
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3.71/day in the week after.
About





Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.9Kreviews | 79% | — | $5.9M |
| $2.99−85% | 192ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
За 10 часов прохождения не успела наскучить и оставила после себя очень приятные впечатления.. Прекрасный пример переноса настольной Call of Chtulhu в компьютерный эквивалент. Как и в том же BG3 кубик добавляет напряжение, неплохая история, где можно почувствовать себя лавкрафтовским героем - довольно хрупким и постепенно погружающимся в пучину из которой нет выхода.
Pretty good. Nice story. Few jump scares.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 492.67/day in the week to Jul 17 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean*languages with full audio support
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
graphismes bof, tres couloir, decors recycles... je vais me forcer
7.5/10 Love-Hate Relationship I do recommend the game, because it is pretty decent, and it's worth playing it even if only once. I enjoyed the characters, the names are good names, the visuals are high quality, too. The voice acting is also, I think, very good, I couldn't ask for any better, really. People have griped about the lips not syncing exactly with the dialogue, but this never bothered me, to me it's whatever. The scary monster is scary, the audio is nice and the soundtrack complements the atmosphere well. The cultists' chants are also fun to listen to. However, the game suffers from what looks like rushed production in so many ways. In particular, the devs could have paid an American English major a few hundred bucks to proofread the video for mistakes in English. There are so, so many. In the bar, for instance, there's a chalkboard that lists the patrons' tabs, in a scrawl that looks like it was written by someone who does not know how to make our letters. the dollar sign is after the number, not before it, and it has only one line through it, so $9 is 'gS.' One of the sailors says, '...when we were still fishing for whales.' Fishing for whales??? Pierce says that he served in the '307th Infantry Regiment,' which sounds weird because we don't say 'Regiment,' just 307th Infantry. Dr. Colden says that Pierce should keep mum because 'we don't know the *bottom* of it...' Hmmm, I've never heard anyone say that before, it may come from 'get to the bottom of it'? Pierce says, 'The police *took* the decision to do such and such.' We don't say that, we say 'made the decision.' Regarding Sarah's paintings, the words invocation and 'revocation' are used, which is incorrect: it's invocation and evocation. Three characters say the word 'figure' in the game,' and they each pronounce it 'figger,' which is just, sorry, that's weird. In one chapter, you are seeing the game through Dr. Colden's eyes in the hospital. She must turn the water valve off, but when she attempts to do so, the valve is too tight to turn. Which is weird because valves aren't opened so tight you can't turn them, it's when they're turned off. Finally she is able to return with a pipe wrench to turn the valve, and she turns it to...the left. Doh. I would say that approximately one third of the written documents have incorrect English syntax, or entire words are missing, as in, 'Patient seems suffering from psychosis,' and other times you encounter strings of words that don't make sense. Whoever was in charge of Chapter 5 managed to make a mistake in every single piece of reading material you find. There are so many mistakes and it is all inexcusable, as it would have been a simple task for an American proofreader to spot. In one cutscene, Pierce is driving a car and we see the chassis for a second, and the axles are just perfectly straight bars, it's comical like a toy, like a kid drew it. When we finally see the foreshadowed image from the opening dream sequence in real time, the form of the figure in question has been reversed from its earlier shape. Sometimes the characters say things that don't seem to fit the flow of the conversation. Chief West says to Pierce, who is already standing in a jail cell, 'Let me show you to your new home for the night." Followed immediately by 'Well, okay, good night." At least 4/5ths of the conversations have a bit that does not fit. A good deal is made about Sarah Hawkins, even old Winchester called her an "exceptional person, who cared for everyone around her." But when we meet her, she is far from exceptional, her personality is expressionless, she has no emotional depth whatsoever, and she isn't bothered by her husband and son's fate the way a mother would be. The game also suffers from a lack of fun locations. You spend time in an old mansion that is only massive bookcases filled with books, an awful insane asylum, a hospital, a bookstore, not the most fun locations. There are dialogue inconsistencies, as well. Captain Fitzroy early on says that even though Charles Hawkins was a 'landlubber,' he was good man, but then later on he says that the Hawkins family was a major ship-owning family, from father to son. Hmmm. There doesn't appear to have been a single solid vision for who these characters would be in the story, because their mysteria is built up and up and up, and the final resolution is not satisfying in the least. Just what the eff Charles is doing is a mystery that the devs appear to have not known, either, and it just gets stretched out for as long as possible. The final explanation of what he is, in fact, doing is ridiculous and seemed like it was just thought up on the spot to fill in the blank. It makes no sense. The early foreshadowing of these characters seems to be out of step with their later resolutions, and maybe it's due to the early partnership with Frogwares, idk. I get the impression that the people who made this game were young and without much life experience or understanding of human relationships. As you can see by how many hours I've spent playing this game, and I've posted my playthroughs on my YouTube channel, the game has a special place in my heart despite its flaws, and that's just a personal thing, I guess. It's a love-hate relationship because the mistakes are not forgivable; this game should have been at least 50% better than it is. I spent more time proofreading this review than I think they spent polishing a commercial product before releasing it to a global market in exchange for money. I hold out some hope that it will be remastered at some point and brought to its full potential someday. Peace.
Se você é fissurado, apaixonado ou louco pelo mundo de horror cósmico do saudoso H. P. Lovecraft, esse jogo é um prato cheio para você. Trama: A forma como o roteiro vai aos poucos lhe revelando a trama do jogo é muito instigante, do tipo que você sempre quer jogar um pouquinho a mais. Acredito somente que poderia ser um pouco maior o tempo da campanha, pois a run que fiz finalizei em 10 horas. Gameplay: Outro ponto muito positivo do game é a sua gameplay, que mescla elementos de survival horrors, puzzles, interações com NPC's e elementos de terror. Todos esses elementos muito bem dosados durante o jogo, não forçando demais para deixar moderado a experiência do jogador. Detalhe importante: Se você busca um jogo com muitos jumpscares (a lá Outlast) este não é um jogo para você. A forma como o jogo cria uma atmosfera bizonha é algo cadenciado, trabalhando muito mais o terror psicológico do personagem (e o seu). Por fim, com certeza os devs desse game fizeram-o com muito amor. Por mais que possa parecer em alguns momentos que faltou orçamento pro game (como NPC's semelhantes demais uns com os outros, a falta de alguns refinos e variedades na trilha sonora, os modelos 3D...) sem dúvida é uma ótima experiência para fãs do gênero Lovecraftiano. Vale super a pena testar. OBS¹: Espere chegar uma promoção, o jogo pode chegar na casa dos R$12,00. OBS²: Ninguém é tão seu amigo quanto parece, acredite.
Boring game no scarry times.
unreal engine sucks!!! it took like 2 hrs of debugging just to start the game such that it wont blow up on startup, other than that the story itself is really good
я много наиграл и все ачивки получил, но послевкусие как-то не оставляет желания рекомендовать эту игру. Наверное, если поклонник Лавкрафта, то норм, но так я бы наверное время не стал тратить. Хотя, вроде интересно.
I'm torn, game stagnates midway, kinda redeems itself with the last few episodes with some great setpieces and atmosphere. There IS a good story to be told there but sometimes it is too blunt, and the mechanics don't really call for a new gameplay, to the point that I prefer to google alternative endings and than actually playing the game again.
Hangulatos, jó az atmoszféra, jó a sztori, a lenti kritika ellenére is megérte. :) Ami engem nagyon idegesített benn, hogy csak autosave van és minden mozdulat után ment. Belefutni ilyenekbe, hogy próbálsz kinyitni egy ládát. Írja, hogy nem vagy elég képzett hozzá, majd ment egyet. Utána már hiába fejleszted a zárnyitást, másodszorra már nem fogja megnézni és visszatölteni meg tudod. Párbeszédeknél szintén, sokszor nem egyértelmű, melyik csak háttérinformáció és mi az, ami tovább viszi a sztorit és ha rosszul választasz akkor buktad, azonnal menteni fog. Ami még érdekes, ha nem húzol a Spot Hidden skillre, akkor azt vettem észre, mintha nem mindig rakná le eléd, amit meg tudsz nézni, vagy épp ott van, de nem lehet interakcióba lépni vele. Nagyjából 2-3 skillen kívül, a többinek nem igazán láttam hasznát, legalább is gyáltalán nem éri meg mindent fejleszteni. Az sem teljesen egyértelmű egy skillnél csak a szint számít vagy az a fejlesztés is ami közte van? Az se tudni sokszor mihez hányas szint kell. Van, hogy egy zár kinyílik ugyan akkora szinten, de van, hogy nem, mintha a nagyobb skillen több esélyed lenne, ami logikus de ezt sem írja sehol. Arra tippelnék a Spot Hidden is hasonlóan működik, amikor belépsz egy területre akkor dob a kockával, hogy meglátod a dolgot vagy sem, de aztán lehet nincs igazam. :) Főleg inkább az achivement vadászat miatt érdekes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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