
Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise.Power Changes Everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
toujours aussi éfficasse on s'amuse bien bonne vidéo
游戏中的科技我都很喜欢,外骨骼、高科技枪械、装备和载具,可惜就是剧情不太行。 问题:最新版本中单人战役中的AFTER MATH的开悬浮摩托那段的灯光特效明显显示不正确,大部分都没有显示出来,比如敌方载具(车、直升机)的车灯和直升机灯,最后回到基地后AST开火那一段没有枪口火焰。有谁知道如何解决这个问题吗? 多人游戏游玩时如果有调高fov的话死亡重生后有概率将fov视野调回默认的60。 看到使命召唤要出黑色行动7又要回到科幻路线了,大锤跟上啊,想玩到AW2,就算是AW前传也行啊。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
| $6.9M | 5.9K | 74% | $29.99 | |
| $13.9M | 286.6K | 96% | $4.49 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $42.1M | 39.9K | 89% | $39.99 | |
| $39.4M | 39.9K | 89% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very intriguing story, great worldbuilding. Game looks amazing with max settings and 2x Supersampling.
Best cod out there and one of my favourites without this game i wouldnt had a real childhood
one of the top five cod campaigns of all time hands down with its story, art design, zombies and antagnist. It has some flaws but all and all its a great experiance. cons: cant skip cutscenes dead multi-player Pro's: Story, gamemodes, graphics, gun play
This game is pretty... Advanced
GG
çok güzel oyundur
85%
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.