
Follow Vi, Kabbu, and Leif as they uncover the secrets of the Land of Bugaria! Explore and combine your team's abilities to solve puzzles, defeat powerful enemies and find ancient treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 1.25/day in the week after.
About
Bug Fables: The Everlasting Sapling is an adventure-RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of The Everlasting Sapling, a treasure that can grant immortality! Bug Fables combines colorful platforming with the heroes' unique abilities as they explore a wide variety of areas in the kingdom. Turn-based battles make use of Action Commands that can power up your attacks!
Bug Fables, the critically acclaimed and Metacritic award-winning RPG, now includes the free Update 1.2! Experience new quests, new bosses, improved cooking and sprinting, and other mysterious additions!
Hidden within the foliage of nature lies a small but prosperous continent - Bugaria. Insects from all over the world travel to it in search of the treasure scattered across it. The most sought after of these relics is The Everlasting Sapling! Eating just one of its leaves can grant even immortality! In search of this ancient artifact, a brave team of explorers - Vi, Kabbu, and Leif - will travel across many different environments. In order to do so, they must work together to clear puzzles, defeat strong enemies and help the general bug populace!
Seven lush chapters of story following the heroes across Bugaria!
Traverse vast overworlds that transition into turn-based combat! Use action commands with Vi's Beemerang, Leif's Ice Magic, or Kabbu's Horn to make attacks more effective or block enemy attacks! Turn the tide of battle with the Turn Relay feature to exploit enemy weaknesses with the power of teamwork!
Explore unique areas including: The Ant Kingdom, the treacherous Snakemouth Den, the picturesque Golden Hills, The Lost Sands, and Vi's home, the Bee Kingdom!
Utilize a cooking system to turn ingredients into items that can help you in battle!
Engage in a Tattle System that lets you hear your party interact with each other as they discover all the secrets Bugaria has in store!
Over 30 sidequests and 15 optional bosses!
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 5.2Kreviews | 97% | — | $803.8K |
| $24.99 | 1.1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bug fables is one of those games I dont play that often, but whenever I do I feel more interested in playing, and then slowly I do get more interested and end up spending hours doing quests and other bits of grinding while forgetting much of the main story itself. I'm not done with the game, only at chapter 4 but I hope kabbu and leif kiss. FOrgot to mention the fact that its one of the few RPGs that really make me consider what I should use instead of mindlessly picking the next best thing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Japanese, Portuguese - Brazil, German, Korean, Russian
| $24.99 |
| 564ratings |
| 96% |
| — |
| not modelled |
| $7.99−60% | 47ratings | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Overall[/h1] Bug Fables is a faithful replication of a Paper Mario clone. A decent action RPG combat system, world brimming with personality, banger music and colourful characters. It's not perfect, but way beyond captivating enough for anyone who already enjoyed a Paper Mario game. Initially, Bug Fables' Paper Mario art style put me off. It had an uncanny feeling of trying too hard. That feeling was quickly dissuaded by the writing, characters, world, music and combat though. It instantly taps into that Paper Mario feeling. [h1]Story[/h1] The story is paper thin. Hah. There are 7 chapters, most of which are "collect the magic things", then there's an evil villain who has no backstory whatsoever. That level of depth spans the entire story, even to the protagonists, who are essentially a small puddle in comparison to every other character and plot line in the game. It's quite a shame, because the writing is really good, there's just no plot to [i]write about[/i]. The 3 main characters are very expressive and distinct, and so are most side characters. It feels very much like a wholesome group of 3 pals. They banter, they talk about the world around them, they have their quirks, they have [i]likeable personalities[/i]. Each one gets their own dedicated quest to literally dip your pinky finger into their lives beyond their personality. The quests don't last long either, and the characters don't really change or get impacted by them much either. I like how the writing avoids any "exposition" dumps on you. There is no off-kilter explanation of the world for characters who'd clearly already know the information they're being told. There's an absolutely CRAZY amount of flavour text in this game. Every single screen has "hint" text, which is often the characters commenting on their journey, the area they're in, or just a quip. Almost every single NPC character has spoken dialogue AND some "hint" text too, which is always just the characters discussing some random topic about them. Like the scarf a character is wearing, or their race, profession, etc. It creates a very organic feeling of being on an adventure with some friends. I always looked forward to seeing these interactions. It almost left me wanting [i]more[/i] depth that the game seldom provides. Beyond this, the world of Bugaria feels very much like a living world. Each part of the world is distinct, has its own culture, relations to other "nations", all bugs of various kinds flocking around, and all those bugs have entirely unique designs, setting aside a few. It always made finding and exploring new areas a delight. The only bad part is the story, as mentioned. It's quite predictable, has zero depth, and the antagonists never really build themselves up or develop. I just always wanted to see more of the character interactions. Vi is literally me 10/10. [h1]Gameplay[/h1] Gameplay is on par with, or slightly worse than, Paper Mario. It's the same action-based combat, simple minigames to +1 your attacks, you can defend to reduce damage you receive, etc. It is fairly enjoyable, but gets a bit repetitive toward the end. I played all the game on hard mode, for context. The game gives you plenty of options and variety in combat. A lot of different badges, Paper Mario style yet again, each with unique effects that meaningfully impact combat. Granted, there's a lot of boring badges too. 50% less chance to get poisoned? Zzz. Badges and special collectibles are thrown around the map, most being lore books and crystal fruit, a special currency to buy badges, which felt like lame rewards since they were so common. Though I often liked the quests and characters enough that this did not bother me. The world is quite compact, but holds many secrets. So it was always fun to explore nevertheless. You can defend at the right time during combat to reduce damage, -1 or -2 damage if you get a "super block", timing it in a very short window. "Super blocks" were really annoying, as to defend successfully you must hit BEFORE the attack hits you vs WHEN it hits you. It means if you go for a super block, you risk taking full damage, which is often not worth it, making it a tough sell to try and learn super block timings, as if you don't [i]at least[/i] block, it's game over. Some moves of enemies are also wildly inconsistent, some have almost zero visual telegraphs, and you just have to learn the timings with the audio cues. Some are just inconsistent. For instance, one enemy fires projectiles and that enemy can fire projectiles at [i]any[/i] party member. They're all varying distances from the enemy, however the projectile takes [i]the same amount of time[/i] to get to each one. This means the projectile speed is dependent on which character the enemy fires at, making the visual cue entirely inconsistent. Some enemies will attack so fast, the camera or visual effects haven't even cleared up from THE PREVIOUS attack. This makes the combat sometimes quite frustrating and messy. Levelling up is kinda odd. You can level up HP, +1 to all party members' HP, TP up, +3 team points for special moves, or +3 badge points. There are a lot of badges for HP and TP in a 1 to 1 ratio of 1 badge point to 1 HP or TP point. This effectively means badge points are objectively better? As you can use BP to increase HP or TP conditionally, whereas levelling HP or TP is just 3 permanent BP put into an HP or TP badge? Beyond the early game when you have few badges, there is no reason NOT to upgrade BP mid to late game. I'd have preferred if they removed all these badges and replaced them with unique ones instead, to make level up choices matter more. It also felt like there was a lack of creativity when it came to executing special attacks. Most are holding buttons or pressing buttons at the right time. I can't recall if Paper Mario did this better, as it's been a hot minute since I played those, so this could be a weakness of both. Bosses were always nice to see and creative. After finding a strategy though, combat became stale. Power up Vi to +4 attack, go ham and you win. Rinse and repeat. The most annoying part was backtracking to chefs to cook up more consumables every boss fight. While I liked most side quests from a story perspective, the backtracking became droning near the end of the game. Post-game quests also just flat out sucked, recycling enemies you already fought. While I state many issues here, the badges and action combat were generally fun! Most issues only cropped up late into the game. [h1]Conclusion[/h1] Bug Fables is fun! I have a lot of minor gripes with it, but if there were ever a Bug Fables 2, I would not hesitate to pick it up at release.
Feels just likc paper mario, the good kind.
Leif bug fables duuuude
Moonsprout Kut It Up with their cooking on this one!
I played Escape from Ever After first and liked it a lot. I started with this game and am l liking it so far.
Bug Fables is essentially "Paper Mario" for the N64. It is relatively uninspired, but has some fun dialogue and narrative elements. The turn based combat is ABHORRENT. You spend 99% of the game using basic attacks to slowly whittle down enemies while they have the full capability to cause a game over with their insanely strong move sets. The boss fights are alright. HOWEVER, it is less about adapting more so than it is about already knowing the boss move sets. This is why the game gives you the option to literally retry and respec when you lose a boss fight. They are designed to obliterate you on your first, second, or even third try. I started this game believing it to be a charming Paper Mario knock off, but quickly found out it is total dog water. For reference, my entirety of play was with the hard mode enabled. Pros: - Decent art design and art direction - Humorous dialogue - Decent characters Cons: - Lackluster story - HORRENDOUS turn based combat - Lots of backtracking - Sequences where are stuck until you progress the story - TOO MUCH PLATFORMING - Sluggish movement and input response Final score : DNF (Did not finish)
+1 有成就 没中文
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