
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
欲渡黄河冰塞川,将登太行雪满山
If you have a good story to tell, don't ask players to consent to torture to tell it.
The idea is fun but the freaking climbing feels so weird and clunky to the point where i donteven get the chance to learn WHAT is considered a safe place nor what places i can use to actually rest. the tutorial barely explained stuff aswell on top of this. Game itself fun and the protagonist is just annoying honestly
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасная и не простая игра. После прохождения, осталось чувство опустошения и как-будто небольшая нотка депрессии)) Но оно того стоило, всем рекомендую.
Cairn is good. The main character is a bastard that I still relate to a lot, idk what that says about me but I don't care, I only climb. The climbing mechanic is very satisfying all the way through with some extra mechanics tossed in at different parts that spice it up just enough. There was some parts that nagged me a little bit but those are just nit-picks, sometimes its a little hard to tell what you are doing wrong if your stamina is depleting really fast but I just balled and it worked well enough. Late game [spoiler]one of the ice picks just disappeared when I was climbing? I just fixed that by restarting.[/spoiler] And finally the camera was a little hard to see through when there was a wall behind you. I was surprised at how much I liked the story in general, its nothing revolutionary but its still a really well made part, I feel in mechanic heavy games like Cairn the story can often feel boring or that you roll your eyes when the gameplay stops for it as it usually take a backseat. Never happened here, the entire thing is very well paced in difficulty, story and gameplay. Big fan all around. In the end it held on to me for so long, it was my turn to hold on to it. We made it together.
好玩,喜欢爬山风景好看且真实
オートエイム強制ゲーなのにオートエイムの精度が悪い。 グリップの良い場所にポインティングしているのにオートエイムがおかしな場所をつかませることが落下の原因になる。 オートの手足の選択が悪い。 不安定な手足を安定化させることが優先的なのにそのような選択アルゴリズムになっていない。 発想に対して技術が今一歩追いついていないゲーム。 ゲームプレイのストレスは相当だが加点の大きさで減点を誤魔化せる。
as a person who has climbed alot in real life i seem to spot alot of cool details in this game
[h1] Очень хорошо, вот прям очень. [/h1] За исключением токсичной лезбухи на ГГ но в целом под конец даже проникаешься к ней, [spoiler] особенно учитывая концовку с восхождением. Сама концовка и строчки перед титрами написанные разработчиками дёрнули ниточки внутри меня вызывая ком в горле, хотя это началось уже на моменте "единения с природой". Мне хотелось финала где она ставит свой шест с горящей лампочкой на вершину и после вокруг в горах загораются огни, как было ранее в промежутке с горящим маслом и огнями от других деревень. НО, концовка оказалась весьма реалистичной, да красиво поданной, но неприятно бьющей по лицу. Всё таки хотелось хотя бы какого-то хэппи-энда после восхождения, хотя бы в виде признания заслуг Аавы, а так выходит никто даже и не узнает о том что она справилась. Пусть она так же погибла бы в конце, но это было бы намного, не знаю, логичнее что ли. [/spoiler] [b] Механика скалолазания [/b] топ, хотелось бы конечно чтобы конечности иногда не жили своей жизнью и выбирались нужные, а то выбирая режим управления где игра якобы выбирает самую подходящую конечность я частенько сталкивался с тем что приходилось самому вручную их выбирать. Потому что игра максимально не грамотно подбирала часть тела для перемещения, что вызывало приступы криков матом на игру. [b] Музыка [/b] кайфовая, погружает в атмосферу, которой тут навалом. Я прям прочуствовал себя этаким одиноким путешественником всходящим на гору, которая ранее была популярна и наполнена жизнью, а ныне представляет из себя этакий постапок, где остались сильнейшие, упрямейшие или просто сошедшие с ума жители. [b] Лор [/b] игры интересный, какой-то свой мир с роботами, загадочными горными жителями и т.д.. [b] Графика [/b] приятная, хоть ебальник Аавы меня и раздражал, но его ты видишь в плохом свете не так часто, да и не важно это на самом деле. [b] Геймплей [/b] хоть и медитативный, но затягивающий. Каждый день думал о том, как после работы приду и пройду участок перед которым остановился в прошлый раз. [b] Крафт [/b] прикольный, неочевидный и иногда многоступенчатый. Никто тебе не даст готовых рецептов, их нужно искать, но даже так всех рецептов ты не найдёшь и будешь готовить большинство блюд методом проб и ошибок. [spoiler] Например я очень обрадовался когда предположил что если добавить яйца в сладкий алкоголь то можно сделать гоголь-моголь, попробовал и вуаля, я реально сделал гоголь-моголь, это было прям кайфово. [/spoiler] Жаль алкоголь тут не обладает какими-то серьезными бонусами и имеет дебафы, так что пил я его чисто по кайфу, а не для результата, так то можно наделать травяных отваров или супов и это будет в разы профитнее. [b] Итог: [/b]твёрдые 9/10 и рекомендация к прохождению.
steam deck approved
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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