
Explore a beautiful and Enigmatic Victorian Manor with a dark secret, In this gothic horror story first person exploration puzzle game filled with fine art, secret passages and mysterious mechanical puzzles playing as the executor of the last will from the enigmatic Railroad Magnate Hadley Strange.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 1/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 956reviews | 88% | — | $324.1K |
| $19.99 | 209ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Sinopsis[/h2] The Inheritance of Crimson Manor es un juego de exploración y puzles en 1ª persona, tipo escape room, donde tendremos que adentrarnos en lo más profundo de una enigmática mansión victoriana para desentrañar los secretos de la familia Strange. Tras más de 10 años trabajando como asistente privado del magnate ferroviario, Hadley Strange, quedamos desconcertados al conocer la noticia de la desaparición y presunta muerte de los 5 miembros de la familia Strange. Hemos sido seleccionados para cumplir con la última voluntad del señor Hadley Strange: cuidar de su majestuosa mansión a las afueras de Londres. Pero al llegar al misterioso lugar, descubrimos una serie de crípticas instrucciones que nos harán sospechar de inmediato sobre el verdadero destino de la familia. Ha comenzado el juego, busca las pistas, resuelve los puzles y desvela el gran secreto que el señor Strange ha dejado en nuestras manos. [h2]Jugabilidad / Apartado técnico[/h2] The Inheritance of Crimson Manor es un juego que nos mete de lleno en el meollo sin dar demasiadas vueltas. Tras una breve introducción, accederemos a la mansión de la familia Strange, un enorme edificio de 4 plantas repleto de habitaciones, cerraduras y muchos secretos. La jugabilidad sigue el típico planteamiento de los Escape Rooms: inspeccionar cada sala minuciosamente, rebuscando dentro de armarios y cajoneras, ojeando documentos y recogiendo toda clase de misteriosos objetos que irán a parar a nuestro inventario. Tendremos que resolver una gran variedad de rompecabezas, agudizando el ingenio o utilizando diferentes artilugios y llaves que conseguiremos progresivamente. En todo momento podremos consultar el mapa de la mansión y un diario, donde quedarán anotadas algunas pistas relevantes para resolver ciertos puzles. En la mansión encontraremos muchos documentos coleccionables, además de anotaciones que desvelarán parte de la trama y nos ayudarán a comprender mejor la historia. Finalmente, destacar que podremos solicitar pistas opcionales en todo momento, en caso de quedar atascados. [h2]Valoración[/h2] Juego entretenido, directo y sin rodeos, excelente para los amantes de los escape rooms o los juegos de misterio. Es un juego que no destaca por una historia compleja, gráficos espectaculares o novedosas mecánicas, ofreciendo lo justo, pero bien hecho. Los puzles no son especialmente complicados, ni es frecuente atascarse, pero siempre podemos contar con la opción de pedir pistas o consultar el mapa para saber a dónde dirigirnos a continuación. Todo esto, sumado a tiempos de carga inexistentes y la posibilidad de correr, hacen que la experiencia sea ligera, entretenida y rápida de completar. Sin ser el mejor representante del género, consigue mantener la atención durante las 3-4 horas que dura, tiene buen precio en oferta y es apto tanto para principiantes en los escape rooms como para jugadores con mayor recorrido. ✔️ [b]Positivo[/b]:[list] [*]Juego entretenido y ligero, que nos mete de lleno en la resolución de enigmas y rompecabezas sin demasiadas historias ni complejas mecánicas. [*]Ofrece un nivel de dificultad aceptable, tanto para principiantes como para expertos en el género. [*]Disponemos de una mansión enorme para explorar, repleta de salas y enseres con una ambientación victoriana. [/list] ❌ [b]Negativo[/b]:[list] [*]Algunos jugadores pueden echar en falta una mayor dificultad en los puzles, ya que en general es bastante poco desafiante. [*]No me hace gracia que hayan muebles que sean interactivos y otros que no (siendo el mismo diseño), al igual que abrir cajones con documentos que solo están de decoración. [*]Una mayor profundidad en la trama le vendría bien. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 3-4 horas juego base/ 4-5 horas para 100%. 🎮 [b]Steam Deck[/b]: Funciona sin problemas. Lo salvaría de las llamas! 👨🚒👍🔥 [h1]7/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese, Japanese, Korean
| $19.99 |
| 75ratings |
| 78% |
| — |
| not modelled |
| $2.99−85% | 59ratings | 78% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Felt cheap from the very start, and that impression never changed. Non-rebindable controls, a loading screen every time you exit the menu, doors that close on you ridiculously quickly, a hundred drawers and cabinets to open only to find 99 of them empty, three simonsays-esque "puzzles" that are just meant to be bruteforced, an abrupt ending that I did not even realize I was about to trigger, and many other minor but compounding annoyances. Completed in only 5 hours, it feels like most of that time was spent running around trying to open visually nondescript doors to find the one door I could now open with a new key. I could maybe give the game some slack if it was cheaper, but at the asking full price of £16? Absolutely not. Your money is much better spent elsewhere.
I only played this for 10 minutes, so take this with a grain of salt, but everything about this experience screamed "low quality, low budget, poorly made." Instead of a developer logo on the splash screen, there should be a neon sign flashing: "we don't know what we're doing." The prologue scenes are un-animated, unvoiced, and have badly written (clunky/awkward/barely grammatical) text describing the scenario. It's then very hard to just naturally play the game and explore the foyer to the manor. Some things are low to the ground, but there's no crouch. Some things you have to click on several times before the respond. There's a difference between "interact" and "examine" for some reason. Some things go in your inventory, some don't. When you examine something close up, often it's not clear why the game allows it. The documents you find feel extremely low-effort & phoned in (newspapers etc). Hilariously, the first thing you find is a missing door knob, and it goes to a SLIDING DOOR. On the SteamDeck, the game seems to arbitrarily switch between showing you gamepad commands and keyboard commands, and nothing about the controller layout is clear or intuitive. This game is fumbling very, very basic stuff. I got this for 90% off and decided right away that 'value for money' isn't even the right question. I would not spend time on this if it were free. If you want a spooky gothic-manor mystery, grab The Seance of Blake Manor instead.
Picked up in sale for $4; feels about right. Game has potential but the general movement, camera, and interaction is clunky and awkward. It's hard to explain but interacting with the world just feels _off_ compared to games like The Room or House Da Vinci. You cannot basic control options mid-game; you encounter a loading screen when going to and from the Options screen. There's quite a bit of fighting mechanics rather than solving puzzles; once I have the Ballroom Key and I interact with the Ballroom Door I expect it to open, don't make me open inventory, find the key, equip the key, close the inventory, and interact with the lock. That's not puzzle-solving it's just tedium. There are some position-triggers that really should be gaze-detection/look-triggers; a minor puzzle solved itself and updated my journal without me noticing why. I used a community-patch to increase the mouse-sensitivity. Game is unplayable without it. I didn't play for very long but it did not grip me. I may return to it.
─── 【 Target Audience 】 ─── ☐ Toddlers ☐ Sweaty competitive gamers ☑ People who enjoy snooping through a dead rich man's mail ☐ Actual ghosts living in the mansion ─── 【 Graphics 】 ─── ☐ Minecraft with low render distance ☐ Decent enough to see the dust on the piano ☑ Good (The wood textures look expensive) ☐ So real I tried to physically grab the doorknob ─── 【 Price 】 ─── ☐ Free (Unlike Hadley Strange's medical bills) ☐ Worth every penny ☑ Wait for a sale so you have money left for therapy ☐ Refund simulator ─── 【 PC Requirements 】 ─── ☐ A smart toaster ☑ A standard potato ☐ High-end gaming rig ☐ Whatever NASA used to calculate the launch of Voyager 1 ─── 【 Difficulty 】 ─── ☐ Press 'E' to win ☐ Mild critical thinking ☑ Brain melting (You will start muttering Latin phrases to yourself) ☐ Requires an actual degree in 19th-century locksmithing ─── 【 Game Length 】 ─── ☐ Shorter than my attention span ☑ 3-4 hours (Perfect length before the mansion's wallpaper starts talking to you) ☐ Long enough to experience a mid-life crisis ☐ Infinite loop ─── 【 Bugs 】 ─── ☐ Flawless victory ☑ The Hamlet book puzzle will violently gaslight you into thinking you forgot how to spell ☐ Cyberpunk 2077 launch day vibes ☐ The bugs are an intentional feature of the laboratory ─── 【 Fun Factor 】 ─── ☐ I would rather watch paint dry ☐ Mildly entertaining ☑ Highly satisfying when a secret door finally goes *click* ☐ Emotional damage ✍️ Summary: "Come for the inheritance, stay because you physically cannot figure out how to open a basic wooden cabinet without finding three blood samples, a clock gear, and a ballerina dancer first."
This could have been an amazing game. The manor looks really cool there are a lot of details, the story seems interesting (though it kinda got lost between everything else), the puzzles were okay. What really bugged me was that for every puzzle you have to find a clue or some item in one corner of the house only to then walk to the complete other end of the house to use said thing. It felt llike the most common puzzle was figuring out where the thing you found was supposed to go. Without the endless back and forth throught he manor, the game would have been over in 2 hours max and I perosnally would have prefered that. Because after walking the same 2 corridors for the 50th time, I got really tired of the whole thing and only continued because a guide told me I was close to the end. Even though I played for less than 5 hours, I had already forgotten most of the story because my brain was mostly concered with finding the quickest way to the next room. In the end, I was mostly frustrated and couldn't apprechiate the story or the cool looking manor anymore.
𝑮𝒖𝒛𝒆𝒍, 𝒕𝒂𝒎 𝒌𝒊𝒗𝒂𝒎𝒊𝒏𝒅𝒂
Honestly? I liked it. But I'll admit I bought it when it was on sale, at full price I wouldn't bother. Non remappable keys, the hint system is bit odd. But at sale price? Yeah I can recommend it. Non-linear puzzle where you can tackle any puzzles in order and finding keys to unlock the parts of mansion was fun enough. All in all good way to spend couple of hours.
After getting like 95% of the map unlocked the game decided to lag rendering whenever I entered a new room and now I am stuck in a completely unloaded room with nothing to interact with and no way to get out of it. Looks like if I want to finish this game I will need to start over from scratch. As for the gameplay, I was not happy about the interaction controls where you need to have an item "equipped" in your hand when you click on something. It really should give you the option to open your inventory when you click on something.
This looked promising so I bought it but.. You're basically roaming along the halls of a giant manor with little guidance of what to do. It wasn't what I thought it was.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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