
A shortage of magic crystals and the sudden awakening of ancient robots leads six new friends on an incredible investigation across Terra – a cozy and fantastic world that combines 3D and pixel art.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 384reviews | 85% | — | $190.1K |
| $19.99 | 220ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've 100%ted this game after ~14 hours. Here is my 2 cents: + Gorgeous artstyle and level design + Takes obvious inspirations from Pokémon and older JRPGS like Chrono Trigger in terms of Encounter design and Character writing + Overall cozy vibes and chill gameplay experience, without grinding + The combat system is simple to understand but has enough depth to keep it interesting. + Bossfights are designed like puzzles that you need to solve (similar to Persona series), which I personally like. + The soundtrack is lovely and fits the cozy atmosphere of the game ~ Enemy variety is not high and often the same model with different accessories/colour palette is used. I won't fault it entirely for this, but would have loved to see more. ~ The game length at 14 hours fall a little short. I would have loved to play more than this and find out more about the world and the characters - Although the randomness of the combat system tries to keep it fresh, encounters do get stale after a while, especially after getting the same party composition multiple times in a row. - Because of the way the random party assignment is designed, some fights can turn out to be RNG dependant, where if you don't get characters matched together that you need, the fight is near impossible to beat. - I have found myself having to look up 2 main story quests online because the game did not provide enough information/ direction on where to go next. I usually try to play games without resorting to this, but in the case of Terra Memoria, I was just unable to progress. [spoiler] - I personally wish that the Character story quests were integrated into the actual game and not as an afterthought after the credits. [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $19.99 |
| 53ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 8ratings | 66% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a good introduction/tutorial in learning turn-based games to children or people who wants to play turn based games for the first time. The game will teach you the fundamentals of turn-based games and is easy, although it can be too easy for experienced player as you can steamroll the game easily. Combat is straightforward. Stat-building is simple because the equipment system is simple, and enemies have no complex patterns that will force you to think hard during a fight. As long you as you keep an eye on your characters' HP, you will be fine. While it can be boring for veterans to play this game to game due to the casual feel during the playthrough, I say that the random pairing of characters during fights is an excellent mechanic that keeps the game from being repetitive because it changes the nature of different fights and forces players to adapt tactics. Terra Memoria is also not a grind fest, so the game can be finished easily and within a few hours. It is grindable, but it will make the game too easy. It also has mini games that you can play to boost your stats or obtain new skills. Do with what you will this information. Overall, Terra Memoria is a good game and can be enjoyed by new and veteran players. I hope that the developer can release sequel of this game that is on par with the difficulty of traditional turn-based RPGs, or an entirely new game.
This game is okay. Beautiful art, especially the sprite designs. Was a little disappointed half the party turned out to be boring humans rather than cool animal people like most of the NPCs are. Animations are not on the same level. Running and talking could be better, considering how often you do both, but what I'm really missing is body language or at least facial expressions during dialogue. The text effects are nice, but not really comparable. Gameplay didn't really require engaging my brain much, and quickly became pretty boring. I don't want minigames or anything, in fact removing the cooking minigame would improve the game for me, just need something more complicated than hitting enemies with the right element. Story is consistently light-hearted or outright silly in presentation, even the few times when it feels like it tries for something more serious, like a character reuniting with parents or a loved one after being separated for years. There's also not much build-up, emphasis, or aftermath in the presentation of these major moments. I don't feel interested or emotionally invested in the characters or story just because someone says "I'll always love you", especially if it comes out of the blue and ends just as abruptly. It's a little frustrating, if anything. Music is... good, I guess? Since the rest of the game didn't make me feel anything much, I also didn't build any attachment to the tracks. It's a shame, since music is a recurring theme in the story. The main thing that kept me going was novelty and exploration, hoping that there would be more depth to the game in the end than it first seemed. But alas, everything novel it introduces is just a cool idea that doesn't get any deeper exploration of cause or consequence. Ultimately, the game has some strengths, but I can't in good conscience recommend it or say I was satisfied. For what it's worth, I wish Steam had a milder option than a big red thumbs-down.
Wish the game had more direction you often got missions like find these items or defeat these enemies with no direction or where to go. There is no mini map in the game only the overworld map so nothing really you can quickly glance at to figure out you are going the right way. About 10 hours into the game the screen went dark blue and wouldn't let me go back to the game i had to quit the game and go back into again.
didfnt like it seems woke
A simple and casual RPG with some extremely convenient quality of life features but also missing some smaller ones. Overall it is a net positive to me. The biggest thing that stands out to me is the art style, really gives me a dose of nostalgia. The fights are super simple with a battle turn bar where you and the enemy appears and you can use elemental attacks to postpone their turn and break their guard. They cannot do the same to your characters, just inflict some statuses. There are no items or escape option, but a game over doesn't mean you lose all progress as the auto-save is quite generous. A surprising mechanic is that you do not gain HP from levelling up, instead you engage in the cooking mini-game and eat a variety of food. There is a simple equipment system and some RNG from the support characters that will rotate to their whim. The story ended too abruptly for me, feeling a bit rushed. Some of the open threads and character backstory are explained but not everything, maybe to tease a potential sequel. Regarding the QOL features, THANK YOU DEVELOPERS for introducing a get out of dungeon teleporter and a NPC that not only informs you of missed points of interests, the NPC even teleports you to a nearby location. I fully support this because backtracking doesn't really add much value and saves me time from looking up a guide. However, it doesn't have a bestiary that records drops, so I can't flesh out the entire crafting list. It is not critical as the fights are easy enough without it. You also don't earn money from fights, which is also weird, forcing you to craft and sell or to complete side quests for the monetary rewards. The achievements are very lenient, so being able to finish the game and platinum it without that much extra grinding is also appreciated. Would I go out of my way to buy and play this game? No, not likely. But is this a bad game or a frustrating waste of time? No, it is quite okay.
Very solid JRPG. Bear in mind, combat complexity, build variety or any sort of combat diversification you might be used to in JRPG games are no the focus here. Combat is very simple and repetitive throughout the whole game. The key aspects on this game the incredible visual and captivating and cozy story. Character development and depth are amazing and the game is very confortable to play in a casual and relaxed way. Puzzles and missions are sometimes hard to figure out at first, so if you don't enjoy exploring and sometimes walking around in circles and is the type of gamer that lines to walk in a straight line you might find some quests frustrating. Overall very enjoyable experience and definetely reccomend it speacily if you can get it in a sale!
This is a standard turn-base JRPG, with beautiful art style and a cozy, relaxing atmosphere. To help the relaxing/cozy factor, the game is also quite easy and simplistic. But this is also a double edge sword. While the gameplay is easy to understand and master, the fact that is so simple it also leads into too much repetitiveness and eventually gets stale. So, how the combat works. It is the standard turn-base style, with up to 3vs3 fights. It has an effective system to the it but instead of things like fire weak to water, it has matching icons. So, if the enemy is weak to earth and fire let’s say, those are displayed as icons at their HP bar. Which means the game revolves around choose an attack which matches the icons for max dmg. You can also break the enemies shields which leads to stunt them and deal more dmg, the way this work is that you hit them with and effective attack to reduce 2 points from the shield or a neutral element which reduces it by 1. You also got a super(rainbow) element which counts as all of them. As for support skills, all you got is healing. And that’s it! No debuffs or buffs or dots (which is ironic because the enemies can do that), healing acts like a cure too, no special effects or anything. But to spice up a bit the combat, there is also 3 alternative (support) characters which change your attacks/heals. One turns your skills in AoEs and vice-versa, another randomizes the elements of skills, and the last turns attacks to heals and the other way around. That’s all there is for combat, in my opinion this system barely adds anything and once your are over-leveled you barely need it, and it is not hard for your chars to be 10+ levels above the mobs since the game is generous with the exp, so unless you avoid on purpose fights then you should not have any trouble blazing through enemies. It also keeps it simple by having no consumables or anything which can be used during combat, and the only items you can equip are artifacts which increase stats. This kind of combat restrains crazy combos with a ton of dots, buffing yourself so you can 1-shot everything and other things like that; and eventually it does get stale. But on the bright side, the game is easy to pick up and play even by those who never played a turn base RPG; however for veterans of this genre, do not expect a challenge out of this game. But I gotta rant about one thing which annoyed me, and that is the building system. First of all, the building mechanic is not that important, some side quests and about 2 main story quests are tied to it, everything else is just decorations. Building more houses? Well that will not bring you more residents. Building more shops? That will not generate additional income or give you access to shops. More crafting buildings? Except for the forge, you cannot use any of them, not even the cookhouse to cook… Now, some of these buildings do have a small role, some residents tell you to build them so they can use it, but once you do that, guess what? You gotta manually move that resident near the building! Residents never move, even when you place the building a few tiles in front of them, they will be like “I sure wish I had X building so I can do my job”. Your best bet is to place them adjacent to the building’s tiles or 1x tile away. And the same thing goes for residents wanting to be close to other residents. This system gets so damn tedious especially because to access the building menu you gotta interact with a special item, which means there is a lot of running back and forwards. This system is the only major negative I will give to this game and good thing it is barely needed it. As for other aspects of the game, well, they are alright, but do keep in mind that it has the tendency of being vague with directions, especially when it comes to hyena quests which are like “Go over there” or “Shape the world”, you basically wake up with them completed and you don’t know why. To sum it up, the game is a simple pick up and play T-B RPG, a cozy one, relaxing too as the game is easy enough. Fully recommend to those looking for a casual game in this genre or for those who want to get into these kind of games (kids and adults alike) and want something easy and simple.
Charming lil RPG! (Most of) the music is lovely, aesthetics are cozy, combat is simple and unchallenging and yet still unique enough to be interesting. But please, run your language files through a spell-checker or something! There's a lot of egregious errors and it hurts my soul haha
It's a cozy rpg with cute graphics and fun turn-based combat.
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