
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pssst! Hey...pick the undead wife. I know it sounds crazy, but just trust me on this.
IDC HOW CHEAP THE GAME IS DON'T BUY IT Look I LOVE this game. You can see how many hours I have on it. But the game has this bug that makes it crash randomly whenever you enter into a skirmish. The game was released like 10 years ago and this bug is STILL there. All the different links provided to add a patch or fix to this bug are no longer active. meaning that this game is broken and they have no intention on fixing it. SO DO NOT BUY. Hope I could help some of you out there to spend your money more wisely. Thanks for reading.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a bit tricky to recommend, but Dragon Commander is worth it. The issue is that it looks like a real time strategy game and... it's not. It really isn't. It's essentially an advanced form of RISK, with some politicking mixed in. There's one big issue that needs to be covered before anything else though... The RTS portion of the game is extremely mediocre. Like really not that good at all. Even by the standards of a mobile game they'd be considered lackluster at best. Fortunately, it's not really that needed after the first few fights, and you're generally able to just skip the poor excuse for an RTS part of the game and play it as a RISK game just fine and not worry about how bad the RTS aspects are. Everything else about the game? It's amazing. The voice acting's well done, the storylines are good, the politics are good, the graphics are great, the music is one of the best soundtracks to a game I've ever heard, and basically anything other than the RTS aspect of the game is top notch. It's just the "gameplay" of the game feels an awful lot like it was a last minute "oh yeah, I guess we should include gameplay, huh?" kind of deal. Still, if you treat it as a vastly better form of RISK, it plays very well. The strategic part of the game's not super amazing, but it's still pretty good. It's a bit weird to have to say a game is good while admitting that the "game" part of the game isn't really good at all, but go figure. So yeah, if you like games like RISK or 4X games, it's actually a very good investment overall. Just don't go expecting it to be an RTS of any value is all. You can mostly skip that though, mostly.
NUDIST MAYHEM ON PUBLIC BEACHES!! UNDEAD GOES BLIND AT SIGHT OF NAKED DWARVES! Divinity Dragon Commander: probably one of the most hilarious games ever made. actually amazing 10/10 humor
Here's the deal - Larian was making this game at the same time as Divinity: Original Sin, and eventually it became clear that DOS was gonna be the real deal so this game got all it's development resources diverted. The result is an ok game that's lacking a ton of polish and features, with semi-spotty design. It can be fun, so if it's on sale and it looks neat might as well give it a bash, but buyer beware.
I like it a lot. Unfortunately, there's a bug that your progress bar for building troops just keeps going and doesn't allow you to finish making any units breaking the game. I have reloaded, restarted, and verified files and nothing fixes it, Without this bug I would wholly recommend it.
It's a pretty good game that could have been really awesome. They were really ambitious with it. The main issue is that they didn't have the budget for this one and Divinity Original sin, which they were developing at the same time. So they had to pick one or the other, and they picked D:OS, which makes sense because it was more in line with what they're good at doing. Even so, Dragon Commander got made, though they ended up cutting a HUGE amount of content. Like, the game that you see is about 30% of the final product that they strung together and published before moving over to D:OS Originally Dragon Commander was planned to be this massive open world RPG with a large focus on conquering and ruler ship. The idea was that you would have a mobile base of operations in the world, and there would be an interaction device within that base, where you could command NPC forces of yours to move out across the open world. then you would go out and see those movements take place in real time. You can see evidence of this in the game itself and how the RTS arena's are actually smaller, cordoned off sections of a much MUCH larger world map. It's also evident in the raven hub itself, and how the models and area can be seen as intended to be part of an actual navigable location. In the end, what they made was a game that took the core parts of what they were planning on making, stripped most of the fluff and stuffing from it, and left you with a game that was good, but wasn't as great as it could be. For what it is it's actually a really really fun game to play, however because most people treated it solely as an RTS, it never got the popularity it deserves. It's not the sort of game you play as an RTS. it's more like Total war in that your supposed to build your units on the Campaign map and utilize large scale turn based strategy to get things done. Most of the complaints I've heard about the game come from a standpoint of "it's great, but the RTS section sucks" But if you stop treating the game as an RTS game and instead treat it as it's own thing then it becomes much more enjoyable. To clarify, when you play this game you can't look at it's separate parts and judge each of those parts as their own segment, because when you take that mindset the game automatically fails. Each individual part of the game works with all the other parts to make a truly enjoyable experience. If you play ONLY the RTS sections, then of course those sections will be lacking compared to true RTS Titles, but that's not because the RTS part of the game is bad, it's because your not supposed to play the RTS section as a separate section. Instead, if you go into the real time strategy elements from the campaign section, with units already in hand (Such as you would with a total war game) and then use those units as your starting forces while building up behind them to keep up a constant stream of units (A la supreme commander), then the game becomes much more enjoyable. Some people complain that the AI cheats, which would be an understandable concern if it weren't for the fact that these same people often overlook the various tools at their disposal. The game introduces strategic options in the form of cards that can do a variety of things, including buffing units, providing free units, preventing enemy movement, reducing the number of units that can be built, and a host of others. Add to this the fact that the player can take the form of a dragon, with access to it's own set of powerful abilities that can quickly turn the tide of any battle (you can have less than 3% chance to win a battle and still succeed if you manage to get your dragon out in time) and the enemy Ai becomes laughably easy at anything less than hard difficulty. And then some complain about how it simply constantly streams units at you. that's how the game is designed to be played, your supposed to be consistently reinforcing your army to push until victory. The units you build do NOT stay after the fight is over, you do not have to worry about experience or anything like that so there's no reason not to throw them into the fray. Conserving your forces only becomes an issue when your opponent clearly has a numbers advantage and your only throwing them into the meat grinder. On harder difficulties, it becomes absolutely PARAMOUNT to your success that you learn how to control your forces in dragon from. This is an extremely important note that many people who complain about the game fail to understand or learn how to do. The ONLY thing you cannot do in dragon form is order the construction of buildings, this means that even switching to dragon form is something that requires tactical thought, because while it makes you powerful enough to support your forces and bring an edge in combat, it also means that long term strategy such as construction of unit and resource production is not available to you. That said, you can still issue complex commands to your forces. Most people I have played against and with in multiplayer make the mistake of thinking all they can do is summon all their units and push in one giant blob. The game gives you the tools to select all your units yes, but it also allows you to select only those units near you, as well as distant units selected around your aim point, even if they are across the map. The number of times I have used this to have warlocks or bomber balloons back door enemy production while engaging his forces at another section of the map has actually led to people claiming me to be cheating or hacking. I do neither of these things, I simply play the game as it was made to be played. And therein lies the only real issue I have with this game, it doesn't do a very good job of explaining how to play it. The Tutorials are inefficient and often more confusing than explanatory. It does a very poor job of properly preparing players to play the games actual loop, and instead reinforces this false impression of how the game is meant to be played. It makes up for this in some areas by increasing playability and allowing you to customize difficulty to such a way that you don't actually have to play it the way it was built. TL;DR Divinity: Dragon Commander is a foundation stripped of a good deal of the large structure that was planned for it out of necessity for the survival of Larian Studios. In spite of that, it remains a very enjoyable game well worth it's price, despite what others say. It stands as proof that Larian Studios is great at making fun and enjoyable games, and that if they were inclined to do so, they could come back to this title and rebuild it into what they had originally wanted to from the beginning. If your a fan of Total war, Supreme commander, and the Divinity Series at large, then this is absolutely a game worth purchasing, as it is a truly unique title the likes of which does not exist anywhere else, and likely never will for the sole reason that there isn't a company out there capable of pulling something like this off in better fashion.
Game let me have a wife and somehow i lost the wife. So i started a new game and chose another wife. Then i made bad decisions and lost that wife too. This game's newspaper is accurate portrayal of media.
[h1]Of Maxos and the Dragon, and Not Much Else…[/h1] The lore of the [i]Divinity[/i] series is a bit of a hopelessly complex mess. If you need proof, look no further than its confusing naming convention: [i]Divine Divinity[/i], [i]Divinity: Original Sin 2[/i], [i]Divinity 2[/i]… With titles like these, no one would blame you if didn’t know which game to start with. To make matters worse, the order the games were released in does not correspond to when they happen within the canon – a canon which the developer, Larian Studios, doesn’t seem to have any trouble modifying were it to get in the way of their creativity. An admirable stance, but it sometimes leads to many a confused player. Where you start is right here, with [i]Divinity: Dragon Commander[/i], a game unlike any other in the series, taking place a whopping 8000 years before the next one. Released in 2013, [i]Dragon Commander[/i] was a huge departure from what the series was known for. For starters, both its visuals and its setting were quite different – a fantasy universe that was previously quite gritty and, well, generic in its presentation was now colourful and full-on steampunk. Where earlier you might have seen the odd zeppelin flying around, you now had turrets, tanks, jetpacks… Oh, and instead of being an ARPG like the previous games, [i]Dragon Commander[/i] was a grand strategy with real-time battles and visual novel-like conversations. O-o-okay. But it works! It really does. All the cogs in this genre-blending machine are turning as smooth as butter, as the game transitions between each section with seamless dynamics, no matter the difference in gameplay. https://steamcommunity.com/sharedfiles/filedetails/?id=2836571889 The setup is as follows: you take on the role of the rightful heir to an empire now engulfed in civil war. You’re given a map, divided into many territories that you’re supposed to paint in your colours while kicking the opposing factions out. You build up units, move them across the map to the territory you wish to attack (or defend); then either auto-resolve the battle or command over it in real-time. Do this enough and you win the game. Simple, right? Yeah, quite so. To a fault, actually - but, to keep things interesting, there’s an additional political layer to the whole thing. In between your map painting sessions (i.e. turns) you’ll be spending time aboard The Raven, the flagship of the imperial air fleet. Here, you can research new units, upgrades, and – perhaps most importantly – deal with pressing political issues. Each of the five races (Undead, Elves, Dwarves, Lizards, and Imps) that inhabits the empire has a representative aboard. They make up your council and, as the story unfolds, hold sessions during which they present you with numerous issues to vote on. These sections aren't included only to deliver the story – all votes will impact the opinion the represented races have of you, affecting battles by way of which race is the most populous in the region; modifying the resource cap in real-time battles and your flat chance to win in auto-resolved ones. While the “Empire Overview” screen (that outlines your standing with all of the races and the effects of each decision you’ve made) would have you believe that there’s a lot of nuance to the outcome of your choices, this is pretty much all that changes gameplay-wise. What does change is the plotlines you get to experience in your playthrough, but most of these will start to blend together past a certain point. It’s a bit of a leitmotif when it comes to all three portions of the gameplay – they’re all equally interesting at first, but the deeper you delve, the more you realize how shallow they are. For the majority of that one playthrough, however, what we have here is solid stuff. Despite the colourful art style and comedic tone that border on parody, some rather pressing and grim political situations are brought up. Yeah, the elves are presented as happy-go-lucky nature lovers, kind of how a game like [i]Overlord[/i] might portray them, but it’s an interesting contrast when one of their officials is standing trial for committing genocide against gay people. It sounds ridiculous, but it’s delivered in quite a matter-of-fact way. The outlandishness of it isn’t played up for laughs, even if there are quite a few funny bits in other places. It might be too much for some to take seriously, but I don’t think it falls flat at all – in part thanks to the writing, which is quite sharp and unapologetic in its honesty, rarely falling on euphemisms; as well as the voice acting, with each actor being perfectly cast and able to deliver their lines convincingly, no matter how absurd or deplorable some of them are. In terms of graphics, most of the models for these characters look phenomenal, especially when you consider the game is just a year shy of being a decade old. Other than being a tad stiff on the animation side, I was rather impressed by how good they look. Sadly, like the rest of the game, the writing is undercut by a lack of depth in gameplay. Characters will talk at you for extended amounts of time, with your only response being either “Option A” or “Option B”. You don’t get to ask more questions or in any way explore the subtleties that these complex situations and problems would warrant. Sure, we could all agree that putting a stop to some genocidal maniac is a clear course of action, but something that could have a larger impact on your war effort – say, mandatory conscription – could’ve probably had more points of discussion than a simple “yes” or a “no”. Having to actually explore how you’d go about passing a law like that and all the consequences that would stem from it would have been infinitely more interesting. As it stands, it’s just a call you make at one point that translates into reputation. https://steamcommunity.com/sharedfiles/filedetails/?id=2836593564 Now, about that dragon business: you get to turn into one. Participating in real-time battles means more than just commanding units around. For a few resources, you can assume your dragon form, letting you fly around the map, attack enemy units, and cast spells. The best part is that the control you have over your units doesn’t really diminish while you’re in this form, though it is a bit tricky to figure out. That being said, it’s not like you have a lot of control in the first place. The game is quite easy to cheese by using the dragon, even on the hardest difficulty, and the only way to lose a battle is more likely through your own mistakes rather than AI ingenuity. You’ll quickly figure out what the optimal strategy is, with the necessity for any intensive micromanagement thrown out the window. Still, blasting little units on a map while blazing all over the place is a lot of fun for the most part. Eventually, it will lose its charm, as the battles are quite samey, with the limited map pool and there being no visual difference between yours and the enemy’s units, other than colour, hammering it home. As there are multiple enemy factions, you’d expect that they’d differ in some way, forcing you to adopt a new strategy based on who you’re fighting, but alas, it’s another missed opportunity. https://steamcommunity.com/sharedfiles/filedetails/?id=2836698324 [h3]Verdict[/h3] Gameplay differences and blunders aside, this is still the [i]Divinity[/i] you know and love, even if you won’t miss much should you continue skipping out on it as you have over the past ten years. What’s good in it will continue to be the best aspect of the series going forward. What’s bad… well, you don’t see Larian making many RTS games now, do you? [quote] [url=https://store.steampowered.com/curator/41449676/]A curator helmed by veterans of the review scene, [b]Summit[/b] regularly provides you with professional quality reviews for all sorts of games. [/url] [/quote]
you can marry a skeleton and turn her into a vampire babe.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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