
Master the elements in this stealth game where everything burns. Use your elemental powers to start fires, freeze water, and move earth as you outsmart superstitious enemies in this mischievous 2D stealth game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 451reviews | 84% | — | $24.1K |
| $14.99 | 75ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень прикольный двухмерный стелс-платформер c использованием стихийной магии в своей геймплейной основе. У героя есть огненные способности (метание файерболов для поджигания предметов и дыма для ослепления врагов, а также кратковременный взлёт на огненно-пердильной тяге), водные (заморозка, создание небольших ледяных кубов или пузыря для полёта) и земляные (лозы для вскарабкивания или опутывания NPC, трава для пряток, парашют при пикировании вниз). Причём чтобы что-то сотворить, конкретную стихию сначала нужно взять из окружающего мира — факелов/костров, водоёмов/снега, травы/кустарников. И всё эти навыки, конечно, не сразу даются, а по мере прохождения, более того — замаксить их полностью можно лишь на НГ++. Под финал первого прохождения также прокачиваются довольно имбовые вещи типа живой воды или телепорта при помощи растения в заранее заготовленную точку. Ещё с собой можно носить осколки метеорита с разными пассивными абилками — аналог костяных амулетов из Dishonored, максимум 3 штуки одновременно. В Wildfire используется системный подход, когда все механики взаимосвязаны и окружение реагирует на твои действия: всё, что горит, можно поджечь, горящее — тушить, а мёртвое (людей, животных или флору) — оживить; на льду враг подскользнётся, от бегущей горящей курицы словит панику, а если поймать его в пузырь и запустить в небо, то разобьётся о поверхность при падении. В общем, как проходить небольшие уровни и решать поставленные перед ним задачи — игрок решает исходя из имеющихся у него на данный момент возможностей и собственной смекалки. Хотя мочить всех и вся, особенно в первое прохождение, будет трудно: главный персонаж слаб и лишается жизни-сердечка с одной вражеской тычки, прямых боевых абилок у него нет (убийственная комбинация «опутать лозами и поджечь» станет доступна лишь во второй половине игры), к тому же доп. очки для прокачки тут дают за пацифизм и незаметность, а не рубилово (хотя никто и не запрещает) — это всё-таки стелс как-никак. Поэтому придётся тихо сидеть в траве, поменьше шуметь при перемещении и юзать стихии для отвлечения/стана/паники врагов. А вот уже на НГ+, обладая почти полным магическим инструментарием, можно и повеселиться, попутно выполняя различные условия на уровнях для 100% — тут реально интересно выполнять ачивки, что обычно редкость в играх. Уж на что я не люблю спидраны — всё равно с удовольствием потел и пытался придумать, как пролететь уровень за 1,5 минуты вместо стандартных 20 с прятками в кустах и обходом врагов. Короче, Wildfire точно понравится тем, кто любит игры за широту геймплейных возможностей и кому не чужды стелс-элементы.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
| $14.99 |
| 33ratings |
| 84% |
| — |
| not modelled |
| $14.99 | 32ratings | 80% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game because it looked like a fun co-op game to play with my wife who is not a gamer. I then proceeded to download it and play it solo...and I beat it solo...haha. Really fun game. It has a lot of replay value if one is interested in trying different play styles as every magic branch has the different mobility needed to get where you need to go. After beating the game you also get to play again but with all your upgrade points available for redistribution, so if you want to pretend you are a fire, water, or earth-plant bender you can. Unfortunetly there didn't seem to be a way to unlock wind or air magic, which I think would be really cool.
I like the gameplay of this game but I especially like the structure. It's a 2D stealth platformer broken up into multiple self-contained stages with an overarching world map and upgrades system from the points you earn both from finding things in stages and completing objectives. I really dislike having to replay parts of the same game which often tempts me to use a walkthrough instead of playing blind but the structure used in this case makes the multiple runs still feel good to do. The multiple objectives you can often hit more than one just by doing the stage blind and then do the next few runs in a specific way to hit the others. The speedrun achievement just requires hitting the par time on each individual stage so no having a 3 hour run get wasted on single bad stage. Plus since there's upgrades if you need to you can wait on a particularly hard objective until later. Having the game all broken down into short self contain stages makes it a lot more palatable to re-run stages for the objectives and gives the overall game a pleasant feeling checklist of things to complete. I will add one significant minus that I was hoping would only be the intro stage but seems to happen on at least 2 others, sometimes completing a stage leads to a cutscene-like stage that you have to beat in order to save the progress of the actual stage you have objectives on. So now, re-running certain stages has a bunch of pointless repetition with no consequence every time I try to obtain another objective. I didn't restart a stage after failing an optional objective since I thought I'd need to restart anyway so might as well just finish it as is, but now I find out there's an unskippable sequence with a bobcat after finishing that I'm now going to have to repeat since there wasn't even a way to exit it other than finishing it.
Get 'Mark of the Ninja' or 'Katana Zero' for a superior version of this style of gameplay.
Liked: - Solid core gameplay - Good variety of challenges and objectives without straying from core themes - Build customization with lots of viable options for success - Optional challenges encourage mastery - Good length - didn't overstay its welcome Disliked: - Some actions felt finicky or specific - Occasional erratic enemy behavior
Зажигательная аркада. Огонь! А как супостаты реагируют нас за спиной ^^ Весело пугать стоящих на краю болванчиков =) Ачивки веселые у игры =)
Yeah I did not enjoy this at all. I don't think it's a bad game but it's not something I can enjoy. I realized this once I got spotted and tried to throw a panic fireball at someone, only for them to just swing their sword and tank it. Like. Huh? Let me set these hoes on fire! You also cannot jump over people to avoid being hit if you're on the same platform as them, even though the height of the jump would suggest you can. Also as others have mentioned, text boxes are quite slow, and you cannot speed them up.Oh, and for some reason this very small game (in storage size) takes around 10 seconds before it opens, which is very odd to me. 60fps cap is also an odd choice.
Developed by Sneaky Bastards and published by Balor Games, Wildfire is an inventive stealth platformer that transforms elemental magic into the centerpiece of its gameplay. Instead of relying on traditional combat, the game places players in the role of a villager persecuted for possessing magical abilities in a kingdom where such powers are feared. Framed as a witch and pursued by soldiers loyal to the ruling authority, your mission is to evade capture, rescue fellow villagers, and slowly reclaim a land consumed by fear and oppression. While the story is relatively simple, it provides enough emotional weight to support the adventure without distracting from the game's primary focus on strategy and experimentation. The game's greatest accomplishment is the way it encourages players to manipulate the environment using elemental powers. Fire, water, earth, and plant-based abilities are not merely weapons but versatile tools that interact naturally with the world around them. You can ignite fields to distract enemies, freeze bodies of water to reach inaccessible areas, summon vegetation to conceal your movements, or reshape the terrain to create entirely new paths. Every stage is designed with multiple solutions in mind, rewarding players who observe their surroundings and think creatively instead of following a single predetermined route. The dynamic behavior of the environment makes every decision meaningful, as a small spark can quickly spread into an uncontrollable blaze or a carefully placed patch of grass can become the perfect hiding place. Stealth mechanics are equally impressive because they integrate seamlessly with the elemental systems. Enemy patrols react intelligently to suspicious sounds, spreading fires, disappearing allies, and unexpected environmental changes. Rather than overpowering opponents through direct confrontation, players are encouraged to outsmart them by manipulating their surroundings and exploiting openings in their patrol routes. This creates a satisfying rhythm of planning, improvisation, and execution where patience is consistently rewarded. Every successful infiltration feels earned, especially when a carefully crafted strategy unfolds exactly as intended. The game rarely forces a single solution, allowing different playstyles to flourish while maintaining a constant sense of tension. Wildfire also excels in its audiovisual presentation. Its detailed pixel art captures forests, villages, caves, snowy landscapes, and ancient ruins with vibrant colors and fluid animation. Elemental effects are particularly striking, with flames spreading naturally through vegetation, water transforming into solid ice, and lush greenery emerging from barren ground. These visual effects are not simply decorative but communicate gameplay information in a clear and intuitive manner. Complementing the visuals is a subtle soundtrack that enhances the atmosphere during both quiet moments of exploration and more intense escape sequences. Together, the presentation creates a world that feels alive and reactive to every action the player takes. Another highlight is the optional cooperative mode, which allows two players to complete the campaign together. Cooperative play expands the tactical possibilities by letting players combine elemental abilities, coordinate distractions, and approach challenges from multiple angles. This addition feels thoughtfully integrated rather than being an afterthought, significantly increasing replay value for those who enjoy collaborative gameplay. Progression also remains engaging throughout the campaign, as new abilities gradually unlock and expand the range of possible strategies, ensuring that later levels continue introducing fresh ideas without abandoning the core mechanics established early in the adventure. Despite its many strengths, Wildfire is not entirely free of flaws. Some stages demand precise timing and careful execution, which can occasionally result in trial-and-error gameplay. The learning curve may also feel demanding for players unfamiliar with stealth-focused experiences, particularly when juggling several elemental abilities simultaneously. Certain environmental interactions can produce unintended consequences, requiring quick adaptation when carefully planned strategies suddenly fall apart. However, these moments often reinforce the game's emphasis on flexibility and creative problem-solving, making unexpected situations feel like a natural extension of its design philosophy rather than unfair setbacks. Wildfire stands out as one of the more original indie stealth platformers thanks to its exceptional use of environmental interaction and player freedom. Its combination of stealth, puzzle-solving, and elemental magic consistently encourages experimentation while rewarding thoughtful play. The compelling world, satisfying progression, attractive pixel art, and meaningful cooperative mode come together to create an experience that feels both distinctive and highly polished. Although its deliberate pace and occasionally demanding challenges may not suit every player, those willing to embrace its systems will discover a rewarding adventure that offers far more depth than its simple premise initially suggests. Rating: 8/10
Fine at start, but somewhere after mountains its become too easy with overpowered hero. Water freezing can turn any number of guards into sleeping piles. Then can lift up that heavy knights to throw and knock out some more guards... Whats need is glibal alarm system, when people is warning others, mchange behavior, lock doors, waking beasts... Also, I did hope for more using of that great underground lava demon and fellow battlecat.
Дуже годний коопний стелс.
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Players by region
Where this game's players are, estimated from review languages.
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