
With the walking fortress Burggeist at your command, fight back the enemies and build "the Tower."
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French*languages with full audio support
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
KESS KE C'EST KE CET OVNI ?
Really unique and sweet experience. Not sure I've ever played a tower defense action rpg before. Tiny dev team so it's a little rough around the edges in some areas (especially the story), but a fun time overall.
very unique exploration and tower defense game !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun, unique tower defense game where you have a mobile artillery platform following you around and blasting apart the golem-like creatures that try to take down your tower. It's got some neat platforming to keep you occupied while you explore the war-torn wasteland you find yourself in, and learn more about the world of Burggeist. You yourself can support your artillery by using magic spells which increase in potency the further away you are from the ground, which integrates the platforming and the tower defense aspects exceptionally well. This is not mentioning all the collectibles you can find across the world (which usually have combat applications), nor the wacky, fascinating characters which you will meet in [i] each [/i] tower, and whose quests you may complete for useful rewards. The story is just engaging enough to get you immersed in the world and the characters, but doesn't go into so much depth that it detracts from the gameplay loop of platforming around/exploring, finding towers, and building/defending them. The English translation is a solid 4/5 - you'll understand everything the game tells you. The boss fights could be a little more responsive to controls (I used a controller), but once you get the hang of them (and learn to leave some wiggle room for dodging) they're not too bad, and it's difficult to complain about fights that (as far as I'm aware) you can't actually lose. Overall, a real gem of a game. It's a solid recommend from me.
Indie development is a gift to humanity that keeps on giving. Never quite played anything like it
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 13 | 100% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $121.5K | 439 | 73% | $9.99 | |
| $13.8K | 59 | 66% | $9.99 | |
| $860 | 47 | 66% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.7K | 257 | 79% | $9.99 | |
| $101.6K | 452 | 93% | $11.99 | |
| $101.6K | 666 | 92% | $3.99 | |
| $101.6K | 948 | 82% | $4.49 | |
| $101.6K | 176 | 89% | $14.24 | |
| $101.7K | 185 | 77% | $15.99 |