
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great casual game. Lots to do/ collect, many different routes to take. Looks very pretty and the "borderlands" style design is perfect for the game. Most of the cutscenes are a bit pointless imo and create an unnecessary emotional storyline for the game but people who like storylines and cutscenes will be happy for it. Did my first climb in 14 hours with light exploration. Definitely has more playability to find the things you need to make your climb easier the next time round. Getting to the top isnt necessarily the end of the game and it will leave you wanting to climb again and find different/ more challenging paths and complete the "side quests" or chase the achievements. My only negative comment would be getting used to the movement of the game, when youre in a tight spot you need to choose the limbs youd like to use because the auto setting tends to choose the wrong limbs which makes you fall quicker when youre trying to rush to catch yourself so bare that in mind. I would also look at the settings and make your life easier with the infinite pitons to start off with until you get used to the physics and how to climb properly. Otherwise this is a solid fun, challenging and rewarding game when you want to have a break from competitive shooters etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 174.3K | 93% | $4.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $20M | 32.4K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра атмосферная, создатель явно любитель Кенши, похожая пластика персонажа) Лично для меня концовка издевательская, спойлерить не буду, но она у меня гораздо более гармоничная вышла: "нажмите Space, чтобы ощутить гармонию с миром" - и всё.... ни одна кнопка больше не работает... и спейс тоже. Выход из игры только по альт+ф4. Достижение не дали... Верх издевательства над одержимостью достижения цели, как у альпинистов, так и тех, кто будет играть в эту игру.
클라이밍을 좋아하는 사람이면 재밌게 할 수 있을 듯. '포기하면 편한데, 왜 오르려 할까', '목표로 향해 가는 길의 과정, 그 끝에는 무엇이 남아 있는가' 등 암벽등반을 넘어 삶의 관점과 방식에 대해 여러 생각을 하게 만들어서 좋았음.
玩到手掌出汗,气到拍大腿,摔了几十次也还是不想放弃,这就是攀岩的魅力吗
神
[h1] 一场极致体验的攀岩梦 [/h1] [h3] 一定要用手柄玩,因为你可以深刻体会到力竭时如身临其境般的震动 [/h3] [olist] [*]不是开放世界,但胜过开放世界 多数开放世界都会设有空气墙圈定范围,在范围内是“条条大路通罗马”。本作品因为游戏性的问题,悬崖自然而然成了无形的空气墙,而一个墙面你可以有无数路线选择。 [*]极致的攀岩体验。 你必须仔细观察哪里可以攀附,哪里可以落脚,一次选择失误就会如同《Only Up》诸如此类的游戏,直接跌落谷底。当你选择不合理、受力不合理时,主角会四肢会颤抖、会喘气,同时你的手柄也会跟着震动。你的危机感会和主角高度关联,主角每说的一句话也基本是你心中所想。 [*]超绝的资源管理 你的背包里有你的一切,你路上采集的草药、储备的水资源都可能在危机时刻救你于水火,但也可能出现浪费资源导致容错降低,进而导致前途尽失,无路可走又无路可退。 [/olist] [quote=艾瓦对加布里埃尔遗骸所说的话] 辛苦你了,朋友。有时候你征服山峰,有时山峰征服你。 [/quote] [i] 你想知道在这场较量中你能胜出吗?你相信自己能征服山峰吗? [/i] [strike] 你害怕成为山中无声无心无息的尸骸吗? [/strike]
very good !
纯粹
:)
Cairn é um ótimo jogo, a história foi o ponto principal que me amarrou do início ao fim. A premissa parece simples, subir ao topo da montanha e pronto, mas o que preenche o conto de Cairn é você observar as tentativas passadas de outros exploradores que tentaram escalar a montanha e também explorar sobre a antiga civilização que vivia nas montanhas. Apesar de ter enfrentado alguns problemas na gameplay (tipo cair num "limbo" justo no final do jogo e ter que gastar um tempo escalando no meio de um nada), o jogo me conquistou pela história, a protagonista é bem escrita e os poucos personagens que interagem com ela acabam tendo uma interação boa tanto com a personagem quanto com a história ao decorrer do jogo. Cairn serve pra mostrar que devemos ir além dos nossos limites, superar nossos medos e que todos nós podemos chegar no topo dos nossos objetivos. Recomendo demais
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.