
Experience a hilarious and adorable e-commerce game in a magical world where humans and monsters are at war. Help a humble rabbit fairy expand her online store selling homegrown carrots. Uncover hidden secrets while growing the business and becoming a successful entrepreneur.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我很需要点数去买那些涩涩的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
挺有社会现实写照观的游戏,喜欢里面的一句话:了解一个世界就要了解它的整体,有光的地方就有影,有希望的地方就有绝望,既然要和他们一样进步,就要知道进步的代价
差评一个。 以下评论涉及剧透,如果不介意再往下看。 看得出来是有点儿想法的,想影射一下zg近代史以及我们是咋样奋斗过来的,怎么对抗阿梅打压云云。但你这剧情文案设计的是什么垃圾玩意?我大概概括一下,男主出国海龟,学了一身能耐,总人皆醉他独醒,拉着一票人搞大工程造某个好东西,甚至背后有郭嘉zf撑腰,结果出事了翻车了,郭嘉上层反手就翻脸把男主老婆推出去祭天,男主从此一蹶不振。就这段初中生小作文级别的剧情构思,都让我不知怎么吐槽了,把为数不多有能耐掌握核心技术能办事甚至有担当的技术人才推出去祭天,就算是大清都没有不堪到这个地步,你这也好意思影射zg上个世纪的过去?我们的先辈英雄好汉,再怎样也不至于龌龊成这B样。后面更离谱了,任由一个海外暴发户带着一群士兵荷枪实弹深入国土肆意妄为追杀人,你这是全国都沦为租界了吗?我国啥时候窝囊成这样了? 剑正部分烂得不忍直视,说难听点,你什么水平啊,你也配剑正?不懂就多读书,感觉与其说在作品里塞对zz的感悟,更像是拿着些时事热点恰烂钱满足自身的岁月静好。 男主死老婆了,就摆烂开地摊啥也不干了,不敢恨那些推他老婆祭天的高层,更不敢恨阿梅的霸权,就这么莫名其妙的遇上一群美少女然后桃花运不断,最后被大反派逼到绝境再机械降神强行反杀。全程透露着一股子初中生小作文式的自我感动。什么沙卵玩意,制作组你要不要再看看你写的什么B剧情你看看自己会不会尴尬。 至于游戏性更别提了,稀烂中的稀烂,完全没有重复玩的欲望。对这种经营游戏实在感兴趣可以去试试隔壁东方夜雀食堂,瞧瞧人家的剧情文案和游戏玩法。 明明你们的游戏配音还是很优质的,看得出得到了国内广大网友的鼎力相助,咋就做的那么烂?这水平也能得到特别好评,也就是挂着个国产光环了,不然我估摸着史都被骂出来。制作组自己多半也知道自己做出的是个半成品,但就这么堂而皇之拿个垃圾出来卖钱?dlc就更别提了,做得比本体还烂,感情你本体圈一次钱还不够,dlc还圈啊?要不要脸啊? 打着国产的旗子,就做着这种东西,后悔买了,污染库存。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一开始冲着封面还有剧情的新颖去的,但玩了之后才知道是一坨,还有那句 “健全的社会啊,是允许傻瓜生存的,更何况兔牙不是普通的傻瓜……她是有才能的傻瓜,这种傻瓜是宝贵的资源” 说实话,这句话真给我逗笑了,她的才能就是每天傻笑吗?看不得世间疾苦吗?只要有困难的人有需要她就去帮忙不管对错这就是才能啊?还是你自以为是的用爱感化世间? 我玩了这么久硬是看不到一点对人物的塑造,除了小青姐塑造好之外其他都塑造的稀烂,我反正是不明白为什么都到后期了我还是看不到角色身上一点的成长。 一个经营类的gal里有大量剧情我是不反对的,因为我本身也是一个剧情党,但你这剧情看的我只想跳过,前期男主塑造的还好,后期就是稀烂,经营以电商为主,一个傻白甜的兔牙,一个恋爱脑只想着怎么吵架的喵爷,还有一个一心想着怎么做人类的兔子精奶糖,就这三人加上一个只要出了事就只会到处求人的男主就想把电商经营起来啊??? 剧情平台搞活动那会,因为喵爷的操作把萝卜送出去了一万份全是免费的,正常人看到免费的不会抢?结果全部把错归于薅羊毛的商家手里,无敌,最后也是全部送出去了因祸得福,其他被薅羊毛的就只能诉苦,主角光环在这会用上了呗?只能说毫无逻辑可言,也不知道做这剧情的人脑子里装的是什么东西。 老套的剧情,还充斥着各种烂梗,真以为塞几个破梗进去就能逗观众笑啊?都大结局了,瘟疫爆发,然后主角抓住钉子那一段还要故意整的搞笑一点?该不会你真觉得我能笑出来?几乎不用看都能猜到接下来要发生什么,每次只要碰上好事后面就必定有危机的设定也给我逗笑了。 还有素贞生病那段剧情也一样做的没naozi,我寻思喵爷是单纯想跑到医院闹去了呗?人家都生病躺在病床上了居然还能吃醋,做出这剧情的人naozi里是装的是醋吗?人家病都还没好呢第二天喵爷就带着兔牙跑人家家里闹去了,没蚌住,能把角色塑造的这么稀烂的也是第一次见。 [hr][/hr] 这经营我也得吐槽一下,在售商品达到30个的支线任务那会前一周会直接跳过周日,导致没发出货,然后接了这个任务后仓库会直接爆满,上一周的商品加上这一周的,最后没办法我还是扩了一个500的仓库和临时700的仓库才能勉强买点东西,当时恶心的我差点删游戏。 而且前期的任务非常的紧凑,压根就没有时间外出去收集商品,导致在售商品这个支线很难完成,我实在不理解为什么要这样设计呢,要不是我前期运气好外出去电玩店转了两次十连扭蛋获得了20个独立商品,然后卡星期六上架我都不知道要怎么完成这个支线,还是说你觉得玩家们能在要一直做任务然后进货的情况下还有空余时间外出收集商品呢? 每一次行动都得消耗一整天的时间,每周必备售后处理外加进货,如果想要一周五天就得通过刷存档,只要刷到卖出去的商品没有售后问题就行了,但是这样麻烦的要死,所以这跟一周只有4天有区别吗? 由于仓库容量很少所以每次进货都不能进太多,而且送来的萝卜也占用仓库,所以仓库容量不行我也不敢提升萝卜的产量和新产品开发,而且前期钱也紧缺还得做支线也扩不了仓库,再加上前期买萝卜的人也不多,这也就导致了萝卜越堆越多,仓库容量也越来越少,压根就进不了货,还得通过单品促销来清掉堆多的萝卜,而想要每周都清掉萝卜就需要口味改良或者中期那会完成特定支线,但前期任务那么多,又是要搞钱又是搞粉丝的,我还有心思研究萝卜? 而且每周萝卜都清掉了还有一个问题,就是每周在售商品这个支线萝卜也可以算进去的,但是每周都清掉的话还得多搞几个有货的商品上架才行,那么问题又说回来了,你前期任务做的那么紧凑我哪来时间去找商品?只能说这种设定够蠢的,剧情做的不行,经营做的也不行,我都不知道你这游戏还有什么亮点
真无聊啊,剧情又臭又长,一点起伏都没有。运营店铺也几乎没有反馈和变数,决策空间非常狭窄。唯一有特色的是夹杂着少量政治隐喻,不过为了这点还不如在B站看网左键政有趣。 顺便帮我劝一下前几天的我,让他以后看到打包促销的游戏别一口气全买了。
还行7/10 剧情还行 经营玩法中规中矩 橘子班近几年较好的一部
阴湿本性终于不藏了?
Funny Comment: How in the world did this game predict that Trump would start a trade war and tariff China almost 4 years before it happened? Review: This is truly a one of a kind game. I was moved by the compelling story telling which has hours and hours of build up, character, and world building. 30+ hours into the game and still haven't finished the entire story yet. (I have completed all the side quests) It's a slow, but POWERFUL burner of a story. I was even on the verge of tears multiple times, punching my hand violently when I saw a certain character after a certain event, and truly sympathized with characters on their struggles, hardships, and pains. But, that's besides the point, this game, and journey is no joke in terms of "bang for buck" / dollar to content ratio. When the dev(s) said that this story has the very MINIMUM content of 20 hours, they were not lying whatsoever. There is so much in this story/game that it's impossible to simply put it into words. It's something that rewards those who stick and stay to the end with a very strong, moving, narrative with so much care, consideration, and love put into it. Unfortunately, I do have to mention this. The English translation is quite poor, so unless you know a majority of Chinese/Mandarin by ear, I'm afraid you won't ever get the same impact. I can promise and assure you that, if you learn and study Chinese/Mandarin, it is worth this story. Any reviewer with less than 20-30 hours has no idea what they've missed, or what they're truly playing, so I wouldn't take their review seriously whatsoever. Those reviewers haven't formed a fair opinion regardless whether they know Chinese/Mandarin or not. Anyways, I love the game/story, I love Tuya, and I encourage anyone to give it patience, time, and your undivided attention. Thank you for listening.
摸一下坤坤会跳舞,一个赞摸一次!!! ⠀⠀⠀⠀⠰⢷⢿⠄ ⠀⠀⠀⠀⠀⣼⣷⣄ ⠀⠀⣤⣿⣇⣿⣿⣧⣿⡄ ⢴⠾⠋⠀⠀⠻⣿⣷⣿⣿⡀ 🏀⠀⢀⣿⣿⡿⢿⠈⣿ ⠀⠀⠀⢠⣿⡿⠁⠀⡊⠀⠙ ⠀⠀⠀⢿⣿⠀⠀⠹⣿ ⠀⠀⠀⠀⠹⣷⡀⠀⣿⡄ ⠀⠀⠀⠀⣀⣼⣿⠀⢈⣧
一龙!你个肺雾浦西,如果我是你我将进行一项名为爆艹喵爷的行为,阳伟男主
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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