
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
攀岩的部分非常不错,就是跳跃机制做的太烂,很容易摔死
玩的鸡皮疙瘩都起来了,推荐,强力推荐
可以 挺不错的一款游戏 是我见到的第一款2026年游戏界的黑马
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.3M | 63.8K | 92% | $19.99 | |
| $20.4M | 175.5K | 88% | $7.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $20.5M | 38.2K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шедевр, одна из лучших игр, что я играл
juego hermoso con paisajes increibles y musica ad hoc. lo mas impresionante es la tension que puede generar. me encanto
I really enjoyed it. Atmospheric. I really like the climbing mechanics. Cooking and care are spot on. Not sure I would change much if I could. I would be interested in a sequel. I will try my luck on the most difficult setting. Beautiful artwork. Definitely makes me wish I could go there.
好玩
i like this game, i love the artstyle, it's a beautiful game to play and watch. I don't like the controls, well part of the controls. See the game uses a QWER type of control where you have to manually control each limb as you make the climb, sounds tough? Well not really, it actually works really well in my opinion and makes for an engaging gameplay where you're constantly strategizing on which limb to use as one small mistake can lead to a deadly fall or lose of progression. The part I detest is that the game has an automatic limb selection mechanic where instead of choosing the limbs you want to move manually, the game will pick one that it determines to be the best choice for you. Problem is that the best choice is often the worst in most cases. The automatic selector is stupid, it doesn't choose the right limb and will lead you to many stressful moments. A simple climb that requires quick speed? Worry not, the auto system will surely fail you there! It's an odd case where i enjoy the base gameplay and when it works, it works great. But the automatic system that they've attached to this game isn't great and will cause you a few deaths. Overall a great game, but i will heavily advice you to ignore the auto limb system and stick with manual selection. Slower yes, but much less dumb decisions
Une belle aventure. Je trouve l'inventaire beaucoup trop petit, mais heureusement qu'il existe des mods qui permettent d'être plus à l'aise. À part ça, j'ai adoré l'aventure. Je finis rarement les jeux que j'entreprends, mais celui-ci a été un plaisir du début jusqu'à la fin. Je le recommanderai à mes amis avec plaisir.
great game lots of fun and frustration dialog is meh at times but the story is overall very good. the ending is very emotional and feels rewarding. mechanics are clunky at times, might feel unfair but you'll get over it (budumtss). I'd imagine it's hard to balance difficulty, especially since you have to aim in two dimension onto a complex 3D-shape. overall the clunkiness is part of the climb. cooking is very useful and thankfully not to complicated. discovering is very rewarding. the visuals are very nice. it achieves a lot with very little.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.