
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 4 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty® combat, the bonds of camaraderie and the unforgiving nature of war against a global power throwing the world into tyranny.
Call of Duty®: WWII creates the definitive World War II experience across three different game modes: Campaign, Multiplayer and Co-Operative.
- Featuring stunning visuals, the Campaign transports players to the European theater, as they engage in a Call of Duty® story set in iconic World War II battles.
- Multiplayer brings players classic, boots-on-the ground Call of Duty® gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations.
- The Co-Operative mode unleashes an original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 33.6Kreviews | 72% | — | $9.3M |
| $59.99 | 163.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сюжет такой динамичный, что прохождение ощущается как просмотр напряжённого военного блокбастера - советую сыграть в Call of Duty 2, а потом сразу взяться за эту игру - получится словно полноценное продолжение. Признаюсь, мне очень хотелось бы ещё раз окунуться в атмосферу войны - но уже от лица советского воина, с такой же сильной и пронзительной историей. В World at War эта тема отчасти раскрыта, но, к сожалению, миссий за Красную армию там слишком мало. Про зомби режим, к сожалению, ничего не скажу -не довелось поиграть: одному скучно, играть не с кем. Что касается мультиплеера, то, похоже, он сейчас либо практически мертв, либо заполнен читерами. [b]Так что игру, пожалуй, стоит брать ради сюжетной кампании - она точно не разочарует.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #52, worst UK #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 21.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remove the horrible tank mission from the game.
This is the worst Call of Duty game (that I have played) and particularly horrible on PC. Do not bother. Multiplayer is broken. This game has unpatched remote code execution vulnerabilities, so playing multiplayer is a bit like playing russian roulette, but with every chamber of the revolver loaded. Singleplayer is atrocious even for a CoD game. The level design consists of tunnels from A to B, with marginal cover. The characters are bland and the writing is poor, as is the presentation of World War 2. The gunplay is weak and crosshairs unreliable. The controls are the worst kind of zero-effort PC port tank controls, making entire segments of the game barely playable with mouse and keyboard (anything with vehicles) and some aspects of the game outright don't work (rotating collectibles, they didn't bother to implement it). The game has major problems. Audio is completely broken on many people's systems with non-stop crackling audio. It's been a common problem since release and there is no consistent fix. I was able to reduce it to intermittent crackling audio by turning my audio interface down to 44.1KHz. It also has HDR support, but the implementation is so poor that you can barely tell it's there. The maximum field of view is still very narrow and designed for a console-like playing on a TV at a distance of 3+ meters experience. Then there are the serious design flaws. Someone seemed to think they were shooting a movie, so they decided bucketloads of forced film grain was the way to go. There is no way to turn this off. Someone else decided to iterate on one of the worst mechanics of modern games: Quick Time Events. Maybe they thought they could do a better job, but if so they were delusional. CoD WW2 has the worst QTE system of any game I've ever played. These QTEs share the ♥♥♥♥♥♥ tank controls of the worst parts of the game, so those involving movement are often a nightmare to pull off with keyboard and mouse. They're trivial, but still more annoying than usual, with a gamepad. The veteran difficulty was designed by someone who aspired to create The Division instead of Call of Duty. Enemies are damage sponges that often take entire clips to the face before potentially dying. It's the cheapest and easiest to develop way of handling difficulty, but also the most toxic to play. Particularly because the campaign missions have not been well-tested or polished before Activision shoved this game out the door. Most of the game is utterly trivial, even with the braindead teammate AI that makes Daikatana's teammates look like geniuses, but then some segments are nearly broken on Veteran and clearly received zero polish or attention before or after release. Aside from all of that it's an ultra-linear, ultra-scripted campaign. The average shooter in the late 90s and early 00s had far more freedom of movement and was far less rigid in its requirements. Medal of Honor: Allied Assault legitimately plays like an improvement over this game. Every aspect of CoD WW2's campaign feels like a potentially neat concept that had to be hemmed in, with every easy shortcut to developing a bad game taken, because it had to be rushed out the door (at least) a year early. Don't waste your money on this garbage. Play literally anything else.
一个FPS游戏搞一些意味不明的QTE,如果帧数高根本反应不了导致卡关,非常恶心。算是一个bug。
钟楼上的这个死妈随机方向,按键的脑残qte我感觉就像揪着动视老母那肥大敏感的充满颗粒感的阴蒂,另一只手揪着乳头的驾驶这只骑在胯下的臭母狗一样难以操控,一秒不到的qte,手柄反复试了十来遍才过,过的那一刻感觉比亲自把他老母的逼水插出来还要痛快
[h1]Call of Duty: WWII – The Last Call of Duty I Actually Loved[/h1] I've played a lot of Call of Duty. But if someone asked me which of the more modern CoD games I would happily go back to and play for hours with friends? [b]This one.[/b] Call of Duty: WWII is probably my favorite “modern” Call of Duty. Not because it's perfect. Not because it's the most realistic WWII game ever made. But because it somehow found a balance that Call of Duty later completely lost. It was fun. It was fast. It had progression that actually felt rewarding. And most importantly: [b]I had an absolute ♥♥♥♥♥♥♥ blast playing it with friends.[/b] [h2]This was peak “one more game” CoD[/h2] I remember spending hours playing this game with friends and trying way harder than any reasonable person should in a Call of Duty match. Unlocking weapons. Leveling divisions. Trying different loadouts. Grinding weapon challenges. Getting better. Then immediately playing another match because somebody had to prove that the previous loss was obviously a fluke. The progression was one of my favorite parts. You had things to unlock, but it never felt like the game was holding the entire experience hostage behind an industrial-sized grind. You played. You unlocked things. You experimented. You improved. [b]And you actually felt like you were progressing.[/b] That's a surprisingly rare feeling in modern live-service games. [h2]The WWII setting actually matters[/h2] What I loved about WWII was how much the theme carried through the multiplayer. The uniforms. The weapons. The divisions. The maps. The equipment. Everything looked and felt like it belonged to the same war. The five original divisions — Infantry, Airborne, Armored, Mountain and Expeditionary — weren't just cosmetic labels either; they shaped your weapons and abilities and gave your multiplayer career some identity. And yes, I absolutely loved dressing the soldier up. The uniforms were thematic. They looked like WWII uniforms. You could actually create a soldier who looked like he belonged on the battlefield instead of a walking advertisement for a future energy drink. [b]Imagine that. A Call of Duty character wearing a military uniform in a WWII game.[/b] Revolutionary technology. [h2]And then there was War Mode[/h2] This is probably the multiplayer feature I remember most fondly. War Mode wasn't just another team deathmatch with a WWII skin. It was objective-based, narrative-driven multiplayer where Allied and Axis forces fought over a series of objectives. And playing the Axis side? [b]♥♥♥♥♥♥♥ fantastic.[/b] There was something incredibly satisfying about defending a position while the Allied team slowly pushed forward. The battlefield gets louder. Explosions everywhere. People screaming. Someone desperately trying to hold an objective. Someone else flanking. And suddenly your entire team is fighting over one tiny piece of the map like the fate of Europe depends on it. Then the enemy breaks through. Everyone panics. Someone screams: [i]“HOLD THE LINE!”[/i] You don't. Obviously. The line collapses in approximately fourteen seconds. [b]Historically accurate.[/b] [h2]The loot system was actually fun[/h2] Yes, WWII had Supply Drops. Yes, Call of Duty discovered the magical concept of selling pixels. But compared with what modern games eventually became, I remember WWII's system much more fondly. Supply Drops were primarily about cosmetic items, weapon variants and customization, while weapons and progression could still be earned through normal play, Orders, Contracts and collections. And for me, the important part was that the progression didn't feel completely hostile. You could play because you wanted something. You could grind because you actually enjoyed the grind. You could unlock weapons. Complete challenges. Prestige divisions. Collect uniforms. And slowly build your soldier. [b]It felt like playing a game instead of operating a casino.[/b] [h2]The campaign wasn't bad either[/h2] The campaign follows Ronald “Red” Daniels through the European theatre, starting with D-Day and continuing through the liberation of Europe. It isn't the most revolutionary Call of Duty campaign ever made. But it does what I want a WWII CoD campaign to do. It gives you big battles. Memorable set pieces. A squad you actually get to know. And that classic Call of Duty feeling of being thrown into increasingly ridiculous situations while somehow surviving everything. The multiplayer is still the part I remember most, though. Because that's where the memories are. [h2]This is where the nostalgia hits hard[/h2] I remember the hours with friends. The tryharding. The stupid arguments. The victories that felt like we had just conquered Germany. The defeats that were obviously caused by someone else. The weapon unlocks. The challenges. The uniforms. The War Mode matches. And especially playing Axis. There was something about that game that made simply unlocking another weapon or division feel genuinely satisfying. You weren't necessarily chasing some enormous reward. You were just building your soldier. [b]And then you played another match.[/b] That's the part I miss. Modern Call of Duty keeps adding systems, currencies, cosmetics and progression mechanics. WWII somehow felt simpler. Not perfect. Just simpler. [h3]👍 Pros[/h3] [list] [*]Fantastic WWII atmosphere [*]Excellent multiplayer with friends [*]War Mode is still one of the best CoD multiplayer ideas [*]Playing Axis is genuinely fun [*]Thematic uniforms and equipment [*]Great weapon selection [*]Progression feels rewarding [*]Weapon unlocks and challenges are addictive [*]Divisions give multiplayer some identity [*]Campaign is enjoyable [*]Perfect balance between arcade CoD and WWII atmosphere [/list] [h3]👎 Cons[/h3] [list] [*]Still very much an arcade shooter [*]Some maps can become chaotic [*]Supply Drops were never a particularly great idea [*]The campaign is fairly conventional [*]Some multiplayer mechanics haven't aged perfectly [*]The game can make you dangerously competitive with your friends [/list] [h2]Verdict[/h2] Call of Duty: WWII is probably the last modern CoD I genuinely fell in love with. I spent hours playing it with friends. I tryharded like an absolute maniac. I unlocked weapons. I leveled divisions. I collected uniforms. I played War Mode. And yes, I spent way too much time playing Axis. But I never felt like the game was fighting me. The progression was rewarding. The grind had a purpose. The equipment felt thematic. The multiplayer was fast and fun. And when you had a good group of friends, it was an absolute masterclass in stupid amounts of fun. That's what I miss about it. Not some perfect historical simulation. Not realism. [b]Just a really ♥♥♥♥♥♥♥ good Call of Duty set in World War II.[/b] You load into a War Mode match. You pick Axis. You grab your rifle. Your friends join the squad. The enemy starts pushing. Someone starts screaming. Artillery hits. The objective starts falling. You have thirty seconds to hold the line. Everyone suddenly becomes the greatest military commander in human history. You lose. [i]“Again.”[/i] You queue again. And that's Call of Duty: WWII. ⭐ [b]10/10 — The last CoD that made me want to grind because I was having fun, not because the game told me to.[/b]
Yeni çıkan birbirinin kopyası olan sikindirik CoDları almak yerine indirimde bunu alıp oynayın eğlenceli oyun
WWII does have an actual good story. For this to be somewhat of a controversial title, it actually had a great story for a game that doesn't have good/safe servers to play it. It looks amazing at max graphics and to platinum the game it was actually pretty simple and straightforward. The veteran difficulty is easier than most COD titles and can be compared to Ghosts veteran difficulty level. Now, like I said before, the servers are not safe to play on/not online by Activision (I think), so that is one of the many downsides of this game. I did have to play this game entirely offline, meaning disconnecting from my internet connection because of the servers for WWII being hacked. It's unfortunate but it isn't all that bad. Overall Rating: 7/10
Na minha opíniao um dos melhores Cods ja feito muito melhor que o bo7
сын ♥♥♥♥♥ безрукой который это создавал я желаю тебе мучительной смерти букет заболеваний убийства твоей ели ходящей матери желаю твоему отцу уйти за хлебом потому что если он узнает что это сделал ты он от тебя откажется и очень хочу чтобы тебя и всех твоих родственников разпидорасило так же как меня ебучие фрицы на максимальной сложности стреляющие префаером в ♥♥♥♥♥♥ смоук через пол ♥♥♥♥♥ игрового пространства. с вечным презрением, тартар
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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