
Experience a hilarious and adorable e-commerce game in a magical world where humans and monsters are at war. Help a humble rabbit fairy expand her online store selling homegrown carrots. Uncover hidden secrets while growing the business and becoming a successful entrepreneur.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
共产主义社会一定会实现!
Funny Comment: How in the world did this game predict that Trump would start a trade war and tariff China almost 4 years before it happened? Review: This is truly a one of a kind game. I was moved by the compelling story telling which has hours and hours of build up, character, and world building. 30+ hours into the game and still haven't finished the entire story yet. (I have completed all the side quests) It's a slow, but POWERFUL burner of a story. I was even on the verge of tears multiple times, punching my hand violently when I saw a certain character after a certain event, and truly sympathized with characters on their struggles, hardships, and pains. But, that's besides the point, this game, and journey is no joke in terms of "bang for buck" / dollar to content ratio. When the dev(s) said that this story has the very MINIMUM content of 20 hours, they were not lying whatsoever. There is so much in this story/game that it's impossible to simply put it into words. It's something that rewards those who stick and stay to the end with a very strong, moving, narrative with so much care, consideration, and love put into it. Unfortunately, I do have to mention this. The English translation is quite poor, so unless you know a majority of Chinese/Mandarin by ear, I'm afraid you won't ever get the same impact. I can promise and assure you that, if you learn and study Chinese/Mandarin, it is worth this story. Any reviewer with less than 20-30 hours has no idea what they've missed, or what they're truly playing, so I wouldn't take their review seriously whatsoever. Those reviewers haven't formed a fair opinion regardless whether they know Chinese/Mandarin or not. Anyways, I love the game/story, I love Tuya, and I encourage anyone to give it patience, time, and your undivided attention. Thank you for listening.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
共产主义万岁
本来以为只是普通的经营模拟类游戏,但是碰巧我喜欢剧情向游戏。至于评价。。是能让我不喝咖啡熬夜玩的那种,剧情相当震撼,非常震撼,特别震撼。。最近一段时间该缓缓估计玩不了其他剧情向的了 说下喜欢的几个点: 声优:满分!必须满分!头一回摆脱母语尴尬,在合适的情境下产生的语气变化效果简直不要太好 UI:十分有兔子味,顺便场景和人物都刻画的很细致可爱。 音乐:搭配剧情很有演出效果,嗯,各种意义上 玩法:我关注的重点反而放到剧情上了,玩法倒是没什么感想,不差但没感觉有什么能夸的点?(个人感受 梗:“您是什么妖怪?”“我是杠精”“哦,杠精先生您好”......噗 再提一嘴剧情,不管整体从局部上看,基本上从哪截一段下来都是引人入胜的,并且相当诙谐,几乎没有无聊的地方,以至于我会听着语音念完(除了结巴兔子 虽然知道夫妻店DLC的那些烂事,但是一码归一码,还是买了DLC权当支持
首先说一下,本人是剧情控,只要剧情够精彩,音乐,人设,立绘,CG什么的都无所谓。 接下来说说本人推下来最直观的感受:像是在五星级饭店吃饭,一开始吃的很香,最后一道菜上了坨答辩。 前期的剧情很算很精彩,挖坑和填坑相互映衬,让我真的享受了许久未享受到的安心感,享受那种故事逻辑非常正常且故事本身十分精彩的安心感。 音乐一般,有几首好听的BGM但出现的概率却意外的少,经营网店的玩法很新颖,当倒爷的快感也很爽)。人设故意做的不是那么讨喜,主角一龙到最后也没觉得有多么厉害,有多少的过人之处,反而是有点心疼最终反派,布了这么大的局最后却因为一个奇迹而被打败了,结局的各种事件都太过巧合,逻辑有太多难以融洽的地方,我的安心感轰然倒地,机械降神给了一个he,但却丝毫没让我开心起来。 前期的精彩,使我轻松度过了三十小时的时光,但最后的结局,实在是让本剧情党难以接受,有种三十小时全部浪费的感觉。如果写不出反转的方法,就不该把主角团落入这么低落的境地。 其次,在政治隐喻方面,故事也只表述了一些很肤浅的看法,其思想深度完全不如三部曲。 就说这么多吧,本人很喜欢橘子班三部曲,特别是《茸雪》,所以期望很高的推了这部作品,可能是期望值过高了吧,导致最后如此难堪。 名为现实的童话,也许是我已经长大,接受不了童话一般的结局了吧。
Alright game, though note that this is purely a visual novel. "Management sim" is... 0.1% of the gameplay.
Its not what it looks like i swear
The business part, which interested me most, is mid while the story surely lacks because of it. The business side feels flash game while being interrupted by excessive story, with the story that feels extremely drawn out because of every day being a thing that the player need to do something. Simplify the business to just the upgrades and balancing the funds, ratting, and followers, and have major events happen when they do while letting people vibe with the business when you need time to pass. This game feels like it drags you along, telling you exactly what to do and wiggling a bell, trying to keep you engage but it just annoys me. There are funny and wholesome moments but there are alot of filler set to waist time. "come to my office when you get a chance" which I did, taking up a day to do anything for the business, for her to just say something like "why are you here, don't waist my time!" for my character to confirm to me this is related to her telling me to come over. So like, what was the point?
神中神!叫好不叫座真是太可惜了!
[h1]6.5/10分 执着于玩法导致的体验割裂[/h1] 在剧情方面,小白兔电商是很不错的 日常内容里有着很多让玩家听了会心一笑的梗与恶搞 关键剧情也有对现实的一些问题的探讨 但在玩法方面却让我不知如何是好 本作的经营模式对想体验剧情的玩家来说是很繁琐的 而想体验经营的玩家却发现成就必须在故事模式里解锁 虽说不需要动太多脑筋即可通关游戏 可这更凸显了本作玩法上的问题,真实电商模拟器 相比前作高恋简单易懂的游戏模式,本作的玩法既繁琐又无聊 更别说高恋的大多数因素都会导致结局的不同 而本作结局很少,想看到结尾的玩家保持店别倒闭就行 也就是说,没有推动玩家游玩的该玩法的动力 即使有了动力,电商的玩法也不会给玩家带来多大乐趣 但这仅是我对玩法上提出的疑惑 本作清新愉快的剧情还是值得体验一番的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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