
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 4 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty® combat, the bonds of camaraderie and the unforgiving nature of war against a global power throwing the world into tyranny.
Call of Duty®: WWII creates the definitive World War II experience across three different game modes: Campaign, Multiplayer and Co-Operative.
- Featuring stunning visuals, the Campaign transports players to the European theater, as they engage in a Call of Duty® story set in iconic World War II battles.
- Multiplayer brings players classic, boots-on-the ground Call of Duty® gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations.
- The Co-Operative mode unleashes an original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 47Kreviews | 70% | — | $57.1M |
| $59.99 | 163.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.8.13 整整21年COD生涯,从今天开始不会买你的任何游戏。 1.昨天赞助朋友300块原价购买COD20(这是我朋友的steam id:76561198429975205)今天2.5折75块就能买。并且!COD全系列,只有 COD20现代战争3 是处于打折状态!什么?你说退款?不好意思,虽然你COD20游玩时间是0小时,但是你玩了战争地带4个小时,所以你不能退款。动视 你马司了?我花钱买的是COD20,你直接强制绑定 战争地带 ,这不是初生是什么? 2.最后一次游玩COD17的时候,因为击杀数太多,那局结束老外疯狂语音骂人鬼叫。过了几天我再登入时显示“无法连接服务器”,至今已有两年多时间,期间 我用朋友的号上线COD17可以正常登入,用我自己的号登入永远都是显示“无法连接服务器”,也不告诉我是不是封号了。 整整21年,给我整两坨这么大的,你就是这样恶心老玩家的,属实是心寒无比,这条评论我会刷遍我已经购买的COD每一部作品,用来告诫自己,以后不会再买任何COD系列作品。
melhor jogo da saga call of duty, sinceramente a saga call of duty esqueceu como se fazer um roteiro que eles sao so humanos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #52, worst UK #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 21.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Call of Duty: WWII – The Last Call of Duty I Actually Loved[/h1] I've played a lot of Call of Duty. But if someone asked me which of the more modern CoD games I would happily go back to and play for hours with friends? [b]This one.[/b] Call of Duty: WWII is probably my favorite “modern” Call of Duty. Not because it's perfect. Not because it's the most realistic WWII game ever made. But because it somehow found a balance that Call of Duty later completely lost. It was fun. It was fast. It had progression that actually felt rewarding. And most importantly: [b]I had an absolute ♥♥♥♥♥♥♥ blast playing it with friends.[/b] [h2]This was peak “one more game” CoD[/h2] I remember spending hours playing this game with friends and trying way harder than any reasonable person should in a Call of Duty match. Unlocking weapons. Leveling divisions. Trying different loadouts. Grinding weapon challenges. Getting better. Then immediately playing another match because somebody had to prove that the previous loss was obviously a fluke. The progression was one of my favorite parts. You had things to unlock, but it never felt like the game was holding the entire experience hostage behind an industrial-sized grind. You played. You unlocked things. You experimented. You improved. [b]And you actually felt like you were progressing.[/b] That's a surprisingly rare feeling in modern live-service games. [h2]The WWII setting actually matters[/h2] What I loved about WWII was how much the theme carried through the multiplayer. The uniforms. The weapons. The divisions. The maps. The equipment. Everything looked and felt like it belonged to the same war. The five original divisions — Infantry, Airborne, Armored, Mountain and Expeditionary — weren't just cosmetic labels either; they shaped your weapons and abilities and gave your multiplayer career some identity. And yes, I absolutely loved dressing the soldier up. The uniforms were thematic. They looked like WWII uniforms. You could actually create a soldier who looked like he belonged on the battlefield instead of a walking advertisement for a future energy drink. [b]Imagine that. A Call of Duty character wearing a military uniform in a WWII game.[/b] Revolutionary technology. [h2]And then there was War Mode[/h2] This is probably the multiplayer feature I remember most fondly. War Mode wasn't just another team deathmatch with a WWII skin. It was objective-based, narrative-driven multiplayer where Allied and Axis forces fought over a series of objectives. And playing the Axis side? [b]♥♥♥♥♥♥♥ fantastic.[/b] There was something incredibly satisfying about defending a position while the Allied team slowly pushed forward. The battlefield gets louder. Explosions everywhere. People screaming. Someone desperately trying to hold an objective. Someone else flanking. And suddenly your entire team is fighting over one tiny piece of the map like the fate of Europe depends on it. Then the enemy breaks through. Everyone panics. Someone screams: [i]“HOLD THE LINE!”[/i] You don't. Obviously. The line collapses in approximately fourteen seconds. [b]Historically accurate.[/b] [h2]The loot system was actually fun[/h2] Yes, WWII had Supply Drops. Yes, Call of Duty discovered the magical concept of selling pixels. But compared with what modern games eventually became, I remember WWII's system much more fondly. Supply Drops were primarily about cosmetic items, weapon variants and customization, while weapons and progression could still be earned through normal play, Orders, Contracts and collections. And for me, the important part was that the progression didn't feel completely hostile. You could play because you wanted something. You could grind because you actually enjoyed the grind. You could unlock weapons. Complete challenges. Prestige divisions. Collect uniforms. And slowly build your soldier. [b]It felt like playing a game instead of operating a casino.[/b] [h2]The campaign wasn't bad either[/h2] The campaign follows Ronald “Red” Daniels through the European theatre, starting with D-Day and continuing through the liberation of Europe. It isn't the most revolutionary Call of Duty campaign ever made. But it does what I want a WWII CoD campaign to do. It gives you big battles. Memorable set pieces. A squad you actually get to know. And that classic Call of Duty feeling of being thrown into increasingly ridiculous situations while somehow surviving everything. The multiplayer is still the part I remember most, though. Because that's where the memories are. [h2]This is where the nostalgia hits hard[/h2] I remember the hours with friends. The tryharding. The stupid arguments. The victories that felt like we had just conquered Germany. The defeats that were obviously caused by someone else. The weapon unlocks. The challenges. The uniforms. The War Mode matches. And especially playing Axis. There was something about that game that made simply unlocking another weapon or division feel genuinely satisfying. You weren't necessarily chasing some enormous reward. You were just building your soldier. [b]And then you played another match.[/b] That's the part I miss. Modern Call of Duty keeps adding systems, currencies, cosmetics and progression mechanics. WWII somehow felt simpler. Not perfect. Just simpler. [h3]👍 Pros[/h3] [list] [*]Fantastic WWII atmosphere [*]Excellent multiplayer with friends [*]War Mode is still one of the best CoD multiplayer ideas [*]Playing Axis is genuinely fun [*]Thematic uniforms and equipment [*]Great weapon selection [*]Progression feels rewarding [*]Weapon unlocks and challenges are addictive [*]Divisions give multiplayer some identity [*]Campaign is enjoyable [*]Perfect balance between arcade CoD and WWII atmosphere [/list] [h3]👎 Cons[/h3] [list] [*]Still very much an arcade shooter [*]Some maps can become chaotic [*]Supply Drops were never a particularly great idea [*]The campaign is fairly conventional [*]Some multiplayer mechanics haven't aged perfectly [*]The game can make you dangerously competitive with your friends [/list] [h2]Verdict[/h2] Call of Duty: WWII is probably the last modern CoD I genuinely fell in love with. I spent hours playing it with friends. I tryharded like an absolute maniac. I unlocked weapons. I leveled divisions. I collected uniforms. I played War Mode. And yes, I spent way too much time playing Axis. But I never felt like the game was fighting me. The progression was rewarding. The grind had a purpose. The equipment felt thematic. The multiplayer was fast and fun. And when you had a good group of friends, it was an absolute masterclass in stupid amounts of fun. That's what I miss about it. Not some perfect historical simulation. Not realism. [b]Just a really ♥♥♥♥♥♥♥ good Call of Duty set in World War II.[/b] You load into a War Mode match. You pick Axis. You grab your rifle. Your friends join the squad. The enemy starts pushing. Someone starts screaming. Artillery hits. The objective starts falling. You have thirty seconds to hold the line. Everyone suddenly becomes the greatest military commander in human history. You lose. [i]“Again.”[/i] You queue again. And that's Call of Duty: WWII. ⭐ [b]10/10 — The last CoD that made me want to grind because I was having fun, not because the game told me to.[/b]
Na minha opíniao um dos melhores Cods ja feito muito melhor que o bo7
Yeni çıkan birbirinin kopyası olan sikindirik CoDları almak yerine indirimde bunu alıp oynayın eğlenceli oyun
WWII does have an actual good story. For this to be somewhat of a controversial title, it actually had a great story for a game that doesn't have good/safe servers to play it. It looks amazing at max graphics and to platinum the game it was actually pretty simple and straightforward. The veteran difficulty is easier than most COD titles and can be compared to Ghosts veteran difficulty level. Now, like I said before, the servers are not safe to play on/not online by Activision (I think), so that is one of the many downsides of this game. I did have to play this game entirely offline, meaning disconnecting from my internet connection because of the servers for WWII being hacked. It's unfortunate but it isn't all that bad. Overall Rating: 7/10
сын ♥♥♥♥♥ безрукой который это создавал я желаю тебе мучительной смерти букет заболеваний убийства твоей ели ходящей матери желаю твоему отцу уйти за хлебом потому что если он узнает что это сделал ты он от тебя откажется и очень хочу чтобы тебя и всех твоих родственников разпидорасило так же как меня ебучие фрицы на максимальной сложности стреляющие префаером в ♥♥♥♥♥♥ смоук через пол ♥♥♥♥♥ игрового пространства. с вечным презрением, тартар
Todo muy rimbombante y exagerado, se pasan los hechos históricos por el culo pero entretiene, good. PEEEEERRRRSOOOON!!!
yahudi propagandası
In my opinion one of the best last campaigns there were
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 9.2K | 82% | $59.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $9.4M | 227.6K | 87% | $3.99 | |
| $21.4M | 43.3K | 91% | $19.99 | |
| $24.2M | 53.4K | 92% | $19.99 | |
| $11.7M | 25.4K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57M | 160K | 90% | $19.99 | |
| $57M | 38.5K | 96% | $34.99 | |
| $57.5M | 107.7K | 77% | $19.99 | |
| $57.6M | 67.8K | 92% | $29.99 | |
| $57.7M | 70.1K | 86% | $39.99 | |
| $56.1M | 59.1K | 96% | $34.99 |