
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 30.1Kreviews | 62% | — | $44.2M |
| $59.99 | 295.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
la miglior campagna che ho mai giocato gioco per me molto consigliato
The absolute very first time I played this game was with my cousin. I was probably around 8 or 10 years old, and it was amazing. All we did was play zombies, and I loved it. Ever since I've played Call of Duty, and I mean all the Call of Dutys I've played, I've always admired Zombies and Zombies only. There's just something about Zombies that is so much fun to me. I don't know what it is, but I've always loved playing it, doing the Easter Eggs, learning the maps, and just messing around with friends. Zombies has always been my favorite part of Call of Duty. Zombies in Spaceland is for sure the best Zombies map I've ever played. It's so fun and cool with all the arcade games, rides, and everything else on the map. Ever since then, it's been my favorite. One day, my cousin surprised me on Christmas with a gift and a moment I wouldn't forget. It was Call of Duty: Infinite Warfare on Xbox. I played it all the time. Eventually, I did get bored of it for a little while, but then something happened during one of my games. I came across a guy playing as Willard Wyler, and he had 25,000 in his account. I was in shock and really wanted to know how he got that much. So I asked him, and he told me that once you complete all the maps, you unlock D-Cut, and you start with all the perks and 25,000. From then on, I realized there was way more to Infinite Warfare than just Zombies in Spaceland. There were other maps with so much other cool stuff. So I bought all the other maps and started playing them. All the maps were sooo cool and fun, and they had such a great story. It was peak playing those maps. But after all, I was mostly trying to achieve D-Cut. I played so much and put so much effort into this game, and one day I finally got it. Brooo, it was the best feeling ever. It was so cool to have and so much fun. It honestly felt amazing. Then someone told me about Mephistopheles, which made the game even more fun. Because after I got D-Cut, I thought I was done. But now I had another goal to achieve, which was great. I had to go back and beat all the other Easter Eggs and finally do Mephistopheles. It was really hard, by the way. I had to get some help with it, and it was probably the hardest boss fight I've ever done. After that, I finally unlocked Willard Wyler, and honestly, everything was done. I had achieved everything I wanted to. And after that, I was kind of sad because I realized that now that I had everything I wanted, there wasn't really another reason to play this game. This was a game that I loved, and now I had basically done everything. So after that, I just stopped playing it. I would only play it occasionally here and there, but that was it. I mean, what else is there to do, you know? But then I switched from having an Xbox to having a PC, and I realized that I could start all over and do all the Easter Eggs again. And so I did. I restarted and did them all, with some help of course. But I think I might have rushed it a little bit. Instead of just enjoying the game again, I rushed in and tried to get D-Cut as fast as I could. I succeeded and beat Mephistopheles again, but now there's nothing else to do. I did make a few friends along the way, though, and I play with them, which is really fun. And I would say that every time I hop back onto this game, the maps are still so much fun. You just can't help but love them. Picking up the Soul Keys after completing an Easter Egg was definitely one of the best feelings for me. Overall, this game is amazing. I'm for sure in love with this game, and I just wish I could go back to when me and my cousin would play it together. I would give IW Zombies a 10/10 for the lore and the beautiful maps. The lore is just amazing, especially with Willard Wyler and the whole story behind everything. I love how every map has its own meaning and how everything connects together. I would say the campaign was amazing too. I remember playing it and it was so cool and fun, but I never got to finish it, so I can't really rate it. The same goes for multiplayer. I never really played it, but I did hear some bad things about it. So overall, I think Infinite Warfare has some of the best Zombies of all time. I guess the only real downfall for me is the multiplayer, but overall, this game is amazing and it's definitely one of my favorites. I would definitely recommend buying all the DLCs just for Zombies and playing through all of them. They are honestly amazing. Looking back at everything, I think that's what makes this game so special to me. It's not just the maps or the Easter Eggs or getting D-Cut. It's the memories I have with it. The first time I played Zombies with my cousin, getting Infinite Warfare for Christmas, discovering all the other maps, finally getting D-Cut, beating Mephistopheles, and even meeting people and making friends through the game. Sometimes I wish I could just go back and experience all of that for the first time again.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.2M | 57.1K | 96% | $19.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.5M | 139.4K | 92% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.6M | 234.1K | 85% | $59.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $23M | 23.3K | 86% | $39.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #62, worst UK #91 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−75% |
| 176ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Textbook definition of an underrated gem. Great campaign, 2nd best zombies in the franchise (arguably number 1 imo). Only big complaints are 1. The game is dead 2. The multiplayer is ass Overall: 9/10
非常宏大的世界观,各种各样的大场面,每个星球的支线任务,操控飞船打对面的飞机和舰载机太爽了
十年后的补票,爱来自TTF2玩家
Due to massive hate back then i am SO glad i can play this awesome Zombies Mode now! This has everything what i love about Zombies not like modern slop Big thumps up from me!
Man kann nicht sagen, dass es unspielbar ist, nein wirklich nicht! Es macht das was es machen soll und fertig! Für die heutige Zeit, würde ich mir so ein game wünschen! 8/10
Excellent!
《使命召唤:无限战争》是一部当年饱受争议、如今回头看被严重低估的COD。iw跳出熟悉的现代战场,把战争拉向太阳系,失重作战、胡狼战机太空狗斗氛围感拉满。剧情围绕惩戒号船员,不堆砌个人英雄主义,战友群像刻画扎实,结局厚重动人,“惩戒号上无懦夫”令人难忘。自由选择支线任务的设计,在COD里相当新颖。若你想看一段悲壮的太空战争故事,这部作品绝对值得体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.