉。再说就剧透了,但冲着这个感觉来的人大概率会失望。 解谜方面个人觉得不难,只是偶尔需要反复思考才能盘清楚它到底让干嘛。最大的问题是剧情四平八稳,所以解谜的时候动力和好奇心有点不足。 当然可能因为我玩这部的时候没什么连续的时间,只能每天推一点,影响了体验。 总之,我个人认为这个续作没有前作优秀,但也绝对不差。建议先玩海之呼唤,这样看剧情连续性会比较好。 20260807
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Portuguese - Portugal, Spanish - Latin America +2 more
| $16.74−33% |
| 249ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would recommend this game but it isn't without it flaws, I enjoyed the story there were no mechanics that I disliked but there were some elements of the puzzles that could be improved. Mostly some of the clues to not immediately tell you how to solve it and it becomes a bit of trial and error with some problem solving which is fine when you have a lot of disposable time but at times it felt frustrating and this was a repeated theme of the puzzles on the other hand some of the puzzles gave you enough information that you could problem solve quite easily but their complexity meant if you got one thing wrong the entire puzzle would be wrong if the developers make a game similar I think a wordle like mechanic would be useful green for in the correct place and the misaligned content specifically for the sanctum puzzle and the enigma puzzles which had a lot of moving parts and going back and forth between notes and information found throughout the various rooms, in addition to that the hints should remain hints but some of them were walkthroughs and gave you the answers to the puzzles which did not leave me satisfied with having completed it, the last enigma one for example I had problem solved all the aspects of it I knew exactly what the answer was but when I submitted it, it was wrong it turned out because of the moving parts I had misplaced the dials so the wordle mechanic or a hint mechanic like "make sure your dials are in the right places" would have showed me the issue but still allowed me to solve it myself but all and all very good game I bought Call of the Sea initially cause it was on sale enjoyed so much when I found out there was a sequel I knew I had to get and play this one too.
I liked this a lot! American Arcadia is still my favorite from this dev team (loved the easter egg about that, too!) but this was a solid entry. Good music, great performances (Darin de Paul!!! Ah!) and with one exception, really fun and strong puzzles! I will say the final puzzle should have utilized the switch-between-characters function, as it was infuriating to keep climbing ladders and going up elevators, and why would Evie just be standing there?? Also uh, I do hope we all agree that being a Nazi is a lot worse than a "kook", right? Weird choice of words, Harry. I did also sort of giggle at the characters using the right accent for Spitzbergen, and our MC used the wrong pronunciation for her own hometown (it's more like "Benud" than the French, LOL). My final issue here is the story wasn't quite as strong as that first one, mainly that sometimes they'd be like, "What is this? It looks like that tower!" and you're like, it looks like the same scenery you literally just saw two seconds ago? It felt a bit jarring sometimes that they would express surprise over something they already talked about. Finally, the controller support was not the best, some of the puzzles trying to move between things (the Enigma machine, and the mind switching machine in particular) was super fiddly and could have benefited from the D-pad being mapped -- I probably could have done that myself, but just a note (we played this on the TV with a docked Steam Deck) This sounds nitpicky and it is, because those are the only things I could point out as I really liked this and would absolutely recommend it -- especially the thank you note in which the devs very bluntly speak out against the predatory gaming industry and their lack of care for anything but money. ROCK ON, HELL YEAH, I was already a huge fan of this dev team but that just cemented my fangirl status! I love games like this and really enjoyed this title, especially the ending, which was lovely. Great production, graphics, music, atmosphere, and I appreciate the time and effort and care that went into this, even if I had a few things that bugged me overall. Can't wait for the next one!
As I havent played Call of the Sea I thought: Oh nice a puzzle game with Cthulu mythos, gonna have dread and weird puzzles and madness. Instead I got a sappy story, the whole amount of dread the game had dissapeared in first chapter, and there was zero madness. Just great, for people who like such stories bout longing and etc, it should be game for you. But for people who bought it because of Lovecraftian tag you will be sorely disappointed.
Great sequel to Call of the Sea. Loved the puzzles, loved the story. I missed having a 'log' though compared to the first one, I liked filling it in and reading through it. But, I really enjoyed it overall and if they make another one I'll definitely play it.
Al enterarme que era un juego de mi tierra España le he querido dar una oportunidad. El ratito que llevo jugando me esta gustando a ver como sigue... Ya cuando me lo termine pondré que me ha parecido... Bien pues ya voy por algo más del la mitad del juego y al igual que el 1º me esta gustando mucho, es una joya , me gustan sus puzles, el uso de dos personajes para resolver y su apartado artístico .
Świetne zagadki, atmosfera i poczucie przeżywania przygody wraz z bohaterami. Taki trochę Indiana Jones w starym stylu. Wydaje mi się, że bawiłem się jeszcze lepiej niż z poprzednią częścią.
Yes good game but first part ( Call of the sea ) was way better.
Das ägyptische Mitgliederrätsel in Kapitel 3 ist völliger Schwachsinn. Es erschließt sich nicht, warum nicht der Fotograf die größte Person in der Gruppe sein soll, ebenso wer "Auriga" und wer "Corvus" ist. Selbst die von den Programmierern entworfene "Hilfe" geht großzügig über die einzelnen Lösungsschritte hinweg.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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