
Bum Simulator is a sandbox game bursting with inappropriate humor and memorable characters. You live on the streets of Bumsville. Do you have what it takes to adapt, survive and become an urban legend?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 1.86/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.9Kreviews | 88% | — | $3.1M |
| $19.99 | 896ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
111
ta spoko
好好玩!!!提前學習如何當乞丐!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Japanese, Korean*languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
병맛가득한 GTA.
karısını ve çocuğunu döven şizofren ve alkolik adam simulatörü. bu kadar kendini ciddiye almayıp da kendini ciddiye aldıran bir oyun daha görmedim. hafif postal, az biraz da saints row kafasında. tatlı bir şey.
most peak game ever
Верните деньги!!!
Had this game sitting in my library for a bit. Saw a sequel coming out so got busy. I have been enjoying this [i]we have GTA at home[/i] game for the first few hours of play. - go to map points marked by letter of quest-giver à la GTA style gameplay - [i]'mayhem'[/i] style sidequests - very basic XP progression; almost too easily leveled from fighting a couple bums that respawn quickly - combat is too easy with the first ability you get within 2 minutes of game time; this is compounded by the next point - buggy NPC AI pathing—they get stuck on swinging gates frequently (I think I had up to 7 pedestrians and a cop all stuck on one gate) [b]Couple QOL improvements are needed and noticeable within the first hour:[/b] - 1-4 would be nice for kb&m players to swap tools/weapons; having to use the [i]'hold for a selection wheel'[/i] to swap is whack and great for controllers - being able to call Carl Cartman closer—it doesn't help that he gets stuck on gates like the rest of NPCs - the sensitivity is insane, currently playing at 5% mouse sensitivity - the shopping cart steering is equally as insanely sensitive. This may be on purpose!??! - not being able to move structures is annoying, you seem to get full refund for demolishing, so why not just allow a quick move? - ctrl-T is a really hard finger spread for a transfer items shortcut. Is ctrl-click/shift-click not standard across most inventory management games? Wild design choice. Very awkward to do. Not a fan of the finger work-out. - Looking forward to keep playing.
This is the best $6 I have ever spent in my entire life I don't think I have or ever can have more fun for under 10 dollars.This game was unique it was funny, yes it has its issues but my god I hope they make a sequel If they do I will happily spend $40 on it because this was truly a unique and great time
Symulator życia po liceum humanistycznym
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 2.5K | 74% | $39.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 8K | 95% | $14.99 | |
| $3.1M | 5.1K | 87% | $19.99 | |
| $3.1M | 15K | 97% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.2M | 122.9K | 92% | $28.99 | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $4.8M | 102.6K | 85% | $2.49 | |
| $383.8K | 1K | 80% | $14.99 | |
| $274K | 577 | 67% | $14.99 | |
| $221.9K | 382 | 61% | $14.99 |