
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 18.3Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You will die to the game bugging out 95% of the time, the overwhelming majority of the time I fall it does not feel like something I can control or that I made a mistake, but that the game isn't consistent on what is considered a good ledge to hold or not. Really cool game but feels way too inconsistent, and has zero respect for your time. You will spend hours climbing only to have the game not register that you are standing on a ledge and you fall and your whole run is over. The not being able to save more than one time on free solo mode is also frustrating. I feel like this game is all charm with little substance.
Buenísimo a la par que difícil simulador de escalada, creo que todo el que lo juegue le hará florecer varios sentimientos, incluida sin duda la rabia y la frustración. Totalmente recomendable. En cuanto al rendimiento va perfecto, quitando algún problema puntual con salirse del mapa en alguna colisión y tener que bloquear los FPS a 60 en el tramo final del juego.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一次充实、精彩的赛博登山之旅,36次死亡,142次跌落,攀爬的过程远比我想象中的要更有难度,选线、打岩钉、调控物资,高难度且不开辅助的情况下要考虑的因素还是相当多的。 一路上随手一截都是壁纸级的风景,穴居人的文化和现状也让人感触良多。最后雪山登顶的一段鸡皮疙瘩直起,艾瓦和群山融合、与星辰共舞,山顶的风光确实独好,也难怪现实中那么多登山者不惜舍弃生命也要不断挑战自我。 游戏过程中各种bug和穿模层出不穷,不过毕竟只是个独立游戏,也算情有可原。
aurait pu être un must have mais beaucoup trop de défauts : manque de précision sur l'attrapage de prise, le robot/le perso qui cache les prises, le système de changement de menbres auto qui fait n'importe quoi, le perso ou ses membres qui restent bloqués dans la montagne.
A wonderfully challenging game that definitely kept me engaged and at the edge of my seat.
I'm actually wildly impressed. As a rock climber, I was skeptical about how well they would pull of the actual climbing mechanic. They did an amazing job of simulating the feel of a real climb. They wove it in with a good story and survival mechanics really well also. 10/10 would recommend.
"Play this game" they said. "It's very relaxing" they said. Suddenly I find my self climbing a 100m wall with only two anchoring autoscrews (or however they are called in English), being the second already 40 m beneath me, and Ava starting to be hipothermic, in starvation, about to fade and moving her left leg above her head when I was trying to move her arm. Very relaxing, you need to play this game. Whenever out of those situations, it is actually a very relaxing game with a beautiful atmosphere and a subtle but engaging story.
Gameplay is good but feels entirely randomised, I followed the same route 10 times at an early part of the game and fell off at completely different points despite following the same path with the same holds at the same speed and 2 times I made it the character is also very annoying and borderline unlikable and the climb-bot gets in the way constantly I AM having fun but need to take extended breaks due to this game making me VERY angry it also really annoys me how she doesn't wear shoes, the two times I've been rock face climbing the instructor said that good shoes and a pair of backups are one of the most important things the game also runs horribly sometimes lagging my whole PC
holy wow this game blew me away. one of the best games i’ve played in a long time. great artstyle, great gameplay, great story (especially the ending).
very good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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