
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 30.1Kreviews | 62% | — | $44.2M |
| $59.99 | 295.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je rejoue à Infinite Warfare en 2026, avec simplement Reshade en plus, et quelle claque... Cinématographique, les graphismes largement encore au niveau, le gameplay percutant à l'ancienne, et la direction artistique qui nous emmène dans un univers futuriste à la Star Citizen... Je prends encore plus de plaisir maintenant qu'à l'époque, au vu des jeux incipides que l'on a ces dernières années... Je recommande grandement ce CoD :)
110 dollars for zombies
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #62, worst UK #91 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−75% |
| 174ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无敌单人战役,伊森我会永远记得你😭
不是FPS爱好者,所以很少评测这类型,而这一作COD着实令我满意,稍微说几句。 优化非常好,我是分别用两台电脑打的,低配那台也能高画质流畅运行,尤其是它的画面表现力又属上乘,不由得让我想到另一款经典游戏——生化危机5。除了优化好之外,二者都属于非开放世界,且依赖了不少动画CG增加电影化表现,使得整个游戏有一种“高级感”,好多老游戏都如此,虽说让游戏世界不够一体化,但像现在游戏那样动不动“爆显存”真的好吗? 剧情是我喜欢的“豪放派”叙事,之前玩过黑色行动3,含蓄晦涩,非我所喜。这一作快意恩仇,情节清晰,通关之后还能看队友的绝笔信,实在是各方面很过瘾的一作,就是剧情比较短。
This is one of those games that the true pvp COD player hates. But lucky for me, I'm not a pvp player. I personally think the campaign is awesome. Ground combat. Space combat. Flight combat. Voice acting is a solid 8/10 at least IMHO. If you can grab it on sale, I highly recommend it. A lot of fun. just my two cents
Call of Duty: Infinite Warfare, seriye farklı bir yön vererek uzay temasını başarılı bir şekilde işlemeye çalışan, aksiyonu bol bir FPS deneyimi sunuyor. ✅ İyi Yanları: Hikâye oldukça sürükleyici ve karakterler zamanla kendini sevdiriyor. Özellikle Kaptan Reyes ve Ethan arasındaki ilişki oyunun en güçlü yönlerinden biri. Silah çeşitliliği, fütüristik ekipmanlar ve uzay ortamında geçen görevler seriye farklı bir hava katmış. Grafikler, ses tasarımı ve sinematik sahneler de oldukça başarılı. ❌ Kötü Yanları: Uzay savaşları bir süre sonra beni gerçekten yordu. İlk başlarda farklı ve eğlenceli gelse de, ilerleyen bölümlerde aynı tarz görevlerin sıklaşması biraz tekrar hissi oluşturdu. "yine mi uzay savaşı?" dediğim anlar oldu. :D Bunun dışında bazı görevler de gereğinden uzun hissettirebiliyor. 🎯 Genel Değerlendirme: Infinite Warfare, alışılmış Call of Duty formülünün dışına çıkan cesur bir yapım. Uzay temasını seviyorsanız büyük ihtimalle keyif alırsınız. Ben genel olarak beğendim, sadece uzay savaşları bir noktadan sonra biraz fazla geldi. Yine de hikâyesi ve karakterleriyle kesinlikle oynanmaya değer bir Call of Duty oyunu.
it's a very fun game when u play it with friends and the reward after you complete every easter egg is very good and never to be seen in a COD 10/10 recommendation (would buy the digital deluxe for less then the dlcs separately js a tip)
I refunded Black Ops 3. I liked the story and didn’t think it was all that bad, I just didn’t like the guns. Call of Duty: Infinite Warfare is the last time Infinity Ward ever tried to be creative with their COD games. The year is 31 ASW, thirty one years since the Succession War. After Mars cains its independence and immediately becomes an authoritarian ♥♥♥♥ hole, the Settlement Defense Front stands at an uneasy truce with the United Nations Space Alliance. During a really dumb idea called “fleet day” the entirey of the UNSA fleet is in orbit over Geneva, giving the SDF a perfect chance to wipe out Earth’s defenses and invade the planet, putting the Earthborn entirely at the mercy of the SDF’s iron fist. LUCKILY, Nick Reyes, SCAR (Space Combat Air Recon) Commando and pals are on the scene and manage to get their Jackal Star fighters into space after an intense battle on the ground and fend off the Martian attack. With the Captain of the SWC-141 (Haha get it) Retribution, an Admiral-class Space Warfare Carrier. Reyes is promoted to Head Dude in Charge and wages war alongside the SWC Tigris to buy Earth time to rebuild it’s space armada and fight off the SDF’s seemingly endless space forces. This is nuts, are we sure this is a Call of Duty game? COD:Infinite Warfare has this weird thing going on where it feels like that the lead writer put a lot of time into the setting and at the same time no effort at all. It’s goofy and stupid, like how the SDF has 900% more military forces than the UNSA. I feel like everything was written to justify having cool space stuff do cool space things. Which, you know what? I can get behind. I don’t care how the Martians got that big of an army, or how their population even go that big, I’d probably have to actually look into it. It’s cool, though, basically a big excuse to have big dumb ship battles and cool space-born warfare. The game is basically the pioneer of how modern COD feels, without the weird floatyness it gets later on. You have a good number of both conventional and Star Wars guns, with ballistic and energy being categories alongside stuff like plasma and whatever was going on with that giant laser gun. Shooting dudes feels nice to do, there’s a bunch of reactions to just hitting dudes wherever. My favorite thing to do is shoot a single bullet into an SDF marine’s helmet and just let the oxygen be violently vacuumed from his lungs. A good martian is a dead martian. But you know how COD plays, you’ve played a gajillion of these, lets talk about space combat. The game has zero-G combat like how it was introduced in Ghosts, whatever, sure, I can pull a dude’s helmet off and watch the guts in his body rupture in vacuum, sick, awesome. Lets talk about STAR FIGHTERS Infinite Warfare introduces Space Combat in the form of the Jackal, a star fighter that takes its design from modern US aircraft designs like the Raptor or Tomcat. This thing is the coolest ♥♥♥♥ ever. It has multiple hardpoints you can customize with a little bit of a selection, unlocking stuff to replace your 50mm and 30mm guns like laser guns or a slightly ♥♥♥♥♥♥♥♥ 50mm that shoots faster. Its both a fighter and a Vtol, letting you dog fight, intercept, chase, and blow up enemy carriers and gunboats by swinging around them like a very angry wasp. The space combat IS the best part of Infinite Warfare, its fast and exciting and easy to control. The SDF Skelters, their own starfighters, aren’t bad crafts either and they blow up good, usually spiraling out in flames or blowing up on contact. You’re doing all of this while capital ships broadside one another and dozens of other crafts are mothballing around you. This is cool as hell. You guys hated this? Honestly, I feel like if the Jackal wasn’t in THIS game particular, people would remember it as one of the Starfighter greats. I’d buy a model of this thing. Its a fun game, I liked it a lot. I liked how Reyes had a bunch of gadgets to play with, I liked how boost jump and wall running was just something he had and not something you had to equip. Time to kill is super fast and the SDF are, generally, fun enemies to fight. Okay but I have to be fair. Yeah, the story is dumb. The SDF just kind of exists so the Retribution and the Tigris can fly around and do a faux BattleStar Galactica story. Earths entire fleet being over ONE city just so the Martians can blow most of them up is just an excuse so we can have this underdog story in the first place. I’m figuring they didn’t want every battle to be a big Battlefleet Gothic level event, so I’m willing to forgive it. Kit Harrington plays as Admiral Kotch, the main antagonist of the game. And he does a good job too, even if he does sound like he’s about to cry in every other scene. You good, Kit? You wanna talk about it? Also, there are about 4 main missions in the entire game. If you skip all the side content and don’t try to exterminate the SDF’s top brass, you’re looking at maybe 4-5 hours of game. Side content is split between boarding an enemy vessel and killing an important person, saving prisoners, or stealing something important. The other half are Jackal Assaults which is just more Jackal missions, which should be the whole game. If it wasn’t for the gunplay, I wouldn’t consider this a Call of Duty game. I can GET why people didn’t want to keep doing this after four science fiction CODs in a row. Ghost, Advanced warfare, BO3, and Infinite Warfare to top it off. This science fiction game about authoritarian Martians from various ethnic backgrounds with Imperial Ambitions probably rubbed the Ooo Rah going dark Tango-1-30 guys the wrong way. Not me though, Space ships kick ass. THIS ALL BEING SAID. This game is abandonware. There’s been this thing a good chunk of people have warned me about across practically ALL Call of Duty games past MW4 where hackers are rampant, I don’t know HOW rampant but its rampant enough that there’s footage of dude’s just kind of taking control of your computer, or crashing your game if you kill them, or kicking you from servers that they don’t own. Its a wild west ♥♥♥♥♥♥♥♥ down there and It’s not worth dealing with. If you want to play this game, I think its on gamepass or do a bit of bucaneering, just don’t pay full price for this. You’re getting half a game and Activision has no interest in rescuing their titles. If I recall there used to be private dedicated servers that Activision shut down as well, so that’s not an option either. Either way, I really liked Infinite Warfare’s campaign. I finished liked the characters, I feel like Ethan is just a better Ghost stand in. And the Jackal combat almost carried the game for me entirely. I can’t even really give this a score other than “I liked it, it was fun”. Out of all the “”Classic”” COD games ranging from that inbetween period of Ghosts to MW2019, I’m probably going to say this is my favorite one. I feel like Call of Duty as a whole can do with a bit of Strangereal in it’s life. If you don’t know what that is that’s the world Ace Combat takes place in. They got close a few times, but never really just made up a bunch of countries and histories. I would take Blamerica going to war with Blargentina any day over Mercenary group fighting Special forces group. This all being said, I liked the SDF a lot more than I liked Pax Armata, so take that as you will. Also, someone please, PLEASE, I am begging you. The missions of Jackal combat and boarding action? Just make an entire game out of that, I don’t care who does it. Just let me do cool space stuff and fight in boarding actions and go to war against super space carriers in my cool-ass Space fighter. Add squad customization and stuff like that. Let me bash my toys together. The largest hamburger ever made was 2000 pounds. [url=https://store.steampowered.com/curator/7124597/] Dirk Aeternum [/url]
не так страшен черт как его малюют да игра не шик но и не прям ужасна итан крутой блин жалко что умер ваще жалко что чуть ли не все умерли была б оценка средняк её бы и поставил
Bu oyunu 60 dolar yapanların annesini götünden sikeyim çok şükür oyunu 100 tl iken aldım lan orospu evladı activison oyunun çalışmıyor amk çalışmıyor oyunu yüklüyorsunuz loading ekranında takılıp kalıyor lan sizin yapacağınız oyunuda sikeyim sizide sikeyim amınakoyduklarım sizi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.4M | 233.9K | 85% | $59.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $48.9M | 49.4K | 86% | $39.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.3M | 57K | 96% | $19.99 | |
| $44.6M | 55.4K | 91% | $49.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $45.4M | 66.9K | 88% | $39.99 | |
| $45.5M | 139.4K | 92% | $29.99 |