
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 30.1Kreviews | 62% | — | $44.2M |
| $59.99 | 295.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]通关完这一代“无限战争”,我不禁想问:动视,你们讲战争故事的水平就这?[/h1] 起初,虽然看到这游戏总体评价褒贬不一,但根据steam玩家留下117条评论显示出的特别好评,我抱着尝试的态度就顺手入了这款游戏,花了12小时以老兵难度首通之后,我第一感想是[b]很后悔买这破游戏,[/b]想抽自己一耳光为啥会想不开,为啥没相信更广大玩家的反馈评价,同时也很好奇那些给好评的玩家是认真的吗。 [hr][/hr] 在给这游戏挑毛病之前,想先找点游戏优点说说,然而愣是想不出来,算了,直接吐槽吧[i](不想被剧透的别往下看了)[/i]。 [h2]一、战争故事儿戏化[/h2] [h3](一)起因不明[/h3] 由于是首通,也没看明白根在地球、长在火星的人类怎么敢跟地球人开战的。游戏全程没看到火星人在火星发展得怎么样,城市(人类居住地)建设得多么繁华,群众生活水平有多高,到了后续主角一行迫降到火星,我发现火星也不咋地嘛,除了跟飘在太空的宇宙战舰港口相连接的地面基础设施外,其他所见之处是一片荒漠,就这发展条件敢跟地球叫板,真是不知道死字是怎么写。 [h3](二)毫无谋略[/h3] 不管是地球方还是火星方,两边军队的最高指挥官不动脑子(包括玩家操控的主角在内)。[b]从地球方面来看,[/b] 火星人打过来,把自家的舰队灭了只剩两艘航母主力舰,然后就把对抗火星军队的重任交给了这两艘船,并且99%以上的活还是主角这位已在游戏初期被委任舰长职务的人来做但在每一关仍领着小弟冲锋在一线战场……更让人无语的是,到了剧情末期,地球防御圈被火星舰船单刀突围,直接一炮把主角的上司、地球军上将连人带建筑秒了……不是,都已经打仗了,你这高级将领就不知道躲藏吗?而且还被敌舰精准命中,[spoiler] 哎,难怪某国前一阵子跟美以开战后,其政界、军事界关键人物陆续丧命[/spoiler]。[b]从火星方面来看,[/b]本身发展就不咋地,经济条件和物质条件都比不上地球,打仗是要靠后勤和生产的,没有这些支撑打个毛线的仗。并且,既然开打了,你们还莫名其妙分兵到其他行星,地球那边虽然主力舰队被灭了所剩无几,但地面防御设施还在啊,军队也都还在的啊,难道火星人拿头去征服地球吗? [h3](三)设定奇怪[/h3] [b]第一,[/b]这游戏有设置在战舰外壳场景上的接近战,玩家和敌人都在战舰外面飘来飘去,同时假如不能及时找到掩体,敌人在我刚冒头一两枪就把我崩了,而我用高倍瞄准镜瞄准敌人时,被敌人在太空中一边开枪一边漂移规避我方攻击的情况气笑了。[b]第二,[/b]强行给剧情杀,主角一行去一颗小行星搜救,在最后撤离时,玩家操控的主角又双叒被击倒,身边的战友又双叒把枪丢给主角让他一边爬一边做掩护,等到主角都爬回到飞机上了,战友却莫名其妙落在后面没搭上飞机,我们这边为了救人还死一搭一,同时这次搜救行动从一开始意义不明,在一颗正撞向太阳的行星上行动,这是在那找得到一举歼灭火星军队的秘密武器还是有开挂的高人,在啥详细情报都没的前提下,玩家所扮演的舰长抱着试一试的态度就带着一波珍贵的主力浩浩荡荡地去了,就没考虑过这次行动值不值得吗,万一全灭了咋整,地球方面当时能飞的就剩由玩家控制的这艘战舰,搞笑呢这不是;还有一场可乐的镜头是在倒数第二关,玩家一行看到登入敌方旗舰看到敌方机器人正被投送向地球进行战斗时,主角打算把装有机器人的投送舱炸了,我不明白主角还要打开舱门干嘛,把炸弹直接贴在舱体上不就完事了吗,正因为这莫名奇妙的操作又强行害死了身边的一位战友;在最后一关,主角在明知道战友驾驶的战机(没错,飞在天上的那种)没有弹药的情况下还强行要求对方想办法一定要干掉敌方防空炮台,战友不得已只能驾驶战机撞向炮台,不是主角你就等不了手上的炮台轰炸指令CD是吧,明明最后我方作战人员和装备资源有限还非要来整这一出是吧,没大型炸药上是吧,你带的队伍进不了防空炮台是吧,对了这时玩家一行就在炮台附近,还已经把敌方地面基本上清理完了…… [h2]二、玩法设计缺根筋[/h2] [h3](一)令人难受的空战[/h3] 空战本该是这一作的亮点,评论区有玩家说这一作空战关卡很爽,我估计那么说的玩家没有玩过皇牌空战和僚机计划,但凡动视学习能力强一丢丢,就不会让每一次主角驾驶战机都要重复进行一次起飞和降落操作,就不会没有雷达UI而是主要靠玩家目视搜索敌方目标,就不会设计出在激烈交战状态下,战机导弹每次补给是靠无人机慢悠悠满载着导弹飞来运送,并挡住玩家视野装卸,且装卸期间玩家不能开枪、加速等操作的逆天设定,就不会让玩家的干扰弹只能飞向前方,就不会让玩家几乎无力对应敌方莫名其妙的镭射锁定,开加速跑都不一定能躲掉(老兵难度)。此外,战机所谓的改装系统也是敷衍了事,机炮、主炮、辅助系统每个就3样选择(在主线初期就可以全部解锁),理论上最多就27种搭配,看似很多实用的就1、2种搭配,且不用换就能过全程的那种。 [h3](二)令人难受的控制[/h3] 本作中按键设置只能设置按下状态,不能设置按住,比如奔跑按下shift键,但不能是以往按住shift奔跑松开取消的设置,投掷手榴弹和发射战机导弹强行只能是同一个按键,切枪靠鼠标上下滚轮而不是传统按数字键,这些和传统射击游戏按键设置不一致,让我有理由相信习惯fps游戏的玩家刚入手本作时需要一定时间去适应和调整,普通难度估计还好,我作死老兵开局简直难受的要死。 [h3](三)令人难受的遇敌模式[/h3] 尽管玩家这边有让敌方显性的不少手段,动视也贴心的在太空战当中框出敌人出现的位置,但是!我得先要知道敌人大致在哪个方向,才能进行下一步瞄准锁定状态,然而在我进行下一步前,我已经能被敌人冷枪干趴下了,而且往往要多死几次,才能在乌漆嘛黑的太空、在太阳附近的强光照射、在激烈交战的街道建筑阴影等非常辣眼睛背景中发现敌人的方位。 [h3](四)依旧弱智的队友AI[/h3] cod系列队友AI看戏不干人事已经见怪不怪了,本来嘛为了给玩家增加难度上压力,这点本无可非议,不过还是在小行星搜救行动那一关,当我被一波又一波举着沙包一般大的拳头机器人追着挨揍时,一队人马在旁边举枪摸鱼划水是不是有些过分了,其他类似情况在每一场战斗都有出现,我的建议是别把同行战友AI当回事。 [h3](五)没啥用的教学提示[/h3] 这一点我懒得吐槽了,开局关卡不教玩家怎么快速登上敌方机甲并QTE击杀,此关最后一波是靠场景道具剧情杀过关但操作按钮提示非常不明显,死过N次后我才去b站找了视频攻略。而好笑的是,等我打到最后一关了,再次面对被拆掉一边武器的敌方机甲时,系统立刻标识出玩家可以跳跃上进行QTE的位置…… [hr][/hr] 不得不说,动视你是厉害的,让我这样懒得写长评的人码了这么多字。最后,友情提醒还没买入本作的玩家,建议不要买入!不要买入!不要买入![b]一定要相信多数玩家的目光啊[/b]。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #62, worst UK #91 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−75% |
| 175ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was raped by the brute
the hate this game got back then is cap, this is a hidden gem fr
lo mejore zombie
PEAK campaign fr
game won't launch
yes i lik dis gam because me and robotusin played dis and we beating eastee eg let go!
Truly one of the best campaigns COD ever put out
games fun its hard to find an online match most times but when you do they are hella chill i would recommend playing on xbox
IF you Like Space Battlefield Then Come and Try This Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $45.1M | 72.5K | 93% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.4M | 67K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.4M | 234K | 85% | $59.99 | |
| $3.9M | 14.7K | 96% | $9.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $13.6M | 18.8K | 92% | $39.99 |